Compare Mushihimesama prices across 50+ stores and find the best deal. Developed by CAVE Interactive CO.,LTD.. Published by KOMODO. Released on 11/12/2015. Available on PC. Genres: Action. Metacritic score: 86/100.

CAVE's 2004 arcade landmark finally on PC: five stages of insect carnage that will humble you on Normal and destroy you on Ultra. The skill ceiling here is genuinely frightening.

I've spent enough time with competitive shooters to know when a game respects the input and when it doesn't, and Mushihimesama respects the input. This is CAVE's vertical bullet-hell from 2004, ported to PC in 2015, and the lineage shows in every design decision: tiny hitbox, dense bullet geometry, and a scoring loop tight enough that you'll be replaying Stage 1 on purpose just to squeeze out better gem chains. The mode structure deserves a proper breakdown because it's one of the better on-ramps in the genre. Novice exists for people who genuinely cannot parse the bullet density on the standard Arcade setting, and it works without feeling patronising. Normal (Arcade mode) is the authentic experience, close to the original cabinet. Arrange mode hands you maximum firepower from the jump and swaps in an auto-bomb mechanic: take a hit while carrying bombs and they detonate automatically, burning your stock but saving your life. The scoring in Arrange centres on toggling between normal and focused shots to multiply gem counters, which gives it a different feel from the base game's survival-first approach. Then there's Ultra, which the game itself asks you to confirm you want before loading. It is not a joke difficulty. The warning is sincere. Three weapon types (shot spread varies meaningfully between them), two option configurations, a Training mode with per-stage entry points, leaderboards tied to score-attack runs, and local co-op round out a package that punches well above the port budget. The five stages are short by action game standards but each boss encounter is a choreography lesson in bullet reading, and the sprite work still holds. Environments range from lush forest canopy to blazing desert, and the bullet patterns themselves are genuinely beautiful in a danmaku way: fluorescent, geometric, and fatal. Where it shows age: the port is based on the Xbox 360 version and the resolution situation is not great out of the box. Default output sits around 720p and stretching to fill a modern 1440p or 4K panel blurs bullet edges in ways that matter when a pixel of hitbox is the difference between a clean dodge and a dead ship. There's no online play either. Local co-op is present, but anyone hoping for netplay with a friend across town will be disappointed. The menus are functional rather than polished, and the English translation of the story content is thin enough that you'd be forgiven for ignoring it entirely. None of this tanks the game, but it's honest context for a 2015 port of a 2004 arcade title. For shmup newcomers, this is arguably the most accessible CAVE entry on Steam. The community consensus backs that up consistently. For veterans, the Maniac and Ultra difficulty tiers and the Arrange mode's gem-farming scoring system provide legitimate long-term depth. The V1.5 DLC adds another full mode with remixed enemy placement, a brighter palette, and a separate soundtrack worth the small additional cost if you find yourself hooked. If you have any tolerance for pattern-based shooters and you haven't played this, the gap in your library is real. Fred, Scout Team

Mushihimesama
Action

Mushihimesama

Nov 12, 2015CAVE Interactive CO.,LTD.KOMODO
GamerScout Says

CAVE's 2004 arcade landmark finally on PC: five stages of insect carnage that will humble you on Normal and destroy you on Ultra. The skill ceiling here is genuinely frightening.

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Screenshots & Media

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About Mushihimesama

I've spent enough time with competitive shooters to know when a game respects the input and when it doesn't, and Mushihimesama respects the input. This is CAVE's vertical bullet-hell from 2004, ported to PC in 2015, and the lineage shows in every design decision: tiny hitbox, dense bullet geometry, and a scoring loop tight enough that you'll be replaying Stage 1 on purpose just to squeeze out better gem chains. The mode structure deserves a proper breakdown because it's one of the better on-ramps in the genre. Novice exists for people who genuinely cannot parse the bullet density on the standard Arcade setting, and it works without feeling patronising. Normal (Arcade mode) is the authentic experience, close to the original cabinet. Arrange mode hands you maximum firepower from the jump and swaps in an auto-bomb mechanic: take a hit while carrying bombs and they detonate automatically, burning your stock but saving your life. The scoring in Arrange centres on toggling between normal and focused shots to multiply gem counters, which gives it a different feel from the base game's survival-first approach. Then there's Ultra, which the game itself asks you to confirm you want before loading. It is not a joke difficulty. The warning is sincere. Three weapon types (shot spread varies meaningfully between them), two option configurations, a Training mode with per-stage entry points, leaderboards tied to score-attack runs, and local co-op round out a package that punches well above the port budget. The five stages are short by action game standards but each boss encounter is a choreography lesson in bullet reading, and the sprite work still holds. Environments range from lush forest canopy to blazing desert, and the bullet patterns themselves are genuinely beautiful in a danmaku way: fluorescent, geometric, and fatal. Where it shows age: the port is based on the Xbox 360 version and the resolution situation is not great out of the box. Default output sits around 720p and stretching to fill a modern 1440p or 4K panel blurs bullet edges in ways that matter when a pixel of hitbox is the difference between a clean dodge and a dead ship. There's no online play either. Local co-op is present, but anyone hoping for netplay with a friend across town will be disappointed. The menus are functional rather than polished, and the English translation of the story content is thin enough that you'd be forgiven for ignoring it entirely. None of this tanks the game, but it's honest context for a 2015 port of a 2004 arcade title. For shmup newcomers, this is arguably the most accessible CAVE entry on Steam. The community consensus backs that up consistently. For veterans, the Maniac and Ultra difficulty tiers and the Arrange mode's gem-farming scoring system provide legitimate long-term depth. The V1.5 DLC adds another full mode with remixed enemy placement, a brighter palette, and a separate soundtrack worth the small additional cost if you find yourself hooked. If you have any tolerance for pattern-based shooters and you haven't played this, the gap in your library is real. Fred, Scout Team

Tags

singleplayermultiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaBullet HellDanmakuScore AttackArcade PortPattern MemorisationLocal Co-op ShmupTraining ModeLeaderboard Play

System Requirements

Minimum

OS
Windows 7/8/8.1/10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1500 MB available space
Graphics
Intel HD Graphics 4000, Geforce 9500GT, Radeon HD 3650 or better
Processor
Intel Core i3 2GHz or higher.
Sound Card
DirectSound-compatible sound card

Recommended

Storage
2 GB available space

Reviews & Ratings

Metacritic
86

Game Info

Developer
CAVE Interactive CO.,LTD.
Publisher
KOMODO
Release Date
Nov 12, 2015

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