
Momentum
Grapple hooks and boost pickups at 80s neon speed, with three friends on one couch. Slim on content, but the core hook mechanic is genuinely clever for a student project.
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About Momentum
I went in expecting a throwaway student racer and came out mildly impressed by one specific decision the team made. The grapple hook. In Momentum you pilot a hover car around gravity-defying, wall-climbing tracks, and instead of giving you a drift button or a brake-slide, the developers handed you a hook you can latch onto corners, swing wide, and release at full speed to slingshot ahead of everyone else on the sofa. Get the timing wrong and you eat the barrier. Get it right and it feels legitimately satisfying in a way that most small indie racers never bother to reach. The core loop runs on two mechanics: grapple timing and momentum charges, which are pickup orbs scattered across the tracks that charge your boost. Both ideas work together cleanly. You hook a tight corner, release into a straight, collect a charge mid-air, and pop the boost before the next bend. It is not deep, but it clicks, and it clicks fast. The Tron-adjacent visual style, all neon grid lines and dark geometry, keeps things readable even when four players are crammed onto the same screen, which matters more than people give credit for. Here is where context matters though. This was built by a five-person team of third-year students at Howest's Digital Arts and Entertainment programme, one of the more respected game design schools in Europe. Steam user reception landed at a solid positive spread for the review count it has. For a student capstone, that is a real achievement. For someone looking for a complete couch racing package, the track count of three is where the conversation ends. Three tracks is a demo. You will see everything the game offers in under an hour with friends, and there is no online multiplayer to extend the life once your couch crew is unavailable. Controller support is present, which is the right call for a couch PVP title. Up to four players split the screen locally, and the game is free, so the value calculation is simple. The graphics options have been flagged as limited by community members, so players on low-end rigs may want to check that before committing. There is no ranked ladder, no progression system, no unlockables. What you get is the raw racing loop, the grapple hook, and the neon lights. If that is enough for a game night warm-up, it delivers. If you want a couch racer with staying power, look at Trailmakers or Horizon Chase Turbo instead. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 1 GB available space
- Graphics
- Nvidia GTX 900+ or equivalent
- Processor
- Dual Core Processor, 2.5 GHz or higher
Recommended
- OS
- Windows 10
- Memory
- 4 GB RAM
- DirectX
- Version 12
- Storage
- 2 GB available space
- Graphics
- Nvidia GTX 10xx+ or equivalent
- Processor
- Quad Core Processor, 2.5 GHz or higher
Reviews & Ratings
No ratings available
Game Info
- Developer
- Christina Fekkes
- Publisher
- Hogeschool West-Vlaanderen
- Release Date
- Sep 29, 2021