
Monster Hunter Stories 2: Wings of Ruin Deluxe Edition
Raid dragon dens, steal eggs, and build a Monstie roster that can actually carry you through a 45-hour JRPG, if you can tolerate a slow first act and a sidekick who never stops talking.
GamerScout Verdict
Best for JRPG fans willing to push past a slow opener to reach one of the better monster-building systems in the genre.
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About Monster Hunter Stories 2: Wings of Ruin Deluxe Edition
I've spent enough time in turn-based JRPGs to know when a combat system is quietly deeper than it looks, and Monster Hunter Stories 2 is exactly that kind of slow reveal. On the surface it pitches itself as a monster-collecting RPG that borrows Rathalos designs and slaps a rock-paper-scissors type triangle on top. Spend ten hours with it and you'll find a gene-splicing Monstie system, a part-targeting wheel that lets you aim attacks at wings, legs, head or body to shut down specific enemy moves, and six weapon classes including the Hunting Horn and Gunlance each with transferable abilities. That is a lot of moving parts for something that opened so gently. The story wraps around your player character inheriting a prophesied Rathalos egg from a Wyverian named Ena, an egg destined to cause worldwide calamity via its titular Wings of Ruin. The setup is warm and earnest, think friendship-saves-the-world sincerity executed with genuine conviction rather than irony. The final act in particular is where the writing earns its keep, delivering some of the best narrative momentum the Monster Hunter universe has produced in any game. The cast of supporting Riders each carry distinct archetypes and weapon sets that feed into combat synergy, which is a tidy piece of design work. What consistently undercuts the story is the silent player character paired with Navirou, the returning Felyne companion whose comedic interruptions land at exactly the wrong emotional moments. He is not Disco Elysium's inner voices. He does not grow on you the way a well-written sidekick should. You will want a mute button by hour twelve. The core gameplay loop is egg theft, essentially. You force a monster to retreat in battle, enter the opened den, sneak to a nest, and walk out with an egg whose gene contents are partially randomised. Those genes determine bonus abilities, elemental affinities, and defensive traits that you can splice between Monsties at the stable. It is genuinely addictive in a way that has more in common with min-maxing a build in a Souls-adjacent game than catching Pokémon, even if the Pokémon comparison is the one every reviewer reaches for first. You carry five Monsties at a time and swap your active companion into battle as needed, building the Kinship Gauge through correctly-typed attacks to eventually trigger mounted special moves. The AI-controlled partner Riders are helpful but will notoriously ignore your targeting priorities mid-fight, which is a real friction point when the game warns you a specific attack is incoming and your allies proceed to hit everything except the part you need broken. Repetition is the game's honest problem. Den layouts are samey, the overworld exploration rewards patience more than curiosity, and the pacing in the first third drags. Anyone who bounced off slower-burn JRPGs before the mechanics opened up should set a personal rule: do not judge this one until you have the gene-transfer system unlocked and a few rare dens under your belt. The online co-op and PvP modes add shelf life beyond the credits, even if they are not the heart of the experience. The PC version runs without the hardware constraints that plagued the original Switch release and looks noticeably sharper for it. With a Metacritic of 82 and 83% positive Steam reviews across more than 17,000 users, the consensus is consistent: solid, charming, and occasionally surprising, never genre-defining.

RPGs
Tags
System Requirements
Minimum
- OS
- Windows® 10 (64-BIT Required)/Windows® 11
- Processor
- Intel® Core™ i5-3470 3.20 GHz or AMD FX-6300™ or better
- Memory
- 4 GB RAM
- Graphics
- NVIDIA®GeForce® G…
Recommended
- OS
- Windows® 10 (64-BIT Required)/Windows® 11
- Processor
- Intel® Core™ i5-4460 3.20 GHz or AMD FX-8300™ or better
- Memory
- 8 GB RAM
- Graphics
- NVIDIA®GeForc…
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Game Info
- Developer
- CAPCOM Co., Ltd.
- Publisher
- CAPCOM Co., Ltd.
- Release Date
- Jul 8, 2021







