Compare Muddledash prices across 50+ stores and find the best deal. Developed by slampunks. Published by PQube. Released on 7/10/2018. Available on PC, Mac. Genres: Casual, Indie, Racing.

Got three friends on a couch and nowhere to be for an hour? Muddledash is the chaotic local-only tentacle brawler that earns its laughs fast, then overstays its welcome just as quickly.

I'll be upfront: this is not the kind of game I usually cover. No netcode to stress-test, no ranked ladder, no TTK to obsess over. Muddledash is a local-only, up-to-four-player couch racer where you play as a neon octopus trying to haul a birthday present across a procedurally generated obstacle course before your friends slap it out of your hands. It sits closer to Nidhogg or Speedrunners on the chaos spectrum than anything I'd normally boot up, but after getting four people around a monitor for an evening, I get why it pulled a Very Positive rating from the Steam crowd with around 90% approval across its review base. The core loop is one-idea-simple and that is not a complaint. One present spawns per round, whoever carries it through the finish door wins. The controls are three buttons: jump, dash, and kick. That's it. No loadout screen, no ability cooldowns, no perk tree. What makes it interesting is the respawn design: fall too far behind and you snap back near the leader, which means intentionally lagging can actually be a valid tactic to steal the gift right at the door. It sounds cheap, and sometimes it is, but it also keeps every round alive until the final second. Obstacles like flatgrass patches that slow you to a crawl, seedshooters that fire projectiles, and rotating platform switches give the courses enough texture that the procedural generation doesn't feel completely random. Rounds clock in at 30-40 seconds each, so the session pace is tight. Here is where I have to be straight with you, though. The criticism that sticks is that the respawn mechanic, while clever in theory, can encourage passive play. Some groups will figure out that camping near the end and waiting to snatch the present is more efficient than actually racing, and the game has no real counter to that beyond social pressure. There are also no AI bots, no online play, no persistent score tracker across rounds, and no way to vote on or replay a specific map. For a shooter guy who lives in systems and progression loops, the lack of any session-level scoring feels like a missed opportunity. You finish a match, confetti pops, and then everyone shrugs and presses start again. That works for ten minutes of pure chaos; it gets thin if you push past an hour. Customisation is light but functional: you pick your octopus colour and a hat from a reasonable selection of accessories. The audiovisual side is charming without being exceptional. The upbeat soundtrack fits the pace, the squishy animation reads well on screen, and hearing the metallic ping of the present changing hands genuinely never stops being satisfying. For a PC couch session specifically, controller support works cleanly, which matters because asking anyone to play a local multiplayer game like this on keyboard is a non-starter. Four controllers plugged in, big monitor or TV out, and the setup friction is basically zero. Bottom line on who actually gets value here: families with kids, groups of friends who want something to fill the 20 minutes before another game, or anyone looking for a dead-simple warm-up title for a game night. If you are solo, or if your group skews competitive and wants something with teeth past round five, look elsewhere. Muddledash knows exactly what it is, and it mostly delivers, just don't expect it to scale into a long evening without the novelty wearing thin. Fred, Scout Team

Muddledash
CasualIndieRacing

Muddledash

Jul 10, 2018slampunksPQube
GamerScout Says

Got three friends on a couch and nowhere to be for an hour? Muddledash is the chaotic local-only tentacle brawler that earns its laughs fast, then overstays its welcome just as quickly.

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Screenshots & Media

Screenshot

About Muddledash

I'll be upfront: this is not the kind of game I usually cover. No netcode to stress-test, no ranked ladder, no TTK to obsess over. Muddledash is a local-only, up-to-four-player couch racer where you play as a neon octopus trying to haul a birthday present across a procedurally generated obstacle course before your friends slap it out of your hands. It sits closer to Nidhogg or Speedrunners on the chaos spectrum than anything I'd normally boot up, but after getting four people around a monitor for an evening, I get why it pulled a Very Positive rating from the Steam crowd with around 90% approval across its review base. The core loop is one-idea-simple and that is not a complaint. One present spawns per round, whoever carries it through the finish door wins. The controls are three buttons: jump, dash, and kick. That's it. No loadout screen, no ability cooldowns, no perk tree. What makes it interesting is the respawn design: fall too far behind and you snap back near the leader, which means intentionally lagging can actually be a valid tactic to steal the gift right at the door. It sounds cheap, and sometimes it is, but it also keeps every round alive until the final second. Obstacles like flatgrass patches that slow you to a crawl, seedshooters that fire projectiles, and rotating platform switches give the courses enough texture that the procedural generation doesn't feel completely random. Rounds clock in at 30-40 seconds each, so the session pace is tight. Here is where I have to be straight with you, though. The criticism that sticks is that the respawn mechanic, while clever in theory, can encourage passive play. Some groups will figure out that camping near the end and waiting to snatch the present is more efficient than actually racing, and the game has no real counter to that beyond social pressure. There are also no AI bots, no online play, no persistent score tracker across rounds, and no way to vote on or replay a specific map. For a shooter guy who lives in systems and progression loops, the lack of any session-level scoring feels like a missed opportunity. You finish a match, confetti pops, and then everyone shrugs and presses start again. That works for ten minutes of pure chaos; it gets thin if you push past an hour. Customisation is light but functional: you pick your octopus colour and a hat from a reasonable selection of accessories. The audiovisual side is charming without being exceptional. The upbeat soundtrack fits the pace, the squishy animation reads well on screen, and hearing the metallic ping of the present changing hands genuinely never stops being satisfying. For a PC couch session specifically, controller support works cleanly, which matters because asking anyone to play a local multiplayer game like this on keyboard is a non-starter. Four controllers plugged in, big monitor or TV out, and the setup friction is basically zero. Bottom line on who actually gets value here: families with kids, groups of friends who want something to fill the 20 minutes before another game, or anyone looking for a dead-simple warm-up title for a game night. If you are solo, or if your group skews competitive and wants something with teeth past round five, look elsewhere. Muddledash knows exactly what it is, and it mostly delivers, just don't expect it to scale into a long evening without the novelty wearing thin. Fred, Scout Team

Tags

multiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttier:sub-5Couch PartyPass-and-PlayPick-up-and-PlayProcedural LevelsTentacle CombatFamily Friendly CompetitiveShort Sessions

System Requirements

Minimum

OS
Windows 7 (32-bit)
Memory
2 GB RAM
Storage
200 MB available space
Graphics
Intel HD 3000 / GeForce 310m / Radeon HD 5450
Processor
Dual Core 2.2 GHz
Additional Notes
Gamepad Strongly Recommended

Recommended

OS
Windows 10
Storage
200 MB available space
Additional Notes
Gamepad Strongly Recommended

Reviews & Ratings

No ratings available

Game Info

Developer
slampunks
Publisher
PQube
Release Date
Jul 10, 2018

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