Compare Never Not Shooting prices across trusted key stores and find the best deal. Developed by Hand Cannon Games. Published by Hand Cannon Games. Released on 8/21/2017. Available on PC. Genres: Action, Indie.

Four controllers, one couch, and a sun that's already dying. Never Not Shooting is the kind of score-attack twin-sticker you either love immediately or bounce off in ten minutes flat.

My honest first reaction to Never Not Shooting was that it felt like someone had distilled the Geometry Wars formula down to its barest bones and then cranked the enemy density until the screen was barely readable. That is not a criticism. For a certain kind of player, that sentence alone should be enough to hit the buy button. You pick a ship, select your loadout from a pool of weapons that includes homing missiles and a proximity laser (the latter being, in my opinion, the smartest pick for solo survival since it handles collision damage you would otherwise eat constantly), and then you plant yourself between a glowing central sun and an ever-escalating swarm of enemies flying in from every edge of the screen. The goal is simple: protect the sun, rack up score, survive as long as you can. The loop is tight in a way that only old-school arcade design gets right. Enemies do not come in fixed patterns. Spawns are randomized, which keeps runs from feeling memorized, and the difficulty ramp is gradual enough that you can actually find your footing before things go completely sideways. Once they do go sideways, and they will, rounds can stretch to ten minutes or more, which is a meaningful amount of time for a game with no checkpoints or progression carry-over between sessions. The controls reportedly feel responsive throughout, which in this genre is the absolute floor requirement. A twin-sticker with input lag is just a frustration machine. The build variety is where the game has some real staying power. Weapon combinations interact differently depending on how many players are in the lobby, which means the four-player local co-op is genuinely not the same game as the solo run. In co-op you are actively competing for the experience pickups that enemies drop, which funds your ship upgrades mid-run. That competitive tension inside a cooperative framework is a smart wrinkle. It creates organic disagreements about who gets the XP, which is exactly the kind of moment a good couch game needs. The achievement list apparently leans into this, with several tied directly to how you perform against your friends. Where it falls short is equally straightforward. There is no meaningful tutorial. The upgrade system sitting in the corner of the screen does not explain itself, and the pickups you collect from kills are not labeled. For a game explicitly rooted in arcade traditions, that is probably an intentional choice, but it still costs time you could have spent actually playing. The other limitation is harder to ignore in 2025: this is strictly local-only. No online play, no remote co-op support listed. If you have three other people in the same room with controllers, this is exactly what it wants to be. If your friends are online, you are on your own, and a solo session, while functional, misses the point. For what it is, Never Not Shooting does its job without pretension. It is a score-attack, couch co-op arcade shooter with tight controls, a punishing difficulty curve, and zero padding. It will not replace your competitive shooters, and it was never trying to. What it offers is a 20-minute window of pure, focused chaos, best experienced with controllers already in hand and someone's drink dangerously close to the edge of the table. Fred, Scout Team

Never Not Shooting

Never Not Shooting

Aug 21, 2017Hand Cannon Games
GamerScout Says

Four controllers, one couch, and a sun that's already dying. Never Not Shooting is the kind of score-attack twin-sticker you either love immediately or bounce off in ten minutes flat.

PC
Best Price Available
€0.00
at N/A
Historical low: €2.99

GamerScout Verdict

Best for couch co-op nights with three other people who already own controllers and enjoy arcade-style score chasing.

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Price History

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About Never Not Shooting

My honest first reaction to Never Not Shooting was that it felt like someone had distilled the Geometry Wars formula down to its barest bones and then cranked the enemy density until the screen was barely readable. That is not a criticism. For a certain kind of player, that sentence alone should be enough to hit the buy button. You pick a ship, select your loadout from a pool of weapons that includes homing missiles and a proximity laser (the latter being, in my opinion, the smartest pick for solo survival since it handles collision damage you would otherwise eat constantly), and then you plant yourself between a glowing central sun and an ever-escalating swarm of enemies flying in from every edge of the screen. The goal is simple: protect the sun, rack up score, survive as long as you can. The loop is tight in a way that only old-school arcade design gets right. Enemies do not come in fixed patterns. Spawns are randomized, which keeps runs from feeling memorized, and the difficulty ramp is gradual enough that you can actually find your footing before things go completely sideways. Once they do go sideways, and they will, rounds can stretch to ten minutes or more, which is a meaningful amount of time for a game with no checkpoints or progression carry-over between sessions. The controls reportedly feel responsive throughout, which in this genre is the absolute floor requirement. A twin-sticker with input lag is just a frustration machine. The build variety is where the game has some real staying power. Weapon combinations interact differently depending on how many players are in the lobby, which means the four-player local co-op is genuinely not the same game as the solo run. In co-op you are actively competing for the experience pickups that enemies drop, which funds your ship upgrades mid-run. That competitive tension inside a cooperative framework is a smart wrinkle. It creates organic disagreements about who gets the XP, which is exactly the kind of moment a good couch game needs. The achievement list apparently leans into this, with several tied directly to how you perform against your friends. Where it falls short is equally straightforward. There is no meaningful tutorial. The upgrade system sitting in the corner of the screen does not explain itself, and the pickups you collect from kills are not labeled. For a game explicitly rooted in arcade traditions, that is probably an intentional choice, but it still costs time you could have spent actually playing. The other limitation is harder to ignore in 2025: this is strictly local-only. No online play, no remote co-op support listed. If you have three other people in the same room with controllers, this is exactly what it wants to be. If your friends are online, you are on your own, and a solo session, while functional, misses the point. For what it is, Never Not Shooting does its job without pretension. It is a score-attack, couch co-op arcade shooter with tight controls, a punishing difficulty curve, and zero padding. It will not replace your competitive shooters, and it was never trying to. What it offers is a 20-minute window of pure, focused chaos, best experienced with controllers already in hand and someone's drink dangerously close to the edge of the table.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttier:aaaScore AttackHoming MissilesProximity WeaponsShip UpgradesEnemy HellCouch Co-op CompetitiveWave SurvivalArcade LoopController RequiredNo Online Co-op

System Requirements

Minimum

OS
Windows XP SP2+
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
284 MB available space
Graphics
NVIDIA GeForce 7600 GT or ATI Radeon X800 XT or better
Processor
Intel Pentium D or AMD Athlon 64 X2

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Game Info

Developer
Hand Cannon Games
Publisher
Hand Cannon Games
Release Date
Aug 21, 2017

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Frequently asked questions about Never Not Shooting

How much does Never Not Shooting cost?

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What platforms is Never Not Shooting available on?

Never Not Shooting is available on PC.

When was Never Not Shooting released?

Never Not Shooting was released on 21 August 2017.

Who developed Never Not Shooting?

Never Not Shooting was developed by Hand Cannon Games.