Compare Morphies Law: Remorphed prices across 50+ stores and find the best deal. Developed by Cosmoscope GmbH. Published by Cosmoscope GmbH. Released on 7/30/2019. Available on PC. Genres: Action, Indie.

A genuinely clever size-stealing arena shooter buried under a thin content layer and a player count problem that has only gotten worse since 2019. Worth a look on deep discount; close to dead at full price.

My first instinct with Morphies Law: Remorphed was scepticism. The market has been full of indie arena shooters fighting for scraps below Apex, Valorant, and Overwatch, and most of them fold inside a year. This one has a hook, though, and it is mechanically smarter than it first looks. The core law is simple: shoot an opponent's arm and your arm grows while theirs shrinks. Hit their legs enough and yours get long enough to jump to elevated positions they cannot reach. Get shredded and you go small, fast, and hard to target. It is a built-in rubber-band that actually makes mechanical sense rather than feeling like a cheat system. Eight body parts morph independently, and the per-limb Plugin abilities tied to body size add a real layer of read-the-situation decision-making to the third-person gunfighting. The modes are more creative than the standard copy-paste. Morph Match is the basic mass accumulation mode, Head Hunter has teams fighting over a disembodied giant robot head and holding a cannon position to attach it, and Mass Heist tasks squads with capturing points to drop an enemy Avatar's shield and then physically depositing stolen mass at an altar. None of those are modes you can sleepwalk through with muscle memory from other shooters. The map Fiesta Salvador has a dynamic construction gimmick where buildings emerge from a flat plane during the match, generating cover and sightlines that did not exist at round start. The buttrocket, which is exactly what it sounds like, functions as a vertical mobility tool that rewards bigger players wanting to reach high ground without punishing smaller ones who use tight corridors and pipes instead. Movement options are genuinely tied to your current morphed state, which means TTK feels different depending on your size ratio at any given moment. Here is the problem, and it is a big one for anyone buying in 2026. The player base was already described as thin within months of launch. PC reviewers were hitting sixty-second queues full of bots shortly after release. Cross-play with Switch helps marginally, and the free Fartnight demo mode was added to try and funnel bodies into lobbies, but this is not a game with a healthy live population. Without real opponents the size-shifting mechanic loses most of its texture, because bots do not exploit your proportions the way a sharp human opponent will. The unlock progression is also slow, with weapons, mods, and abilities gated behind play time in a way that feels deliberately padded. Cosmetics come through pinata loot boxes, which are cosmetic-only as far as reviews could confirm but still carry that faint pay-to-accelerate smell. On the technical side, Remorphed was a genuine improvement over the original 1.0 launch, which had netcode problems bad enough to sink initial reception. Dedicated servers were added, and most reviewers noted online sessions ran smoothly when they could find a match. Keyboard and mouse input felt solid. The Day of the Dead sugar-skull aesthetic is distinctive and the soundtrack leans into the Mexican festival theme with enough energy that it does not feel like set dressing. Map variety is the real casualty, with most arenas sharing a visual identity even if their layouts differ. The content ceiling is low. This is a game you can see the edges of inside a few hours, which would be fine for a live-service title still receiving updates, but post-launch support has been quiet for years. Bottom line for a PC shooter player today: the concept has genuine legs and the per-limb morphing mechanic is one of the better original ideas in the arena shooter space this side of Splatoon. But a thin population turns the whole thing into an extended bot match, and the slow unlock grind punishes the small window where you might find a real lobby. Catch it on a heavy sale if the concept interests you. Full price for a mostly-bots experience does not hold up. Fred, Scout Team

Morphies Law: Remorphed
ActionIndie

Morphies Law: Remorphed

Jul 30, 2019Cosmoscope GmbH
GamerScout Says

A genuinely clever size-stealing arena shooter buried under a thin content layer and a player count problem that has only gotten worse since 2019. Worth a look on deep discount; close to dead at full price.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Morphies Law: Remorphed

My first instinct with Morphies Law: Remorphed was scepticism. The market has been full of indie arena shooters fighting for scraps below Apex, Valorant, and Overwatch, and most of them fold inside a year. This one has a hook, though, and it is mechanically smarter than it first looks. The core law is simple: shoot an opponent's arm and your arm grows while theirs shrinks. Hit their legs enough and yours get long enough to jump to elevated positions they cannot reach. Get shredded and you go small, fast, and hard to target. It is a built-in rubber-band that actually makes mechanical sense rather than feeling like a cheat system. Eight body parts morph independently, and the per-limb Plugin abilities tied to body size add a real layer of read-the-situation decision-making to the third-person gunfighting. The modes are more creative than the standard copy-paste. Morph Match is the basic mass accumulation mode, Head Hunter has teams fighting over a disembodied giant robot head and holding a cannon position to attach it, and Mass Heist tasks squads with capturing points to drop an enemy Avatar's shield and then physically depositing stolen mass at an altar. None of those are modes you can sleepwalk through with muscle memory from other shooters. The map Fiesta Salvador has a dynamic construction gimmick where buildings emerge from a flat plane during the match, generating cover and sightlines that did not exist at round start. The buttrocket, which is exactly what it sounds like, functions as a vertical mobility tool that rewards bigger players wanting to reach high ground without punishing smaller ones who use tight corridors and pipes instead. Movement options are genuinely tied to your current morphed state, which means TTK feels different depending on your size ratio at any given moment. Here is the problem, and it is a big one for anyone buying in 2026. The player base was already described as thin within months of launch. PC reviewers were hitting sixty-second queues full of bots shortly after release. Cross-play with Switch helps marginally, and the free Fartnight demo mode was added to try and funnel bodies into lobbies, but this is not a game with a healthy live population. Without real opponents the size-shifting mechanic loses most of its texture, because bots do not exploit your proportions the way a sharp human opponent will. The unlock progression is also slow, with weapons, mods, and abilities gated behind play time in a way that feels deliberately padded. Cosmetics come through pinata loot boxes, which are cosmetic-only as far as reviews could confirm but still carry that faint pay-to-accelerate smell. On the technical side, Remorphed was a genuine improvement over the original 1.0 launch, which had netcode problems bad enough to sink initial reception. Dedicated servers were added, and most reviewers noted online sessions ran smoothly when they could find a match. Keyboard and mouse input felt solid. The Day of the Dead sugar-skull aesthetic is distinctive and the soundtrack leans into the Mexican festival theme with enough energy that it does not feel like set dressing. Map variety is the real casualty, with most arenas sharing a visual identity even if their layouts differ. The content ceiling is low. This is a game you can see the edges of inside a few hours, which would be fine for a live-service title still receiving updates, but post-launch support has been quiet for years. Bottom line for a PC shooter player today: the concept has genuine legs and the per-limb morphing mechanic is one of the better original ideas in the arena shooter space this side of Splatoon. But a thin population turns the whole thing into an extended bot match, and the slow unlock grind punishes the small window where you might find a real lobby. Catch it on a heavy sale if the concept interests you. Full price for a mostly-bots experience does not hold up. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcross-platformcontroller-supporttier:aaaArena ShooterThird-Person ShooterMass MechanicDynamic Body MorphingCross-PlayBot FallbackSlow ProgressionDay of the Dead AestheticLimb-Based Abilities

System Requirements

Minimum

OS
Windows 7/8/10 (64-bit OS required)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Radeon HD 6870, 1 GB / GeForce GTX 650 Ti, 1 GB
Processor
AMD FX-4350, 4.2 GHz / Intel Core i5-3470, 3.20 GHz
Sound Card
DirectX compatible soundcard or onboard chipset

Reviews & Ratings

No ratings available

Game Info

Developer
Cosmoscope GmbH
Publisher
Cosmoscope GmbH
Release Date
Jul 30, 2019

Price Alert

Get notified when the price drops below your target!

Create Alert