Compare Nitroplus Blasterz: Heroines Infinite Duel prices across 50+ stores and find the best deal. Developed by EXAMU. Published by XSEED Games. Released on 12/8/2016. Available on PC. Genres: Action. Metacritic score: 63/100.

A scrappy anime crossover fighter with genuinely fun mechanics buried under dead servers, a ghost-town playerbase, and netcode that will test your patience faster than a bronze-ranked Apex lobby.

I came to Nitroplus Blasterz wanting to know one thing: can you actually play this online in 2024, or is it shelf decoration? The short answer is complicated, and the long answer is what you're about to read. The mechanics underneath are legitimately interesting for a budget-tier anime fighter, but the wrapper around them is thin enough to see through. The core structure is a 1v1 fighter where you pick a main character and two assist partners, and that assist system is the most interesting thing here. You're bringing up to six characters onto the screen at once, each assist on its own cooldown timer, and the chaos it creates rewards actual reads rather than just mash. Characters like Muramasa play footsie with grappling hook specials, Mora runs aggressive hammer pressure, and Saber leans into the kind of clean sword-range neutral that will feel familiar if you've touched Guilty Gear. The Variable Rush mechanic, triggered by pressing two buttons together, lets you dump meter into a long auto-combo string for burst damage with minimal input, which lowers the floor without capping the ceiling. Lethal Blazes, the three-bar super moves, come with full anime cutscenes tied to each character's source material, and that presentation punch lands every time. The PC release also shipped updated to the latest arcade-balanced version, with all previously separate DLC fighters including Homura and Heart included from the start. Here is where I have to be straight with you, because this is the part that actually matters in 2025. The netcode was a known problem from day one on Steam, and there is no evidence it was ever fundamentally fixed. Players reported input delays upward of 7-10 frames even on good connections, desyncs mid-match, and bar ratings that lie to your face. That is not a minor inconvenience in a 2D fighter. That kills hit-confirms, makes reversals a guessing game, and turns zoner matchups into a coin flip. The PC community was already thin at launch, and it has only contracted since. Matchmaking as a stranger is close to non-functional at this point. If you have a local friend group or a couch to play on, this is a different conversation. Solo, the single-player offering is sparse: arcade mode, a short visual novel-style Another Story, score attack, and training. No tutorial, which hurts newcomers coming from outside the anime fighter space. The AI difficulty also swings wildly, breezing for most of arcade mode then spiking to a last-boss wall that has no business being in the same game. Character variety is genuine. The roster draws from Fate, Psycho-Pass, Saya no Uta, Full Metal Daemon Muramasa, and others, and each character plays differently enough that switching mains changes how you approach spacing and meter management. The sprites are clean and the Lethal Blaze cutscenes are a highlight. Stage art is mostly background dressing with limited animation on the base roster, though the PC version added more background animation to some arenas. Balance has rough edges too: some characters have toolkit advantages that are obvious even at intermediate level, and without a living ranked scene to pressure-test it, those gaps just sit there. Bottom line for a shooter-brain like me who crossed genres to check this out: the offline fundamentals are solid enough to respect, the assist meta has legs, and the Lethal Blaze payoff is fun to watch. But if your plan is to grind ranked and improve against real humans, this is not the game for that in its current state. Treat it as a couch fighter or a collection piece for Nitroplus fans, and keep your expectations tuned to the Metacritic score of 63 that greeted it at launch. Fred, Scout Team

Nitroplus Blasterz: Heroines Infinite Duel
Action

Nitroplus Blasterz: Heroines Infinite Duel

Dec 8, 2016EXAMUXSEED Games
GamerScout Says

A scrappy anime crossover fighter with genuinely fun mechanics buried under dead servers, a ghost-town playerbase, and netcode that will test your patience faster than a bronze-ranked Apex lobby.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Nitroplus Blasterz: Heroines Infinite Duel

I came to Nitroplus Blasterz wanting to know one thing: can you actually play this online in 2024, or is it shelf decoration? The short answer is complicated, and the long answer is what you're about to read. The mechanics underneath are legitimately interesting for a budget-tier anime fighter, but the wrapper around them is thin enough to see through. The core structure is a 1v1 fighter where you pick a main character and two assist partners, and that assist system is the most interesting thing here. You're bringing up to six characters onto the screen at once, each assist on its own cooldown timer, and the chaos it creates rewards actual reads rather than just mash. Characters like Muramasa play footsie with grappling hook specials, Mora runs aggressive hammer pressure, and Saber leans into the kind of clean sword-range neutral that will feel familiar if you've touched Guilty Gear. The Variable Rush mechanic, triggered by pressing two buttons together, lets you dump meter into a long auto-combo string for burst damage with minimal input, which lowers the floor without capping the ceiling. Lethal Blazes, the three-bar super moves, come with full anime cutscenes tied to each character's source material, and that presentation punch lands every time. The PC release also shipped updated to the latest arcade-balanced version, with all previously separate DLC fighters including Homura and Heart included from the start. Here is where I have to be straight with you, because this is the part that actually matters in 2025. The netcode was a known problem from day one on Steam, and there is no evidence it was ever fundamentally fixed. Players reported input delays upward of 7-10 frames even on good connections, desyncs mid-match, and bar ratings that lie to your face. That is not a minor inconvenience in a 2D fighter. That kills hit-confirms, makes reversals a guessing game, and turns zoner matchups into a coin flip. The PC community was already thin at launch, and it has only contracted since. Matchmaking as a stranger is close to non-functional at this point. If you have a local friend group or a couch to play on, this is a different conversation. Solo, the single-player offering is sparse: arcade mode, a short visual novel-style Another Story, score attack, and training. No tutorial, which hurts newcomers coming from outside the anime fighter space. The AI difficulty also swings wildly, breezing for most of arcade mode then spiking to a last-boss wall that has no business being in the same game. Character variety is genuine. The roster draws from Fate, Psycho-Pass, Saya no Uta, Full Metal Daemon Muramasa, and others, and each character plays differently enough that switching mains changes how you approach spacing and meter management. The sprites are clean and the Lethal Blaze cutscenes are a highlight. Stage art is mostly background dressing with limited animation on the base roster, though the PC version added more background animation to some arenas. Balance has rough edges too: some characters have toolkit advantages that are obvious even at intermediate level, and without a living ranked scene to pressure-test it, those gaps just sit there. Bottom line for a shooter-brain like me who crossed genres to check this out: the offline fundamentals are solid enough to respect, the assist meta has legs, and the Lethal Blaze payoff is fun to watch. But if your plan is to grind ranked and improve against real humans, this is not the game for that in its current state. Treat it as a couch fighter or a collection piece for Nitroplus fans, and keep your expectations tuned to the Metacritic score of 63 that greeted it at launch. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Anime FighterAssist SystemCrossover RosterVisual Novel Tie-inCouch CompetitiveDead OnlineNo TutorialLethal Blaze SupersLow System Requirements

System Requirements

Minimum

OS
Windows 7 / 8 / 8.1
Memory
4 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
nVidia GeForce 7900 GT or better / AMD Radeon X1900 / nVidia GeForce GT 620
Processor
Intel Core2 Duo
Sound Card
Direct Sound

Recommended

OS
Windows 7 / 8 / 8.1 / 10
Memory
4 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
nVidia GeForce 8800 GT or better / AMD Radeon HD3700 / nVidia GeForce GT 650
Processor
Intel Core i5 / i7
Sound Card
Direct Sound

Reviews & Ratings

Metacritic
63

Game Info

Developer
EXAMU
Publisher
XSEED Games
Release Date
Dec 8, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert