
October Night Games
A Lovecraftian social deduction board game that rewards patience and punishes solo players who can't fill the lobby - bring five friends or accept the AI's cheating as a fact of life.
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About October Night Games
I came at October Night Games from the wrong angle and it cost me two sessions before anything clicked. This is not a shooter, not a tactics game in the conventional sense, but I cover multiplayer-competitive titles and this one sits squarely in that space: up to six players, hidden team allegiances, and a race to either complete or sabotage a Halloween ritual before the other cult beats you to it. The two factions, Changers and Keepers, mirror the classic social deduction structure you know from Mafia-style games, except here you also have to actually do things between accusations. The mechanical layer is where October Night Games earns its reputation for opacity. You pick one of seven characters - a vampire, a polite witch, a crazed monk, and others - pair them with a familiar (dog, bat, cat, and more), and then spend rounds scavenging three locations for cursed ingredients. The alchemy system asks you to transmute those ingredients into essences for rituals, and the dice-based combat fires off whenever the town decides it doesn't like you. Each character tracks three separate meters: health, sanity, and social standing. Lose any of them badly enough and you're in serious trouble. None of this is explained with much generosity. The tooltip system exists but half the interactive elements on screen don't advertise that they have one. Expect to spend your first two games losing without fully understanding why. The Freezing Moon mode was added post-launch as a faster, more intensive alternative to the base game, which is a genuine improvement for players who find the main mode too slow to build momentum. Procedurally generated story beats and randomized character-familiar combinations give it real replay value on paper, and the vintage silent-movie hand-drawn art style is genuinely distinctive. This is not a game trying to look like anything else on Steam. The soundtrack fits the atmosphere without overstaying its welcome. Here's the actual problem, and it's the one that matters most if you're reading this as a multiplayer-first buyer: the online player base is thin. Finding a public match is close to impossible. The game is at its best with a full lobby of humans who know each other's tells and have a side Discord channel running. Against the AI, the deduction layer collapses because there's no real bluffing, and several players have noted the bots feel like they operate by different rules on stat management. Solo play is functional but it's essentially a dry run for the real thing, which most people will never experience unless they organise it themselves. If you have a group of four to six people who enjoyed Werewolf, Secret Hitler, or the tabletop Lovecraft space and want something they can boot up on PC without shipping cardboard, October Night Games is a credible option at the right price. Go in alone, or without a committed group, and you'll bounce off the opacity fast. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4000 MB RAM
- DirectX
- Version 11
- Storage
- 800 MB available space
- Graphics
- onboard (DirectX 11 compatible)
Recommended
- OS
- Windows 10
- Memory
- 8000 MB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 900 MB available space
- Graphics
- GeForce GTX 1050, AMD Radeon 460RX
Reviews & Ratings
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Game Info
- Developer
- Octobear Knight Games
- Publisher
- WhisperGames
- Release Date
- Oct 29, 2020