
Monkey King: Master of the Clouds | 中華大仙
A barebones port of a 1989 arcade shmup that will wall you out before Stage 1 ends. Nostalgia bait with real teeth, but almost zero QOL for modern players.
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About Monkey King: Master of the Clouds | 中華大仙
I've spent enough time with horizontal shooters to spot the difference between hard-by-design and hard-by-neglect, and Monkey King: Master of the Clouds lands firmly in the second category. This is a 2018 PC port of Chuka Taisen, the 1989 coin-op from HOT-B that got a Western release as Cloud Master on the Sega Master System. The core team behind that original eventually formed Starfish-SD, bought back the rights, and put out this updated version with HD-upscaled pixel art and online leaderboards. Noble enough origin story. The execution is another matter. The actual shooting loop is a horizontal scrolling affair where you pilot Michael Chang on a cloud through five stages of ancient China, blasting mythological creatures ranging from Chinese dragons to, apparently, angry bowls of noodles. Enemies drop power-ups that boost your speed and shot power, and taking down mid-bosses opens a special attack shop where you can spend resources on screen-clearing abilities. On paper, that progression hook is exactly what a short arcade game needs to stay interesting run to run. In practice, you barely see the shop because one hit kills you and resets you to the start of the current stage, wiping your score in the process. Homing projectiles come fast and the play area is cramped. There is no difficulty option. The only concession is a life counter you can nudge up to nine, which sounds generous until you realize a single death mid-stage sends you back with nothing. The co-op mode is the one genuine addition worth noting. Bring a second player locally and the workload splits enough to feel slightly less unreasonable. A partner who goes down has a ten-second window to respawn beside you, provided you survive solo long enough to keep them in the game. It does not fix the underlying balance, but it makes repeated attempts more tolerable. There are also online leaderboards, which is a fine idea for a score-attack game, but with a tiny active player base on PC the board is not exactly a buzzing competitive scene. The port itself is the real problem. No button remapping, no display options worth speaking of, no DIP switch settings to tune difficulty, no save states, no extra modes, no gallery. Compared to what publishers like M2 or Digital Eclipse deliver on a retro release, this feels like someone zipped the ROM and uploaded it. The HD upscaling keeps things clean, but the locked UI border sits around the screen and cannot be moved or removed. Steam reviews sit at a mixed rating with only a handful of votes, and the community sentiment on those is split roughly down the middle, which about sums it up. If you ran the arcade original into the ground in 1989 and want that exact punishment back on modern hardware, there is something here. The underlying game is genuinely strange and oddly charming in its enemy design, and the score-attack loop has a certain compulsive quality once you accept the cruelty as the point. For everyone else, especially anyone expecting even basic QOL from a modern port, this is a tough sell. The sub-five dollar tier price is honest pricing for what you are actually getting. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 512 MB RAM
- DirectX
- Version 11
- Storage
- 200 MB available space
- Graphics
- intel HD4000 with 1GB of VRAM or comparable
- Processor
- Intel Core 2 Duo 2.0 GHz
- Sound Card
- Windows compatible sound card
Reviews & Ratings
No ratings available
Game Info
- Developer
- Starfish-SD Inc.
- Publisher
- Retroism
- Release Date
- Sep 14, 2018