Compare Operation KREEP prices across 50+ stores and find the best deal. Developed by Magic Item Tech. Published by Magic Item Tech. Released on 6/10/2016. Available on PC. Genres: Action, Indie.

Couch co-op meets alien containment chaos: grab up to three friends, pick a side, and see who betrays the team first for corporate money.

I'll be straight with you: Operation KREEP is not the kind of game I usually cover. No netcode to benchmark, no ranked ladder to grind, no 144hz advantage to squeeze. But I loaded it up with three controllers on a Friday night and the room got loud fast, which is exactly what this thing is built to do. The setup is a top-down, 2D local multiplayer action game for one to four players, played entirely offline on a shared screen. The core tension is simple but clever: a spreading alien organism called the KREEP is taking over space station maps, and your squad's job is to wipe it out before it consumes everything. Except the game hands every player a quiet side offer from the corporation: capture the alien alive instead and pocket the reward. That one mechanic turns a co-op PvE session into something more like a Bomberman party with betrayal baked in. Rounds stay short and punchy, the KREEP itself acts as a ticking clock that reshapes the map as it spreads, and the Sudden Death mechanic (tuned up in the 1.2 patch) makes late-match situations genuinely frantic. The developer drew explicit inspiration from Bomberman and Battle City, and you feel that DNA in the tight, readable arenas and the way player aggression escalates naturally over a session. Controller support covers up to four XInput devices (Xbox 360-style pads work natively, x360ce handles the rest), which is the right call for this type of game. Trying to run four players on a keyboard is a non-starter and the game doesn't pretend otherwise. The pixel art reads clearly even on a smaller monitor, movement feels responsive, and there is no online multiplayer at all, which is either the biggest red flag or a complete non-issue depending on whether you have humans in the room. Solo play exists but it's the weakest mode by a wide margin. There is no real campaign, no progression system, no loadout customization. You get maps, mutators, and the PvE-versus-PvP friction loop. That is the whole game. The honest reality check: this is a micro-budget solo-dev project with a small footprint, under 60MB installed, and Steam reviews sit at mixed (roughly 63 percent positive from a small sample). The developer has been transparent that major updates are not coming. What shipped is what you get. The mutator system and multiple maps give the format some legs, but a group that exhausts the novelty of the betrayal hook in one sitting will not find much pulling them back. For the right group, though, those first couple of hours are genuinely fun in a way that a lot of bigger party games miss. If you have a couch, a TV, and people who enjoy stabbing their friends in the back for fictional money, this fills that slot at a price point that removes basically all buyer's remorse. Just don't come in expecting depth beyond the core loop. Fred, Scout Team

Operation KREEP
ActionIndie

Operation KREEP

Jun 10, 2016Magic Item Tech
GamerScout Says

Couch co-op meets alien containment chaos: grab up to three friends, pick a side, and see who betrays the team first for corporate money.

PC
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Screenshots & Media

Screenshot

About Operation KREEP

I'll be straight with you: Operation KREEP is not the kind of game I usually cover. No netcode to benchmark, no ranked ladder to grind, no 144hz advantage to squeeze. But I loaded it up with three controllers on a Friday night and the room got loud fast, which is exactly what this thing is built to do. The setup is a top-down, 2D local multiplayer action game for one to four players, played entirely offline on a shared screen. The core tension is simple but clever: a spreading alien organism called the KREEP is taking over space station maps, and your squad's job is to wipe it out before it consumes everything. Except the game hands every player a quiet side offer from the corporation: capture the alien alive instead and pocket the reward. That one mechanic turns a co-op PvE session into something more like a Bomberman party with betrayal baked in. Rounds stay short and punchy, the KREEP itself acts as a ticking clock that reshapes the map as it spreads, and the Sudden Death mechanic (tuned up in the 1.2 patch) makes late-match situations genuinely frantic. The developer drew explicit inspiration from Bomberman and Battle City, and you feel that DNA in the tight, readable arenas and the way player aggression escalates naturally over a session. Controller support covers up to four XInput devices (Xbox 360-style pads work natively, x360ce handles the rest), which is the right call for this type of game. Trying to run four players on a keyboard is a non-starter and the game doesn't pretend otherwise. The pixel art reads clearly even on a smaller monitor, movement feels responsive, and there is no online multiplayer at all, which is either the biggest red flag or a complete non-issue depending on whether you have humans in the room. Solo play exists but it's the weakest mode by a wide margin. There is no real campaign, no progression system, no loadout customization. You get maps, mutators, and the PvE-versus-PvP friction loop. That is the whole game. The honest reality check: this is a micro-budget solo-dev project with a small footprint, under 60MB installed, and Steam reviews sit at mixed (roughly 63 percent positive from a small sample). The developer has been transparent that major updates are not coming. What shipped is what you get. The mutator system and multiple maps give the format some legs, but a group that exhausts the novelty of the betrayal hook in one sitting will not find much pulling them back. For the right group, though, those first couple of hours are genuinely fun in a way that a lot of bigger party games miss. If you have a couch, a TV, and people who enjoy stabbing their friends in the back for fictional money, this fills that slot at a price point that removes basically all buyer's remorse. Just don't come in expecting depth beyond the core loop. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Couch Co-opBetrayal MechanicsParty GameTop-Down ShooterRetro Pixel ArtShared Screen PvPOffline MultiplayerShort Sessions

System Requirements

Minimum

OS
Windows XP / Vista / 7 / 8 / 10
Memory
1024 MB RAM
DirectX
Version 9.0c
Storage
60 MB available space
Graphics
DirectX compatible graphics card
Processor
2.0 Ghz
Sound Card
DirectX compatible sound card

Reviews & Ratings

No ratings available

Game Info

Developer
Magic Item Tech
Publisher
Magic Item Tech
Release Date
Jun 10, 2016

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