
Olorun: Theocracy
A medieval co-op RPG that had a spark of something real - then the developer went quiet for seven-plus years and left it rotting in Early Access.
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About Olorun: Theocracy
I want to be straight with you: I came into Olorun: Theocracy looking for a multiplayer angle worth recommending, and what I found instead is a cautionary tale wearing a half-decent combat system as a disguise. Built in Unreal Engine 4 by a small six-person team out of Taiwan, this is a medieval fantasy RPG that supports solo play up to four-player online co-op, with PvP thrown in for good measure. The bones are interesting enough that it stings to write this review. The standout mechanic on paper is the 270-degree melee angle system. Rather than locking onto targets or committing to fixed attack directions, you move your cursor to shift your strike and block angle dynamically during combat. Against humanoid enemies in particular, this creates genuine tension - you are reading attack angles, not just pressing a button. The forging system compounds that with some depth: materials actually affect both appearance and attributes, so two swords of the same type can play differently depending on what you smelted together. Resource gathering (wood, stone, ore) feeds the crafting loop in co-op, and for the first handful of hours with a group, that loop clicks. But here is the problem, and it is a big one. Player reports consistently point to the same wall: there is almost nothing to fill the world once the novelty of the combat and crafting wears off. Monster variety is thin, loot drop rates felt unrewarding to early players, and the open areas that sounded promising - including a desert zone that apparently punished under-prepared groups hard - amounted to exploration dead-ends with little payoff. Reviewers noted roughly 25 hours of meaningful content before the loop goes hollow. The story sets up an interesting world, gods fighting each other through servant factions, a returning ancient threat called the Exodius, but none of it is fleshed out at a level that carries the game. Then comes the part that makes this a near-total no-buy in 2025. Steam itself flags that the last developer update was over seven years ago. The planned features - house building, pet taming, sailing, a complete skill specialization tree, a full main storyline - never arrived. This is textbook abandoned Early Access. The community has said it plainly: the vision was real, the execution stalled, and the studio stopped communicating. With a mixed rating built on only 45 reviews, the sample size is too small to give confidence either way, but the trajectory of those reviews goes negative as players realized updates were done. If you are a co-op RPG hunter with a very specific tolerance for incomplete games and a nostalgia for pre-release survival-RPG roughness, there is a flicker of fun here with the right group in the first few sessions. That angle system is genuinely more interesting than what most budget ARPGs ship with. For anyone else - especially if you want a living, updating game with a population to play against or alongside - walk away. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- 64-bit Windows 7, Windows 8.1, Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 18 GB available space
- Graphics
- nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Processor
- Intel Core i3-4340 / AMD FX-6300
Recommended
- OS
- 64-bit Windows 7, Windows 8.1, Windows 10
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 25 GB available space
- Graphics
- nVidia GeForce GTX 1050TI 4G / AMD RX560
- Processor
- Intel Core i5-7400 / AMD R5-2400G
Reviews & Ratings
No ratings available
Game Info
- Developer
- AJetBear Entertainment
- Publisher
- AJetBear Entertainment
- Release Date
- Aug 20, 2018