Compare Might and Magic Heroes VII - Trial By Fire prices across 50+ stores and find the best deal. Developed by Limbic Entertainment. Published by Ubisoft. Released on 8/4/2016. Available on PC. Genres: RPG, Strategy.

A standalone Heroes VII expansion that hands the reins to the Dwarven Fortress faction, but padded campaigns and lingering bugs keep it from reaching the heights of the series.

Might and Magic Heroes VII - Trial By Fire is a standalone turn-based strategy RPG expansion built on the Heroes VII engine, picking up five years after the base game's events and centering on the Dwarven Fortress faction. If you have never touched Heroes VII, that is fine - you can jump straight here. The pitch is a Dwarven political and military saga, uncovering some of the darker corners of their history. On paper, that premise has real potential. Dwarves, grudges, underground fortresses, clan politics. It is the kind of worldbuilding setup that should reward a completionist. The Fortress faction itself is the headline attraction, and it mostly delivers on the mechanical side. Dwarven units lean into tanky frontline fighters and rune-based magic, which gives the faction a distinct flavor compared to the base game's roster. The rune system adds a layer of build planning that Heroes veterans will appreciate: you are making real choices about which abilities to invest in, and those choices compound over a long campaign. Hero development has branching skill trees that theoretically support multiple playstyles, though in practice some paths are noticeably more efficient than the others - something that will bother min-maxers but is largely invisible to casual players. The hex-grid tactical combat retains the series' satisfying rhythm of positioning, spell timing, and creature ability chaining. Where Trial By Fire frustrates is in execution. The campaign structure leans on classic filler-quest problems: escort objectives, resource-grinding maps, and scenarios that clearly exist to pad runtime rather than advance the story or test new mechanics. The narrative has moments of genuine interest when it focuses on Dwarven clan identity and historical betrayal, but those beats are buried under too many maps that feel like obligation. Writing quality is uneven, and the localization has rough patches that undercut emotional scenes. For a game marketed partly on its lore, that sting is real. The technical situation is the other big caveat. Limbic inherited a troubled engine from Heroes VII, and Trial By Fire launched with its share of bugs - some cosmetic, some map-breaking. Post-launch patches addressed a portion of them, but the mixed Steam reviews (sitting at 66 percent positive) reflect a playerbase that never fully forgave the rocky release. If you are running a modern system, performance is generally acceptable now, though loading times are longer than they should be and the UI remains cluttered in ways that feel like unfinished polish. The honest audience for this one is committed Heroes series fans who want more faction variety and are willing to accept a bumpy experience to get it. The Fortress faction alone is genuinely fun to experiment with, and if you find a build that clicks - rune-heavy caster heroes are a particular treat - you can sink real hours into skirmish and multiplayer maps. Newcomers to the series should probably start with Heroes III or Heroes VI before landing here. Anyone burned by Heroes VII at launch should read current community patch notes before committing, because the state of the game depends heavily on which version you are running. Monika, Scout Team

Might and Magic Heroes VII - Trial By Fire
RPGStrategy

Might and Magic Heroes VII - Trial By Fire

Aug 4, 2016Limbic EntertainmentUbisoft
GamerScout Says

A standalone Heroes VII expansion that hands the reins to the Dwarven Fortress faction, but padded campaigns and lingering bugs keep it from reaching the heights of the series.

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About Might and Magic Heroes VII - Trial By Fire

Might and Magic Heroes VII - Trial By Fire is a standalone turn-based strategy RPG expansion built on the Heroes VII engine, picking up five years after the base game's events and centering on the Dwarven Fortress faction. If you have never touched Heroes VII, that is fine - you can jump straight here. The pitch is a Dwarven political and military saga, uncovering some of the darker corners of their history. On paper, that premise has real potential. Dwarves, grudges, underground fortresses, clan politics. It is the kind of worldbuilding setup that should reward a completionist. The Fortress faction itself is the headline attraction, and it mostly delivers on the mechanical side. Dwarven units lean into tanky frontline fighters and rune-based magic, which gives the faction a distinct flavor compared to the base game's roster. The rune system adds a layer of build planning that Heroes veterans will appreciate: you are making real choices about which abilities to invest in, and those choices compound over a long campaign. Hero development has branching skill trees that theoretically support multiple playstyles, though in practice some paths are noticeably more efficient than the others - something that will bother min-maxers but is largely invisible to casual players. The hex-grid tactical combat retains the series' satisfying rhythm of positioning, spell timing, and creature ability chaining. Where Trial By Fire frustrates is in execution. The campaign structure leans on classic filler-quest problems: escort objectives, resource-grinding maps, and scenarios that clearly exist to pad runtime rather than advance the story or test new mechanics. The narrative has moments of genuine interest when it focuses on Dwarven clan identity and historical betrayal, but those beats are buried under too many maps that feel like obligation. Writing quality is uneven, and the localization has rough patches that undercut emotional scenes. For a game marketed partly on its lore, that sting is real. The technical situation is the other big caveat. Limbic inherited a troubled engine from Heroes VII, and Trial By Fire launched with its share of bugs - some cosmetic, some map-breaking. Post-launch patches addressed a portion of them, but the mixed Steam reviews (sitting at 66 percent positive) reflect a playerbase that never fully forgave the rocky release. If you are running a modern system, performance is generally acceptable now, though loading times are longer than they should be and the UI remains cluttered in ways that feel like unfinished polish. The honest audience for this one is committed Heroes series fans who want more faction variety and are willing to accept a bumpy experience to get it. The Fortress faction alone is genuinely fun to experiment with, and if you find a build that clicks - rune-heavy caster heroes are a particular treat - you can sink real hours into skirmish and multiplayer maps. Newcomers to the series should probably start with Heroes III or Heroes VI before landing here. Anyone burned by Heroes VII at launch should read current community patch notes before committing, because the state of the game depends heavily on which version you are running. Monika, Scout Team

Tags

uplayTurn-Based StrategyFaction BuildingHex-Grid CombatSkill TreesStandalone ExpansionDwarvesCampaign ModeRune System

System Requirements

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Reviews & Ratings

Steam
66%(1,701)

Game Info

Developer
Limbic Entertainment
Publisher
Ubisoft
Release Date
Aug 4, 2016

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