Compare Orbital Racer prices across trusted key stores and find the best deal. Developed by Paweł Dywelski. Published by Movie Games S.A.. Released on 12/14/2017. Available on PC, Xbox. Genres: Indie, Racing, Simulation.

Solo space-sim physics meets checkpoint racing across 24 tracks and 8 real solar system locations, but a 43% Steam rating tells you this niche experiment earns its audience the hard way.

My Saturday-night co-op radar went dark the second I loaded Orbital Racer: this is strictly a solo experience, PC-only, with no split-screen, no online multiplayer, and menus that still require a mouse even when you're playing on a controller. So before anything else, if you were hoping to drag friends into this one, park that idea. What you do get is a genuinely unusual 6DOF space racer that attempts something most developers sensibly avoid: stripping away every physical road and asking you to race purely through a sequence of floating checkpoint rings hung in the void around Saturn, Venus, asteroid fields, and orbital stations. There are two modes, and they feel almost like different games. Action mode hands you missiles, mines, and other powerups, letting you blast through the checkpoint hoops at reckless speed against up to eleven AI rivals. It's the more approachable entry point, though reviewers have flagged that the weapons feel toothless because opponents can spam unlimited decoys to shrug off missiles, making combat more of a distraction than a genuine threat. Simulation mode is where Orbital Racer gets serious: ships obey Newtonian physics, thrusters follow plausible force models, and the correct racing line means pointing at the next checkpoint before you've cleared the current one. That planning-ahead mindset is genuinely unlike anything in a conventional racer, and when it clicks, the satisfaction is real. A full flight school exists specifically to help players wrap their heads around it, which is a thoughtful addition. The career layer adds a light management dimension: you build funds, attract sponsors, and plan travel across the solar system, since events are scheduled by in-universe time and you can't always teleport to Mars on a whim. It's a subtle layer of realism, but the progression feedback is thin. After a race, you see prize money and standings; nothing announces an unlock or points you toward a logical next step. That open-ended structure tips from freeing to directionless faster than it should. The AI is challenging enough to sting, particularly at the front of the grid where your thrusters apparently lag behind the pack at race start, creating a frustrating early-race bumper-car effect that punishes clean finishes in the prior round. The orientation problem is the most common complaint across the community, and it's legitimate. Without walls, kerbs, or track geometry to anchor your sense of direction, you depend entirely on HUD arrows and glowing rings to know where you're going. The dual-arrow system (current checkpoint, next checkpoint) is a reasonable attempt at a solution, but reviewers consistently found the competing HUD elements cluttered and sometimes misleading, especially at speed. A gamepad works fine in the actual races once you're past the menu friction; there's no wheel or HOTAS support flagged, so sim-hardware owners won't get any special benefit here. The visuals are clean and sharp at 1080p/60fps without drama, and the soundtrack draws praise for atmosphere. Bottom line: Orbital Racer is a one-developer passion project aimed at a sliver of the audience that genuinely wants Newtonian physics in their racing game. That sliver will find real depth in Simulation mode. Everyone else will bounce off the disorienting checkpoint-only structure, the absent multiplayer, and the thin career rewards well before the concept fully opens up. The 43% Steam rating isn't unfair, but it's also not the whole story for the right player. Riley, Scout Team

Orbital Racer

Orbital Racer

Dec 14, 2017Paweł DywelskiMovie Games S.A.
GamerScout Says

Solo space-sim physics meets checkpoint racing across 24 tracks and 8 real solar system locations, but a 43% Steam rating tells you this niche experiment earns its audience the hard way.

PCXbox
ProtonDB Silver
Best Price Available
€0.18
at Kinguin
Lowest tracked: €0.15
Track this price

GamerScout Verdict

Worth it only for sim-curious players who can stomach steep 6DOF physics and zero couch co-op on offer.

Compare Prices(9 stores)

KinguinBest price
StandardEurope (EU)Steam KeyKey
€0.18
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.19
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.33-98%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.39-97%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.50
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.55-19%
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€0.67
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyKey
€0.67-96%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€0.1526 Jun 2026
Current best
€0.18
Keyshops
€0.14€0.18€0.21€0.255 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

About Orbital Racer

My Saturday-night co-op radar went dark the second I loaded Orbital Racer: this is strictly a solo experience, PC-only, with no split-screen, no online multiplayer, and menus that still require a mouse even when you're playing on a controller. So before anything else, if you were hoping to drag friends into this one, park that idea. What you do get is a genuinely unusual 6DOF space racer that attempts something most developers sensibly avoid: stripping away every physical road and asking you to race purely through a sequence of floating checkpoint rings hung in the void around Saturn, Venus, asteroid fields, and orbital stations. There are two modes, and they feel almost like different games. Action mode hands you missiles, mines, and other powerups, letting you blast through the checkpoint hoops at reckless speed against up to eleven AI rivals. It's the more approachable entry point, though reviewers have flagged that the weapons feel toothless because opponents can spam unlimited decoys to shrug off missiles, making combat more of a distraction than a genuine threat. Simulation mode is where Orbital Racer gets serious: ships obey Newtonian physics, thrusters follow plausible force models, and the correct racing line means pointing at the next checkpoint before you've cleared the current one. That planning-ahead mindset is genuinely unlike anything in a conventional racer, and when it clicks, the satisfaction is real. A full flight school exists specifically to help players wrap their heads around it, which is a thoughtful addition. The career layer adds a light management dimension: you build funds, attract sponsors, and plan travel across the solar system, since events are scheduled by in-universe time and you can't always teleport to Mars on a whim. It's a subtle layer of realism, but the progression feedback is thin. After a race, you see prize money and standings; nothing announces an unlock or points you toward a logical next step. That open-ended structure tips from freeing to directionless faster than it should. The AI is challenging enough to sting, particularly at the front of the grid where your thrusters apparently lag behind the pack at race start, creating a frustrating early-race bumper-car effect that punishes clean finishes in the prior round. The orientation problem is the most common complaint across the community, and it's legitimate. Without walls, kerbs, or track geometry to anchor your sense of direction, you depend entirely on HUD arrows and glowing rings to know where you're going. The dual-arrow system (current checkpoint, next checkpoint) is a reasonable attempt at a solution, but reviewers consistently found the competing HUD elements cluttered and sometimes misleading, especially at speed. A gamepad works fine in the actual races once you're past the menu friction; there's no wheel or HOTAS support flagged, so sim-hardware owners won't get any special benefit here. The visuals are clean and sharp at 1080p/60fps without drama, and the soundtrack draws praise for atmosphere. Bottom line: Orbital Racer is a one-developer passion project aimed at a sliver of the audience that genuinely wants Newtonian physics in their racing game. That sliver will find real depth in Simulation mode. Everyone else will bounce off the disorienting checkpoint-only structure, the absent multiplayer, and the thin career rewards well before the concept fully opens up. The 43% Steam rating isn't unfair, but it's also not the whole story for the right player.

Riley
Riley · Scout Team

Sports & racing

Tags

steam6DOFNewtonian PhysicsCheckpoint RacingCareer ModeSolo OnlySpace Sim RacingGamepad CompatiblePhysics Mastery

System Requirements

Minimum

Processor
Intel i5 - 4210H (4x 2.9 GHz) or AMD Phenom II X4 980 (4x 3.7 GHz)
Memory
4 GB RAM
Graphics
GeForce GTX 960M (4GB) or Radeon R9 M375X (4GB)
Storage
8 GB available space

Recommended

Processor
Intel i7 3770 (4x 3.4 GHz) or AMD FX-9370 (4x 4.4 GHz)
Memory
8 MB RAM
Graphics
GeForce GTX 660Ti (3GB) or Radeon R9 370 (4GB)
Storage
8 GB available space

Keep exploring

Community Discussion

Be the first to comment on Orbital Racer.

Reviews & Ratings

Steam
43%(110)

Game Info

Developer
Paweł Dywelski
Publisher
Movie Games S.A.
Release Date
Dec 14, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€0.18
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Orbital Racer →

Frequently asked questions about Orbital Racer

How much does Orbital Racer cost?

As of 7 September 2026, the cheapest in-stock offer for Orbital Racer is €0.18 at Kinguin, out of 15 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Orbital Racer cheapest?

The lowest in-stock price we track for Orbital Racer is €0.18 at Kinguin (7 September 2026). We compare 15 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Orbital Racer available on?

Orbital Racer is available on PC, Xbox.

When was Orbital Racer released?

Orbital Racer was released on 14 December 2017.

Who developed Orbital Racer?

Orbital Racer was developed by Paweł Dywelski and published by Movie Games S.A..