Compare Ni no Kuni: Wrath of the White Witch Remastered CD Key prices across 50+ stores and find the best deal. Developed by LEVEL-5, QLOC. Published by BANDAI NAMCO Entertainment. Released on 9/20/2019. Available on PC, Nintendo Switch, Xbox. Genres: Action, Single Player, Third Person, Bird View, Adventure, RPG. Metacritic score: 82/100.

A Studio Ghibli-animated JRPG that wraps a genuinely touching story about grief and friendship inside a Pokemon-flavored familiar system. Gorgeous, occasionally frustrating, and absolutely worth 40-plus hours of your time.

Ni no Kuni: Wrath of the White Witch Remastered is a single-player JRPG developed by LEVEL-5 with animation produced by Studio Ghibli, and it remains one of the most visually distinctive games the genre has ever produced. The premise is deceptively simple: a boy named Oliver loses his mother, stumbles into a parallel fantasy world, and sets out to bring her back, guided by a wise-cracking fairy sidekick named Drippy. What sounds like standard chosen-hero setup is elevated by Ghibli's signature visual language, a score by composer Joe Hisaishi that shifts from delicate and plaintive in quiet moments to sweeping during combat, and a script so committed to puns that you start to respect the audacity. The story itself is fairly well-worn JRPG territory, structured around finding great sages and magical artifacts, but the settings you visit along the way, from autumnal forests to icy grottoes to a casino mid-game that houses a surprisingly deep card game called Platoon, are all crafted with enough care that exploration stays engaging throughout. The combat is where opinions diverge, and honestly, it earns that split. The system blends real-time movement with pausable ability menus, so you are physically dodging attacks and chasing down Glims (restorative orbs enemies drop mid-fight) while also opening submenus to select spells and familiar abilities. Green Glims restore HP, blue ones refill MP, and golden Glims trigger Miracle Moves that can genuinely turn the tide of a boss fight. Each of the three main party members, Oliver, Esther, and Swaine, can carry up to three Familiars each, those being tameable creatures that fight on your behalf. They level up, learn element-based special moves called Tricks, follow a Sun-Moon-Star type system that applies percentage damage modifiers, and eventually metamorphose into stronger forms, resetting to level one in the process, which is the game's most brazen XP-grind tax. Feeding Familiars treats to raise their stats and familiarity hearts adds a layer of creature management that will hook anyone with a Pokedex-completion compulsion. The flip side is that AI companions have a frustrating tendency to race for Glims you need, burn through MP on the wrong abilities, and generally misbehave unless you micromanage tactics settings obsessively. Playing with a gamepad on PC is strongly recommended, as the keyboard controls feel like an afterthought. Technically, the PC remaster adds anisotropic filtering, anti-aliasing, and an uncapped frame rate, making it the cleanest way to play a game that already looked remarkable. It is not a ground-up rebuild. Cutscene quality varies across the different animation styles, and some players have noted the gap between the hand-drawn Ghibli cinematics and the in-engine segments. But for a title this old, it holds up with surprising grace. The narrative has real emotional weight in its early hours and enough sinister undercurrent in its later antagonists, particularly the encounter with Shadar, to remind you that Ghibli's best work is never just sweetness. If you want branching dialogue, faction politics, or choices that reshape the world, this is not your game. Ni no Kuni: Wrath of the White Witch is a linear, warmhearted JRPG with a combat system that rewards patience and a world that rewards attention. The grind is real, the AI is occasionally maddening, and the story hits a few too many familiar JRPG checkboxes. But the world itself, the music, and the sheer craft behind its best moments make those 40-plus hours feel earned. Newcomers to the series should start here. Veterans returning from the PS3 original will find the remaster a worthy re-entry point, even if it adds little beyond visual and performance polish. Monika, Scout Team

Ni no Kuni: Wrath of the White Witch Remastered CD Key
ActionSingle PlayerThird PersonBird ViewAdventureRPG

Ni no Kuni: Wrath of the White Witch Remastered CD Key

Sep 20, 2019LEVEL-5, QLOCBANDAI NAMCO Entertainment
GamerScout Says

A Studio Ghibli-animated JRPG that wraps a genuinely touching story about grief and friendship inside a Pokemon-flavored familiar system. Gorgeous, occasionally frustrating, and absolutely worth 40-plus hours of your time.

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About Ni no Kuni: Wrath of the White Witch Remastered CD Key

Ni no Kuni: Wrath of the White Witch Remastered is a single-player JRPG developed by LEVEL-5 with animation produced by Studio Ghibli, and it remains one of the most visually distinctive games the genre has ever produced. The premise is deceptively simple: a boy named Oliver loses his mother, stumbles into a parallel fantasy world, and sets out to bring her back, guided by a wise-cracking fairy sidekick named Drippy. What sounds like standard chosen-hero setup is elevated by Ghibli's signature visual language, a score by composer Joe Hisaishi that shifts from delicate and plaintive in quiet moments to sweeping during combat, and a script so committed to puns that you start to respect the audacity. The story itself is fairly well-worn JRPG territory, structured around finding great sages and magical artifacts, but the settings you visit along the way, from autumnal forests to icy grottoes to a casino mid-game that houses a surprisingly deep card game called Platoon, are all crafted with enough care that exploration stays engaging throughout. The combat is where opinions diverge, and honestly, it earns that split. The system blends real-time movement with pausable ability menus, so you are physically dodging attacks and chasing down Glims (restorative orbs enemies drop mid-fight) while also opening submenus to select spells and familiar abilities. Green Glims restore HP, blue ones refill MP, and golden Glims trigger Miracle Moves that can genuinely turn the tide of a boss fight. Each of the three main party members, Oliver, Esther, and Swaine, can carry up to three Familiars each, those being tameable creatures that fight on your behalf. They level up, learn element-based special moves called Tricks, follow a Sun-Moon-Star type system that applies percentage damage modifiers, and eventually metamorphose into stronger forms, resetting to level one in the process, which is the game's most brazen XP-grind tax. Feeding Familiars treats to raise their stats and familiarity hearts adds a layer of creature management that will hook anyone with a Pokedex-completion compulsion. The flip side is that AI companions have a frustrating tendency to race for Glims you need, burn through MP on the wrong abilities, and generally misbehave unless you micromanage tactics settings obsessively. Playing with a gamepad on PC is strongly recommended, as the keyboard controls feel like an afterthought. Technically, the PC remaster adds anisotropic filtering, anti-aliasing, and an uncapped frame rate, making it the cleanest way to play a game that already looked remarkable. It is not a ground-up rebuild. Cutscene quality varies across the different animation styles, and some players have noted the gap between the hand-drawn Ghibli cinematics and the in-engine segments. But for a title this old, it holds up with surprising grace. The narrative has real emotional weight in its early hours and enough sinister undercurrent in its later antagonists, particularly the encounter with Shadar, to remind you that Ghibli's best work is never just sweetness. If you want branching dialogue, faction politics, or choices that reshape the world, this is not your game. Ni no Kuni: Wrath of the White Witch is a linear, warmhearted JRPG with a combat system that rewards patience and a world that rewards attention. The grind is real, the AI is occasionally maddening, and the story hits a few too many familiar JRPG checkboxes. But the world itself, the music, and the sheer craft behind its best moments make those 40-plus hours feel earned. Newcomers to the series should start here. Veterans returning from the PS3 original will find the remaster a worthy re-entry point, even if it adds little beyond visual and performance polish. Monika, Scout Team

Tags

steamFamiliar CollectingCreature EvolutionReal-Time with PauseGhibli AestheticMonster TamingEmotional NarrativeOverworld ExplorationTactics-Menu CombatPost-Game Grind

System Requirements

Minimum

Memory
4 GB RAM
Storage
45 GB
Graphics
GeForce GTS 450 / Radeon HD 5750
Processor
Intel Core i3-2100 / AMD FX-4100
System requirements
Windows 7, 64-bit

Reviews & Ratings

Metacritic
82

Game Info

Developer
LEVEL-5, QLOC
Publisher
BANDAI NAMCO Entertainment
Release Date
Sep 20, 2019

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