
Of Guards And Thieves
A free asymmetric stealth game with genuine bite that has been quietly decaying since its peak, but still worth an hour if you can find a populated server.
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About Of Guards And Thieves
I have watched enough free-to-play multiplayer games flatline to spot the warning signs early, and Of Guards and Thieves (OGAT) has most of them. Steam concurrent player counts hover in the single digits most days, community posts are asking people to revive the game, and lobbies that do exist are often password-locked by private groups. That context matters before anything else, because an asymmetric PvP game with no players is just a loading screen. Go in clear-eyed. When OGAT had a heartbeat, the core GaT mode was genuinely clever. Guards defend six objects scattered across a map without knowing which one the thieves are targeting. Thieves know their one true objective and use shadow movement, knife one-shots, infrared vision, and thief-only shortcuts like air vents and windows to slip past armed opponents. Guards can flip room lights on to expose movement, watch for opening doors as audio tells, and coordinate holdpoints. The information asymmetry between the two sides is the whole game, and for a project that started at a Ludum Dare jam, it holds up structurally better than it has any right to. Five-minute rounds keep sessions tight. The dynamic lighting system does real work, not just cosmetic atmosphere. Beyond GaT, the mode list sprawls in entertaining directions: a Survivors versus Zombies mode where the zombie team hunts a hidden Big Brain, a bomb-defuse Demolition mode, an Instagib Capture the Flag variant, a Slender-style mode where Faceless enemies can turn invisible and kill by gaze, and even a soccer mode that reviewers inexplicably loved. There are eight classes per faction, over 46 weapons and gadgets across the roster, a community map workshop with thousands of user-created levels, and an 80-level XP progression system. For a free game, the content breadth is not the problem. The problems are structural and, at this point, probably permanent. Anti-cheat has historically been thin, with players reporting wallhackers who see through darkness, which guts the stealth fantasy completely. Map balance across the workshop is wildly uneven. The XP system distributes experience in ways that feel arbitrary, rewarding loss nearly as much as a win. The leveling curve is long but the RPG impact on gameplay is opaque at level four, let alone eighty. Subvert Games got distracted by a mobile version, development momentum on the PC side stalled, and the playerbase drained away. The Steam community is now a nostalgia club. For a live-service reviewer, this is a familiar obituary. OGAT joins a long list, from Battleborn to Lawbreakers, of games that had a workable identity but could not hold the audience needed to sustain it. The asymmetric stealth niche it occupies, somewhere between Monaco and early CS in feel, never found the mainstream foothold it needed. If you can gather four or five friends to run private lobbies, the game delivers chaotic fun on that narrow band. Solo queue in 2026 is a coin flip on whether a server is even breathing. The bones are good. The patient is not. Yuki, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 15 ProtonDB community reports.
System Requirements
Minimum
- OS
- Win 7
- Memory
- 2000 MB RAM
- Network
- Broadband Internet connection
- Storage
- 600 MB available space
- Graphics
- Shader Model 3.0 compatible
- Processor
- 2Ghz Dual Core
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Game Info
- Developer
- Subvert Games
- Publisher
- Subvert Games
- Release Date
- Jul 16, 2014