Compare Must Dash Amigos prices across 50+ stores and find the best deal. Developed by miniBeast Game Studios. Published by miniBeast Game Studios. Released on 7/23/2019. Available on PC. Genres: Action, Indie, Racing.

A couch-party battle racer with zero online play and no AI opponents - fun in bursts with three friends, borderline pointless alone.

My instinct with party racers is always the same: get three humans in the room and see if the chaos holds up. Must Dash Amigos holds up for about as long as the gathering lasts, which is both its main selling point and its sharpest limitation. This is a top-down battle racer where four on-foot characters - not karts, actual characters on legs - sprint through themed environments grabbing powerups out of pinatas and trying not to fall off the back of a shared camera. That shared-camera Race Mode is the game's smartest idea. Everyone occupies the same screen and if you slip out of frame, you're eliminated. It creates genuine edge-of-your-seat moments where someone is literally clinging to the pixel border trying to survive one more second. The weapon roster has enough personality to earn a few laughs. The Gwack-a-Mole item turns an opponent into a giant avocado and hands you a mallet to smash them flat. A tequila bottle scrambles the entire screen for everyone. An InvinciBull mount charges through the pack. These are not deep tactical options - the game is not trying to be deep - but they land in the moment. Battle Mode runs on a timer and awards points per hit, which makes it forgiving enough for mixed-skill groups. Race Mode is harsher: the controls use analog-stick-only movement with no dedicated acceleration button, and it gets slippery. New players will fall off tracks. Younger kids will get frustrated faster than you'd expect. Content-wise the game ships with four location themes - desert, jungle, island, and city - each offering three race tracks and two battle arenas, totalling around twenty maps. Solo players get Time Trials with bronze/silver/gold targets, and three Challenge types: Double Trouble (guide two characters simultaneously using both sticks), Danger Dodger (outrun a stampede for one lap), and Master Catcher (chase down an elusive pinata). The challenges are creative on paper. In practice, the slippy controls make Double Trouble feel more like a coin flip than a skill test, and the absence of AI opponents in Race or Battle mode means solo sessions run dry quickly. There is no online multiplayer at all. Zero. You either gather people physically or you're stuck with time trials. For a two-person indie debut, the technical side is cleaner than it has any right to be - stable framerate, responsive inputs in multiplayer, and no serious bugs flagged by reviewers beyond occasional model clipping. The visuals are deliberately simple and cartoony, which keeps performance smooth. The audio is thinner than the visuals suggest it should be - minimal background music in single-player and sound effects that get lost in the chaos. Not a dealbreaker in multiplayer where you're shouting at each other anyway, but noticeable when you're grinding Time Trials alone. Bottom line: if you have a regular couch gaming group and want something chaotic and low-barrier for twenty minutes between heavier sessions, this earns its place. If you live alone or your friends are online-only, this has almost nothing to offer you. The lack of AI opponents is the decision that hurts most - it's a structural gap that no amount of charm fills. Fred, Scout Team

Must Dash Amigos
ActionIndieRacing

Must Dash Amigos

Jul 23, 2019miniBeast Game Studios
GamerScout Says

A couch-party battle racer with zero online play and no AI opponents - fun in bursts with three friends, borderline pointless alone.

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About Must Dash Amigos

My instinct with party racers is always the same: get three humans in the room and see if the chaos holds up. Must Dash Amigos holds up for about as long as the gathering lasts, which is both its main selling point and its sharpest limitation. This is a top-down battle racer where four on-foot characters - not karts, actual characters on legs - sprint through themed environments grabbing powerups out of pinatas and trying not to fall off the back of a shared camera. That shared-camera Race Mode is the game's smartest idea. Everyone occupies the same screen and if you slip out of frame, you're eliminated. It creates genuine edge-of-your-seat moments where someone is literally clinging to the pixel border trying to survive one more second. The weapon roster has enough personality to earn a few laughs. The Gwack-a-Mole item turns an opponent into a giant avocado and hands you a mallet to smash them flat. A tequila bottle scrambles the entire screen for everyone. An InvinciBull mount charges through the pack. These are not deep tactical options - the game is not trying to be deep - but they land in the moment. Battle Mode runs on a timer and awards points per hit, which makes it forgiving enough for mixed-skill groups. Race Mode is harsher: the controls use analog-stick-only movement with no dedicated acceleration button, and it gets slippery. New players will fall off tracks. Younger kids will get frustrated faster than you'd expect. Content-wise the game ships with four location themes - desert, jungle, island, and city - each offering three race tracks and two battle arenas, totalling around twenty maps. Solo players get Time Trials with bronze/silver/gold targets, and three Challenge types: Double Trouble (guide two characters simultaneously using both sticks), Danger Dodger (outrun a stampede for one lap), and Master Catcher (chase down an elusive pinata). The challenges are creative on paper. In practice, the slippy controls make Double Trouble feel more like a coin flip than a skill test, and the absence of AI opponents in Race or Battle mode means solo sessions run dry quickly. There is no online multiplayer at all. Zero. You either gather people physically or you're stuck with time trials. For a two-person indie debut, the technical side is cleaner than it has any right to be - stable framerate, responsive inputs in multiplayer, and no serious bugs flagged by reviewers beyond occasional model clipping. The visuals are deliberately simple and cartoony, which keeps performance smooth. The audio is thinner than the visuals suggest it should be - minimal background music in single-player and sound effects that get lost in the chaos. Not a dealbreaker in multiplayer where you're shouting at each other anyway, but noticeable when you're grinding Time Trials alone. Bottom line: if you have a regular couch gaming group and want something chaotic and low-barrier for twenty minutes between heavier sessions, this earns its place. If you live alone or your friends are online-only, this has almost nothing to offer you. The lack of AI opponents is the decision that hurts most - it's a structural gap that no amount of charm fills. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:sub-5Couch Co-op RequiredShared ScreenBattle RacerParty GameNo AI OpponentsNo Online MultiplayerTop-DownItem CombatLocal PvP

System Requirements

Minimum

OS
Windows 7 (64-bit)
Memory
2 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
GeForce 8800 GT / AMD HD 6850 / Intel HD Graphics 4400 or above
Processor
Dual Core 2.4Ghz
Sound Card
DirectX Compatible Sound Card
Additional Notes
Gamepads are required to play with 3 or 4 players

Reviews & Ratings

No ratings available

Game Info

Developer
miniBeast Game Studios
Publisher
miniBeast Game Studios
Release Date
Jul 23, 2019

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