Compare OCTOPATH TRAVELER II prices across trusted key stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 2/24/2023. Available on PC, Xbox, Nintendo Switch. Genres: RPG.

Eight travelers, eight storylines, one gorgeous HD-2D world. Octopath Traveler II fixes almost everything the original got wrong about making those stories feel connected.

Octopath Traveler II is a turn-based JRPG from Square Enix built on the HD-2D visual style that debuted in the first game - that distinctive layered pixel art soaked in soft bokeh lighting. You pick one of eight protagonists at the start, each with a distinct origin city, class, and story arc, then slowly recruit the rest as you cross the world of Solistia. The two continents are split between a Western-inspired industrializing side and a more traditional Eastern region, and the day-night cycle is not cosmetic: it changes which NPCs are present, which Path Actions (the overworld interaction abilities) are available, and even shifts the moral weight of how certain characters operate. Temenos the Cleric can coerce characters at night that he cannot during the day. Osvald the Scholar, escaped convict and grieving father, gets a completely different flavor of violence from Throne the thief. The class identities are well-defined and the Path Action system gives every protagonist a distinct relationship with the world beyond just their combat role. Combat is the classic Octopath Boost-and-Break loop: identify enemy weaknesses, hit them with the matching weapon type or spell element, break their shield gauge, and then dump boosted, multiplied skills into the staggered window. It is satisfying in the same way a well-timed combo in a fighting game is satisfying. The second game layers on Latent Powers, unique per-character charge abilities that build through taking hits or dealing damage, adding a genuine timing decision on top of the existing resource management. Late-game boss fights with multiple shield bars and rotating weaknesses can genuinely test a well-constructed party rather than just rewarding whoever grinded the most. The part Octopath II genuinely improves on its predecessor is the writing. The original game's eight stories ran almost entirely in isolation, and the connecting chapter felt tacked on. Here, the Crossed Paths duet chapters pair protagonists together for short joint stories, and the main narratives carry enough thematic echo - greed, grief, power, belonging - that the cast starts to feel like a cast rather than eight separate demos bundled in one box. Hikari's political war story, Castti's amnesia-driven search for her past, Throné's revenge arc rooted in actual maternal horror: these are not filler. They are the reason to be here. That said, the format still demands you play through chapter after chapter of a character you might not care about yet before their arc pays off, and some of the early chapters for the weaker protagonists (Partitio's merchant odyssey takes patience) can feel like a long runway before the story finds altitude. Build variety past hour 40 holds up well. The job system lets you assign secondary classes across characters, and the Latent Power differential between jobs means the same Hunter secondary on Castti versus Ochette creates genuinely different tactical decisions. Broken builds exist - stacking Dancer buffs into a nuke sequence never stops being absurd - but the game does not punish you for experimenting. There is enough postgame content, including hidden bosses and true-ending prerequisites, to reward completionists without making the journey feel mandatory-grindy by default. If you bounced off the first Octopath because the stories felt like vignettes pretending to be an epic, this one earns more of its ambition. If you want a single unified protagonist with one driving plot line, this structure will still feel episodic by design. But for anyone who likes their JRPG with genuine narrative craft, a combat system that rewards reading an enemy rather than just outlasting it, and a world that looks like a diorama someone lit with actual care, Octopath Traveler II delivers. Monika, Scout Team

OCTOPATH TRAVELER II

OCTOPATH TRAVELER II

Feb 24, 2023Square Enix
GamerScout Says

Eight travelers, eight storylines, one gorgeous HD-2D world. Octopath Traveler II fixes almost everything the original got wrong about making those stories feel connected.

PCXboxNintendo Switch
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
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Historical low: €8.60

GamerScout Verdict

Best for JRPG fans who want strong individual story arcs and a combat system that actually rewards building a smart party.

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Screenshots & Media

About OCTOPATH TRAVELER II

Octopath Traveler II is a turn-based JRPG from Square Enix built on the HD-2D visual style that debuted in the first game - that distinctive layered pixel art soaked in soft bokeh lighting. You pick one of eight protagonists at the start, each with a distinct origin city, class, and story arc, then slowly recruit the rest as you cross the world of Solistia. The two continents are split between a Western-inspired industrializing side and a more traditional Eastern region, and the day-night cycle is not cosmetic: it changes which NPCs are present, which Path Actions (the overworld interaction abilities) are available, and even shifts the moral weight of how certain characters operate. Temenos the Cleric can coerce characters at night that he cannot during the day. Osvald the Scholar, escaped convict and grieving father, gets a completely different flavor of violence from Throne the thief. The class identities are well-defined and the Path Action system gives every protagonist a distinct relationship with the world beyond just their combat role. Combat is the classic Octopath Boost-and-Break loop: identify enemy weaknesses, hit them with the matching weapon type or spell element, break their shield gauge, and then dump boosted, multiplied skills into the staggered window. It is satisfying in the same way a well-timed combo in a fighting game is satisfying. The second game layers on Latent Powers, unique per-character charge abilities that build through taking hits or dealing damage, adding a genuine timing decision on top of the existing resource management. Late-game boss fights with multiple shield bars and rotating weaknesses can genuinely test a well-constructed party rather than just rewarding whoever grinded the most. The part Octopath II genuinely improves on its predecessor is the writing. The original game's eight stories ran almost entirely in isolation, and the connecting chapter felt tacked on. Here, the Crossed Paths duet chapters pair protagonists together for short joint stories, and the main narratives carry enough thematic echo - greed, grief, power, belonging - that the cast starts to feel like a cast rather than eight separate demos bundled in one box. Hikari's political war story, Castti's amnesia-driven search for her past, Throné's revenge arc rooted in actual maternal horror: these are not filler. They are the reason to be here. That said, the format still demands you play through chapter after chapter of a character you might not care about yet before their arc pays off, and some of the early chapters for the weaker protagonists (Partitio's merchant odyssey takes patience) can feel like a long runway before the story finds altitude. Build variety past hour 40 holds up well. The job system lets you assign secondary classes across characters, and the Latent Power differential between jobs means the same Hunter secondary on Castti versus Ochette creates genuinely different tactical decisions. Broken builds exist - stacking Dancer buffs into a nuke sequence never stops being absurd - but the game does not punish you for experimenting. There is enough postgame content, including hidden bosses and true-ending prerequisites, to reward completionists without making the journey feel mandatory-grindy by default. If you bounced off the first Octopath because the stories felt like vignettes pretending to be an epic, this one earns more of its ambition. If you want a single unified protagonist with one driving plot line, this structure will still feel episodic by design. But for anyone who likes their JRPG with genuine narrative craft, a combat system that rewards reading an enemy rather than just outlasting it, and a world that looks like a diorama someone lit with actual care, Octopath Traveler II delivers.

Monika
Monika · Scout Team

RPGs

Tags

steamHD-2DTurn-Based StrategyJob SystemPath ActionsMulti-ProtagonistDay-Night CycleBreak & Boost CombatJRPGNarrative-Driven

System Requirements

Minimum

OS
Windows® 10 / 11 64-bit
Processor
AMD Ryzen™ 3 1200 / Intel® Core™ i3-6100
Memory
8 GB RAM
Graphics
AMD Radeon™ RX 460 / NVIDIA® GeForce® GTX 750
DirectX
Version 12
Storage
10 GB available space Additional Note…

Recommended

OS
Windows® 10 / 11 64-bit
Processor
AMD Ryzen™ 3 1200 / Intel® Core™ i5-6400
Memory
8 GB RAM
Graphics
AMD Radeon™ RX 470 / Intel® Arc™ A750 / NVIDIA® GeForce® GTX 1060 6GB VRAM
DirectX
Version 12…

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Reviews & Ratings

Steam
94%(16,195)

Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Feb 24, 2023

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How much does OCTOPATH TRAVELER II cost?

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What platforms is OCTOPATH TRAVELER II available on?

OCTOPATH TRAVELER II is available on PC, Xbox, Nintendo Switch.

When was OCTOPATH TRAVELER II released?

OCTOPATH TRAVELER II was released on 24 February 2023.

Who developed OCTOPATH TRAVELER II?

OCTOPATH TRAVELER II was developed by Square Enix.