
MY LITTLE PONY: A Maretime Bay Adventure
A ninety-minute kids adventure that your young MLP fan will finish before bedtime - sweet spot for ages four to nine, thin content for anyone older.
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About MY LITTLE PONY: A Maretime Bay Adventure
I cover shooters for a living, so handing me a pastel pony platformer is a bit like asking a Formula 1 driver to review a bumper car. But I took this one seriously, because the question parents are actually typing into search engines is whether it is worth the money for their kid, and that question deserves a straight answer. The game puts you in control of Sunny Starscout, Earth Pony and reluctant festival organiser, as you work through Maretime Bay doing tasks for other residents and trying to save the celebration from a saboteur. The structure is a small open world with a handful of mini-games layered in: bunny herding, a rhythm-based dance stage, a flying section with the Pegasi, and a fashion show mode that two players can tackle together in local co-op. You also unlock roller skates roughly halfway through, which speeds up traversal noticeably. Cosmetic unlocks come from collecting Magic Bits scattered around the world and from hitting score thresholds in the mini-games, giving younger players something to chase on replays. Controls are about as simple as they get - stick to move, one button to jump, one context button for interactions. A parent reviewer noted the inputs are responsive and basically rage-proof for small hands, which is a legitimate design win for the target age range. The presentation holds up better than you might expect from a licensed kids title. Animations are clean and match the movie's visual style reasonably well. The music is upbeat and inoffensive. The main criticism you will hear repeated across reviews is that the voice acting is largely out of sync with mouth animations, and the replacement cast for characters like Izzy is noticeably off compared to the film. For the four-to-nine crowd these things register at roughly zero. For a parent sitting next to them, the lip sync issue will get old inside twenty minutes. Here is the honest problem: the whole thing runs about ninety minutes. The first half has actual mini-game variety; the second half leans hard into fetch-quest chains where NPCs refuse to do anything for themselves. One reviewer clocked it bluntly - the fetch quests are how a thirty-minute game stretches to ninety. That is not unfair. The story conflict is low-stakes graffiti and some light pony prejudice, resolved quickly. There is no difficulty to speak of, no fail states worth mentioning, and the replay loop is thin outside of cosmetic completionism. Steam users sit at around 80% positive from over 600 reviews, which sounds good until you factor in that the audience writing those reviews skews heavily toward fans and parents of young children who completed it happily in an afternoon. If you have a kid aged four to nine who is into the G5 MLP cast - Sunny, Hitch, Izzy, Zipp, Pipp - this will land well. It is polished enough to not embarrass itself, the local co-op mini-games add a couch-session option, and the difficulty floor is low enough that a five-year-old can get through it solo. Anyone outside that bracket, including older MLP fans expecting meaningful depth, should go in with expectations managed hard. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8.1/10 (64 Bit)
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- GeForce GTX 660
- Processor
- Intel Core i5-4430/AMD Phenom(tm) II X6 1035T Processor 2.6GHz
- Sound Card
- Compatible with Direct X 11
Recommended
- OS
- Windows 7/8.1/10 (64 Bit)
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- GeForce GTX 960 / Radeon HD 7950 3GB VRAM
- Processor
- Intel Core i5-4430 / AMD FX-4350
- Sound Card
- Compatible with Direct X 11
Reviews & Ratings
No ratings available
Game Info
- Developer
- Melbot Studios
- Publisher
- Outright Games Ltd.
- Release Date
- May 27, 2022