Monkey King: Hero is Back
A licensed action-RPG based on the classic Sun Wukong legend, with flashy staff combat and a story aimed squarely at fans of the source material. Results are uneven.
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About Monkey King: Hero is Back
Monkey King: Hero is Back puts you in the sandals of Sun Wukong, the legendary trickster warrior of Chinese mythology, as he busts out of his mountain prison and goes to war against demonic forces. It is a third-person action-RPG built around staff combat, light progression systems, and a narrative that closely follows the animated film of the same name. If you already love the Journey to the West mythology or came to this through the movie, there is genuine charm here in seeing those characters rendered in real time. If you are arriving cold, the game does very little to bring you up to speed. The combat is the main attraction, and it has moments. Sun Wukong swings, vaults, and transforms with a kinetic energy that feels true to the character. You get a handful of abilities tied to his mythological toolkit - size-shifting, clone summons, elemental strikes - and chaining them together against groups of demons can look genuinely satisfying. The problem is depth, or the lack of it. Enemy variety runs thin within the first few hours, and the skill tree, while present, does not branch in any way that fundamentally changes your playstyle. By hour eight you will have seen most of what the combat has to offer and the remaining content is largely the same fights with higher health bars. The RPG elements are light to the point of being decorative. There is loot and leveling, but neither creates the kind of build identity that makes you feel like your Sun Wukong is distinct from anyone else's. The filler quest problem I always complain about hits hard here: fetch tasks and arena waves pad the runtime without adding narrative texture or mechanical reward. Writing is functional rather than interesting, which is a particular shame given how rich the source mythology actually is. Disco Elysium this is not. Even a fraction of that investment in dialogue and world text would have elevated the whole thing. Visually the game has a warm, stylized look that reflects the film's aesthetic well, and the environmental design in certain sections - forested mountain paths, demon-haunted ruins - carries genuine atmosphere. Performance on PC is serviceable, though the game shows its age and budget in texture quality and animation transitions that do not hold up to close inspection. There is no multiplayer, no co-op, no new game plus to speak of. It is a short, linear experience with limited replay incentive. Who is this actually for? Fans of the animated film who want to spend a few more hours in that world and do not need the game to reinvent anything. Players curious about Sun Wukong as a protagonist in an era before Black Myth: Wukong existed as an option. Anyone looking for a mechanically deep action-RPG or a narrative that rewards close reading should look elsewhere. The mixed review score on Steam reflects a game that is not broken but is stubbornly average, built on an IP that deserved a bolder creative swing. Monika, Scout Team
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Game Info
- Developer
- HEXADRIVE Inc.
- Publisher
- Oasis Games
- Release Date
- Oct 16, 2019