Compare Million Arthur: Arcana Blood prices across 50+ stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 6/20/2019. Available on PC. Genres: Action.

A niche anime fighter with genuinely clever assist mechanics, gutted by a PC player base so thin you'll need a Discord invite just to find a match.

I came at this one from the wrong angle at first. My frame of reference is shooters and fast-paced competitive games where the matchmaking queue tells you everything about a game's health within thirty seconds. Million Arthur: Arcana Blood passed that test in Japan, failed it everywhere else, and understanding that split is basically the whole review. Developed by Team Arcana, the studio behind the Arcana Heart series, this is a 2D anime fighter that started life in Japanese arcades in 2017 before landing on PC worldwide in June 2019. The roster sits at thirteen playable characters, a mix of Arthur variants like Blade-Protector, Thief Arthur, and Twinblade Arthur, plus guest fighters including Iori Yagami from King of Fighters XIV and Riesz from Trials of Mana. The real mechanical hook is not the main roster though. Before each match you pick three assist cards from a pool of thirty-one support characters. Each assist has an elemental affinity, a cost tier, and different cancel windows depending on level. Level 3 assists can cancel almost anything; level 1s only chain off normal attacks. The assist meter runs on five gems that recharge at different rates, so you are constantly managing resources mid-fight rather than just fishing for combo confirms. Stack that on top of an enchant boost system where elemental charges apply damage-over-time, life drain, or a freeze, and there is more going on here than the anime art style suggests. The movement also has some texture. Every character gets one air action per jump, either a double jump or an air dash, and blocking or getting hit in the air resets that action. Thief Arthur gets two, which makes her the slipperiest character to pin down. Rolls are invincible to normals but not grabs, so you cannot spam them out of corners without eating a throw. Guard cancel rolls are fully invincible and punish-proof, which gives defensive players a real escape tool instead of just a panic button. The Million Excalibur super, a 200-meter spend that cuts to a cutscene and does serious damage, exists as a comeback mechanic that stops runaway momentum from being automatic. On paper, this is a reasonably well-designed fighter built for players who like layered resource management. Here is where it breaks down for anyone outside Japan. The Steam player count has been critically low since shortly after launch. Unless you are overlapping with Japanese active hours, the online matchmaking finds nothing. Lobby support goes up to six players, and ranked exists, but both features assume people are actually queued. The realistic path to online play is joining the community Discord and scheduling matches, which is fine for fighting game diehards but a real friction point for anyone who just wants to hit a queue after work. Locally, with friends on the same couch or LAN, the game is genuinely fun, and the assist deck-building gives sessions a light card-game energy between rounds. Steam reviews are positive from the players who stuck around, but that sample is small. The bottom line for anyone outside the hardcore anime fighter circle: the mechanics are honest, the assist system is the most interesting thing in the game, and the visual presentation is clean and fast. But this is not a game with a living online ecosystem in the West. If you have a local scene or a group of Discord friends who are already into it, the depth is there to reward you. If you are buying for solo ranked grind, the server reality will kill the experience faster than any balance issue. Fred, Scout Team

Million Arthur: Arcana Blood
Action

Million Arthur: Arcana Blood

Jun 20, 2019Square Enix
GamerScout Says

A niche anime fighter with genuinely clever assist mechanics, gutted by a PC player base so thin you'll need a Discord invite just to find a match.

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About Million Arthur: Arcana Blood

I came at this one from the wrong angle at first. My frame of reference is shooters and fast-paced competitive games where the matchmaking queue tells you everything about a game's health within thirty seconds. Million Arthur: Arcana Blood passed that test in Japan, failed it everywhere else, and understanding that split is basically the whole review. Developed by Team Arcana, the studio behind the Arcana Heart series, this is a 2D anime fighter that started life in Japanese arcades in 2017 before landing on PC worldwide in June 2019. The roster sits at thirteen playable characters, a mix of Arthur variants like Blade-Protector, Thief Arthur, and Twinblade Arthur, plus guest fighters including Iori Yagami from King of Fighters XIV and Riesz from Trials of Mana. The real mechanical hook is not the main roster though. Before each match you pick three assist cards from a pool of thirty-one support characters. Each assist has an elemental affinity, a cost tier, and different cancel windows depending on level. Level 3 assists can cancel almost anything; level 1s only chain off normal attacks. The assist meter runs on five gems that recharge at different rates, so you are constantly managing resources mid-fight rather than just fishing for combo confirms. Stack that on top of an enchant boost system where elemental charges apply damage-over-time, life drain, or a freeze, and there is more going on here than the anime art style suggests. The movement also has some texture. Every character gets one air action per jump, either a double jump or an air dash, and blocking or getting hit in the air resets that action. Thief Arthur gets two, which makes her the slipperiest character to pin down. Rolls are invincible to normals but not grabs, so you cannot spam them out of corners without eating a throw. Guard cancel rolls are fully invincible and punish-proof, which gives defensive players a real escape tool instead of just a panic button. The Million Excalibur super, a 200-meter spend that cuts to a cutscene and does serious damage, exists as a comeback mechanic that stops runaway momentum from being automatic. On paper, this is a reasonably well-designed fighter built for players who like layered resource management. Here is where it breaks down for anyone outside Japan. The Steam player count has been critically low since shortly after launch. Unless you are overlapping with Japanese active hours, the online matchmaking finds nothing. Lobby support goes up to six players, and ranked exists, but both features assume people are actually queued. The realistic path to online play is joining the community Discord and scheduling matches, which is fine for fighting game diehards but a real friction point for anyone who just wants to hit a queue after work. Locally, with friends on the same couch or LAN, the game is genuinely fun, and the assist deck-building gives sessions a light card-game energy between rounds. Steam reviews are positive from the players who stuck around, but that sample is small. The bottom line for anyone outside the hardcore anime fighter circle: the mechanics are honest, the assist system is the most interesting thing in the game, and the visual presentation is clean and fast. But this is not a game with a living online ecosystem in the West. If you have a local scene or a group of Discord friends who are already into it, the depth is there to reward you. If you are buying for solo ranked grind, the server reality will kill the experience faster than any balance issue. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardstier:indieAnime FighterAssist SystemDeck BuildingDead ServersLocal VersusAir DashResource ManagementDiscord-Dependent Multiplayer

System Requirements

Minimum

OS
Windows® 7 SP1 / 8.1 / 10 64-bit
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
16 GB available space
Graphics
AMD Radeon™ R7 260X / NVIDIA® GeForce® GT 1030
Processor
AMD Ryzen™ 3 1200 / Intel® Core™ i5-3330
Sound Card
DirectX Compatible Sound Card

Reviews & Ratings

No ratings available

Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Jun 20, 2019

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