Compare Neon Tail prices across 50+ stores and find the best deal. Developed by Fei. Published by Rocket Juice Games. Released on 2/16/2024. Available on PC. Genres: Action, Adventure, Indie, Racing, RPG, Sports.

If Jet Set Radio and a budget anime RPG had a baby and forgot to hire a QA team, you'd get Neon Tail. Worth a look for patient skate-game fans, but expect a rough ride before it clicks.

I went in expecting a breezy, neon-soaked skate-around and came out with bruised thumbs and genuinely complicated feelings. Neon Tail is a solo PC open-world roller skating adventure set in Bluepulse City, built by a tiny three-person team, and the ambition-to-polish ratio is... steep. The core pitch is legitimately exciting: you play as Ruby, a rising SFS Pro Star who gradually unlocks super powers, fights off an alien dimensional invasion, takes odd jobs, grinds rails across a massive futuristic city, and yes, drinks bubble teas. That breadth of life-sim, trick-combo, and action-RPG ideas crammed into one indie package is either thrilling or alarming depending on your tolerance for rough edges. The physics system is the heart of the game and the thing that will make or break your experience. There is no brake button. None. To slow down, you carve sharp turns the way a real skater would, and skating backward (called fakie) is mapped to a separate trigger input, which reverses your directional controls and is key to chaining trick combos. Tricks and combos fill an energy meter; super power attacks burn it; grinds and evade moves refill it quickly. On paper it is elegant. In practice, the first couple of hours feel like learning to drive a car with no reverse gear and a manual that contradicts itself. The tutorial has been specifically called out by players as the worst way to learn the game, and honestly, the advice to skip it and just explore the city freely is the most useful thing you can know going in. Once momentum-based movement starts to feel natural, grinding down a rail from a rooftop does produce a genuine rush. Bluepulse City itself is surprisingly large, spanning a shopping district, a business district, slums, industrial zones, sewers, and stranger planes of existence as the story escalates. The anime-influenced art style pops, the neon palette looks great at night, and the soundtrack has been consistently praised as a highlight. The named characters are quirky and full of personality. Side quests send you across the city's districts to build reputation, earn cash, and unlock skill upgrades like acceleration boosts, module slots for your skates (wall-running, speed boosters), and drone upgrades for your camera companion Modulo. That is a decent amount of game. The problem is that the open world sometimes feels underpopulated for its size, the camera can struggle to keep up at high speed, draw distance pop-in is noticeable, and some quest triggers have shipped with bugs that require workarounds. For the friend group question: Neon Tail is strictly single-player, no split-screen, no co-op. It is not a couch party game. It is also firmly keyboard-unfriendly. Controller is the intended input, and the analog stick sensitivity matters a lot for the momentum-based controls. If you are a Jet Set Radio fan, a Bomb Rush Cyberfunk fan, or anyone who has been starving for a skating-plus-RPG hybrid, there is something here worth experiencing once the controls click. If you want a polished, hand-holding sports game you can hand to a casual player and walk away, Neon Tail is not ready for that. Riley, Scout Team

Neon Tail
ActionAdventureIndieRacingRPGSports

Neon Tail

Feb 16, 2024FeiRocket Juice Games
GamerScout Says

If Jet Set Radio and a budget anime RPG had a baby and forgot to hire a QA team, you'd get Neon Tail. Worth a look for patient skate-game fans, but expect a rough ride before it clicks.

PC
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Historical low: $3.49

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About Neon Tail

I went in expecting a breezy, neon-soaked skate-around and came out with bruised thumbs and genuinely complicated feelings. Neon Tail is a solo PC open-world roller skating adventure set in Bluepulse City, built by a tiny three-person team, and the ambition-to-polish ratio is... steep. The core pitch is legitimately exciting: you play as Ruby, a rising SFS Pro Star who gradually unlocks super powers, fights off an alien dimensional invasion, takes odd jobs, grinds rails across a massive futuristic city, and yes, drinks bubble teas. That breadth of life-sim, trick-combo, and action-RPG ideas crammed into one indie package is either thrilling or alarming depending on your tolerance for rough edges. The physics system is the heart of the game and the thing that will make or break your experience. There is no brake button. None. To slow down, you carve sharp turns the way a real skater would, and skating backward (called fakie) is mapped to a separate trigger input, which reverses your directional controls and is key to chaining trick combos. Tricks and combos fill an energy meter; super power attacks burn it; grinds and evade moves refill it quickly. On paper it is elegant. In practice, the first couple of hours feel like learning to drive a car with no reverse gear and a manual that contradicts itself. The tutorial has been specifically called out by players as the worst way to learn the game, and honestly, the advice to skip it and just explore the city freely is the most useful thing you can know going in. Once momentum-based movement starts to feel natural, grinding down a rail from a rooftop does produce a genuine rush. Bluepulse City itself is surprisingly large, spanning a shopping district, a business district, slums, industrial zones, sewers, and stranger planes of existence as the story escalates. The anime-influenced art style pops, the neon palette looks great at night, and the soundtrack has been consistently praised as a highlight. The named characters are quirky and full of personality. Side quests send you across the city's districts to build reputation, earn cash, and unlock skill upgrades like acceleration boosts, module slots for your skates (wall-running, speed boosters), and drone upgrades for your camera companion Modulo. That is a decent amount of game. The problem is that the open world sometimes feels underpopulated for its size, the camera can struggle to keep up at high speed, draw distance pop-in is noticeable, and some quest triggers have shipped with bugs that require workarounds. For the friend group question: Neon Tail is strictly single-player, no split-screen, no co-op. It is not a couch party game. It is also firmly keyboard-unfriendly. Controller is the intended input, and the analog stick sensitivity matters a lot for the momentum-based controls. If you are a Jet Set Radio fan, a Bomb Rush Cyberfunk fan, or anyone who has been starving for a skating-plus-RPG hybrid, there is something here worth experiencing once the controls click. If you want a polished, hand-holding sports game you can hand to a casual player and walk away, Neon Tail is not ready for that. Riley, Scout Team

Tags

singleplayerachievementscontroller-supporttier:sub-5Momentum-Based MovementTrick CombosOpen-World SkatingAnime Art StyleSuper PowersController RequiredJet Set Radio-LikeLife Sim ElementsGrind Rail TraversalSolo Only

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
2 GB available space
Graphics
GeForce GTX 1060
Processor
Intel Xeon CPU E3-1230V2 or above
Sound Card
DirectX Compatible Sound Card

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Game Info

Developer
Fei
Publisher
Rocket Juice Games
Release Date
Feb 16, 2024

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Price History

2026-06-103.49(lowest)

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How much does Neon Tail cost?

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What platforms is Neon Tail available on?

Neon Tail is available on PC.

When was Neon Tail released?

Neon Tail was released on 16 February 2024.

Who developed Neon Tail?

Neon Tail was developed by Fei and published by Rocket Juice Games.