Compare OMICRON: Coronavirus Battlegrounds prices across 50+ stores and find the best deal. Developed by CreaTeam. Published by CreaTeam. Released on 6/15/2020. Available on PC. Genres: Action, Casual, Indie, Massively Multiplayer. Metacritic score: 2/100.

A Metacritic 2/100 novelty built entirely on pandemic timing, not gameplay. If you missed it in 2020, you missed the only window it had.

I loaded this up so you don't have to, and I'll be direct: the only reason this game exists is that someone got to Steam in June 2020 faster than the obvious competition. The core loop is a top-down PvP chase game where up to 16 players split into infected and healthy, running around park maps recreated from satellite imagery. Infected players tag healthy ones to spread the virus. Healthy players survive by staying clear. That's the whole game. There are power-ups - grab a mask for temporary protection, pop a pill to sneeze viral molecules at a wider area - but calling these a "system" is generous. They're cosmetic decision points on top of a one-note chase mechanic that most browser games resolved better in 2010. From a shooter-adjacent standpoint, there is essentially nothing here for anyone who cares about time-to-kill, weapon feel, or movement tech. Locomotion is basic top-down walking. There is no aiming. There is no netcode worth discussing because there is rarely anyone online to test it against. The player pool was never large, and with 42 Steam reviews total after five years on sale, matchmaking is effectively dead. If you somehow find a full lobby of 16, the rounds are short enough that you'll see everything the game has to offer inside twenty minutes. The maps, which the developers describe as recreations of real-world parks built from satellite data, are the closest thing to a genuine design ambition here. The visual style is a flat, cartoony 2.5D look - colorful, inoffensive, and completely forgettable. System requirements bottom out at a dual-core CPU, 512MB of RAM, and DirectX 9, which tells you everything about the production scope. This ran on the machine your cousin used to play Flash games. The Metacritic score of 2/100 is not an outlier take. It reflects what this is: a novelty product built to capitalize on a cultural moment, shipped with minimal gameplay, and left without meaningful post-launch support. The roughly 78% positive Steam rating from 42 reviews reads more like friends and curiosity buyers than genuine enthusiasts. At its historical low pricing it is technically the cheapest possible entertainment you can buy, but "cheap" and "worth your time" are very different measures. Skip it. The pandemic is over. The game was never really a game. Fred, Scout Team

OMICRON: Coronavirus Battlegrounds
ActionCasualIndieMassively Multiplayer

OMICRON: Coronavirus Battlegrounds

Jun 15, 2020CreaTeam
GamerScout Says

A Metacritic 2/100 novelty built entirely on pandemic timing, not gameplay. If you missed it in 2020, you missed the only window it had.

PC
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Screenshots & Media

Screenshot

About OMICRON: Coronavirus Battlegrounds

I loaded this up so you don't have to, and I'll be direct: the only reason this game exists is that someone got to Steam in June 2020 faster than the obvious competition. The core loop is a top-down PvP chase game where up to 16 players split into infected and healthy, running around park maps recreated from satellite imagery. Infected players tag healthy ones to spread the virus. Healthy players survive by staying clear. That's the whole game. There are power-ups - grab a mask for temporary protection, pop a pill to sneeze viral molecules at a wider area - but calling these a "system" is generous. They're cosmetic decision points on top of a one-note chase mechanic that most browser games resolved better in 2010. From a shooter-adjacent standpoint, there is essentially nothing here for anyone who cares about time-to-kill, weapon feel, or movement tech. Locomotion is basic top-down walking. There is no aiming. There is no netcode worth discussing because there is rarely anyone online to test it against. The player pool was never large, and with 42 Steam reviews total after five years on sale, matchmaking is effectively dead. If you somehow find a full lobby of 16, the rounds are short enough that you'll see everything the game has to offer inside twenty minutes. The maps, which the developers describe as recreations of real-world parks built from satellite data, are the closest thing to a genuine design ambition here. The visual style is a flat, cartoony 2.5D look - colorful, inoffensive, and completely forgettable. System requirements bottom out at a dual-core CPU, 512MB of RAM, and DirectX 9, which tells you everything about the production scope. This ran on the machine your cousin used to play Flash games. The Metacritic score of 2/100 is not an outlier take. It reflects what this is: a novelty product built to capitalize on a cultural moment, shipped with minimal gameplay, and left without meaningful post-launch support. The roughly 78% positive Steam rating from 42 reviews reads more like friends and curiosity buyers than genuine enthusiasts. At its historical low pricing it is technically the cheapest possible entertainment you can buy, but "cheap" and "worth your time" are very different measures. Skip it. The pandemic is over. The game was never really a game. Fred, Scout Team

Tags

multiplayerpvponline-pvpcloud-savestier:sub-5Top-Down ChaseDead PlayerbaseNovelty TitlePower-Up PvPPandemic ParodyNo Ranked ModeSub-20-Minute Sessions

System Requirements

Minimum

OS
Windows 7 or later
Memory
512 MB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
150 MB available space
Graphics
Integrated
Processor
Any dual-core CPU

Reviews & Ratings

Metacritic
2

Game Info

Developer
CreaTeam
Publisher
CreaTeam
Release Date
Jun 15, 2020

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