Compare Mini Z Racers Turbo prices across 50+ stores and find the best deal. Developed by Coolegion Studios. Published by Strategy First. Released on 9/6/2016. Available on PC. Genres: Casual, Indie, Racing.

Micro Machines nostalgia bait with a power-up twist across 16 quirky tracks - fun for a quick solo session, but don't expect your friends to join you online.

My first honest thought when I booted this up was: someone loved Micro Machines enough to make their own version of it, and that love is both the best and worst thing about Mini Z Racers Turbo. It is a top-down kart racer built around tiny vehicles tearing through oversized everyday environments, and the concept is charming. Kitchen counters, garden patches, living room floors - the track design leans into that shrunken-world fantasy that made the Micro Machines and Toy Story Racing era feel special. Picking from 10 different ZDrivers, each with their own storyline and individual endings, adds a layer of personality that you would not expect from a budget indie racer. The actual racing is arcade-simple, which is a feature if you are in the right headspace and a problem if you are not. You collect ZBags scattered around the tracks to load up on 13 different power-ups - think projectiles, speed boosts, and the usual kart-racer bag of tricks. There are 18 equipment items to upgrade your ZKart with Zcoins earned by finishing on the podium, and three distinct game modes to work through. For a solo player willing to grind the trophy circuit and unlock everything, there is a modest but genuine progression loop here. The Steam community flagged early on that controller support was a sticking point at launch, and while it is now listed as full controller support, hardware-savvy players should verify button mapping before committing. A gamepad is the clear way to play - keyboard inputs feel awkward for anything requiring fast steering corrections. Here is where I have to be straight with you: this is a strictly single-player package. No split-screen, no local multiplayer, no online modes. The community has been essentially quiet for years and peak concurrent player counts hover around one. If you were picturing a couch session with three friends and some drinks, look elsewhere - this game simply does not support that setup. The Steam review pool is thin (23 reviews, sitting at a mixed 56% positive), and the community itself noted that no new content has arrived since release. The developer appears to have moved on. What you do get is a low-demand, low-stakes racer that runs on hardware going back to Intel HD 4000 graphics and Windows XP. If your setup is modest, this will run without issue. The track environments are imaginative for the budget, and the ZDriver character roster gives a surprising amount of variety for completionists chasing all 13 achievements. The individual driver endings are a nice touch that most players will never notice, which is exactly the kind of quiet ambition that makes small indie projects endearing even when the execution is uneven. Bottom line for me: this is a solo curiosity, best picked up at a steep discount when you want something low-pressure and nostalgic. It scratches a Micro Machines itch, barely. Just do not expect it to be the party game the kart-racer genre usually promises. Riley, Scout Team

Mini Z Racers Turbo
CasualIndieRacing

Mini Z Racers Turbo

Sep 6, 2016Coolegion StudiosStrategy First
GamerScout Says

Micro Machines nostalgia bait with a power-up twist across 16 quirky tracks - fun for a quick solo session, but don't expect your friends to join you online.

PC
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Historical low: $1.97

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About Mini Z Racers Turbo

My first honest thought when I booted this up was: someone loved Micro Machines enough to make their own version of it, and that love is both the best and worst thing about Mini Z Racers Turbo. It is a top-down kart racer built around tiny vehicles tearing through oversized everyday environments, and the concept is charming. Kitchen counters, garden patches, living room floors - the track design leans into that shrunken-world fantasy that made the Micro Machines and Toy Story Racing era feel special. Picking from 10 different ZDrivers, each with their own storyline and individual endings, adds a layer of personality that you would not expect from a budget indie racer. The actual racing is arcade-simple, which is a feature if you are in the right headspace and a problem if you are not. You collect ZBags scattered around the tracks to load up on 13 different power-ups - think projectiles, speed boosts, and the usual kart-racer bag of tricks. There are 18 equipment items to upgrade your ZKart with Zcoins earned by finishing on the podium, and three distinct game modes to work through. For a solo player willing to grind the trophy circuit and unlock everything, there is a modest but genuine progression loop here. The Steam community flagged early on that controller support was a sticking point at launch, and while it is now listed as full controller support, hardware-savvy players should verify button mapping before committing. A gamepad is the clear way to play - keyboard inputs feel awkward for anything requiring fast steering corrections. Here is where I have to be straight with you: this is a strictly single-player package. No split-screen, no local multiplayer, no online modes. The community has been essentially quiet for years and peak concurrent player counts hover around one. If you were picturing a couch session with three friends and some drinks, look elsewhere - this game simply does not support that setup. The Steam review pool is thin (23 reviews, sitting at a mixed 56% positive), and the community itself noted that no new content has arrived since release. The developer appears to have moved on. What you do get is a low-demand, low-stakes racer that runs on hardware going back to Intel HD 4000 graphics and Windows XP. If your setup is modest, this will run without issue. The track environments are imaginative for the budget, and the ZDriver character roster gives a surprising amount of variety for completionists chasing all 13 achievements. The individual driver endings are a nice touch that most players will never notice, which is exactly the kind of quiet ambition that makes small indie projects endearing even when the execution is uneven. Bottom line for me: this is a solo curiosity, best picked up at a steep discount when you want something low-pressure and nostalgic. It scratches a Micro Machines itch, barely. Just do not expect it to be the party game the kart-racer genre usually promises. Riley, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Top-Down RacingPower-Up CombatKart-StyleCharacter UnlocksUpgrade ProgressionMicro Machines-LikeAchievement HuntingGamepad Recommended

System Requirements

Minimum

OS
XP
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
600 MB available space
Graphics
DirectX9 or higher
Processor
Core 2 Duo

Recommended

OS
XP/Vista/7/8
DirectX
Version 9.0c
Storage
600 MB available space
Graphics
Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, DirectX 9 or higher
Processor
2.4 GHz Quad Core 2.0 (or higher)

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Game Info

Developer
Coolegion Studios
Publisher
Strategy First
Release Date
Sep 6, 2016

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Price History

2026-06-101.97(lowest)

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What platforms is Mini Z Racers Turbo available on?

Mini Z Racers Turbo is available on PC.

When was Mini Z Racers Turbo released?

Mini Z Racers Turbo was released on 6 September 2016.

Who developed Mini Z Racers Turbo?

Mini Z Racers Turbo was developed by Coolegion Studios and published by Strategy First.