Minoria
A stylish action-platformer from the Momodora creators where a nun hunts witches through a crumbling theocratic city. Short, sharp, and surprisingly grim.
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About Minoria
Minoria is a 2D action-platformer from Bombservice, the studio behind the Momodora series, and it wears that lineage openly. You play as Sister Semilla, a church inquisitor cutting through the city of Ramezia to exterminate heresy - which, as with any good dark-fantasy story, turns out to be considerably more complicated than the job description suggests. The setting leans hard into religious iconography, burning witches, and the quiet horror of institutional violence. If that sounds like fertile ground for narrative payoff, it is, though the game does not always dig as deep as its premise promises. Combat is the core loop, and it holds up well. Semilla fights with a combination of melee strikes and incense-based spell attacks that consume a shared resource. Managing that bar adds a layer of decision-making beyond pure reaction timing, and the system rewards players who learn enemy patterns and economize their spells rather than spamming them. There are upgrade paths for both physical and magical approaches, so some build variety exists, though the game is short enough - most runs clock in around four to six hours - that you won't spend dozens of hours theorycrafting a perfect loadout. Boss fights are the highlight: deliberate, punishing, and occasionally spectacular in their visual design. The art direction throughout is striking, with a hand-drawn aesthetic that makes every screen feel like an illuminated manuscript gone wrong. Where Minoria stumbles is in the connective tissue. The world between bosses is competently designed but rarely surprising, and the narrative, while genuinely interesting in its setup, resolves faster than you want it to. Semilla herself is a compelling protagonist whose faith gets tested in ways that feel earned, and the supporting cast of witches she encounters have more interiority than you might expect from an action game of this scope. Still, anyone who wants the layered faction politics of a Souls-like lore document or the branching moral weight of a full RPG will find Minoria gestures at those things without fully committing. It sets a table it never quite finishes clearing. The Steam review consensus sitting at "Very Positive" feels accurate for what the game is: a tight, atmospheric, well-executed action-platformer that respects your time and delivers a coherent experience in a single sitting or two. It is not trying to be a fifty-hour epic, and that restraint is actually a strength. If you burned through Hollow Knight and wanted something with a heavier narrative slant and a shorter commitment, Minoria fills that gap neatly. If you come in wanting deep RPG systems or meaningful choice architecture, you will be charmed but slightly hungry. Monika, Scout Team
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Game Info
- Developer
- Bombservice
- Publisher
- DANGEN Entertainment
- Release Date
- Aug 27, 2019