Compare Middle-earth: Shadow of War - The Desolation of Mordor Story Expansion prices across trusted key stores and find the best deal. Developed by Monolith Productions. Published by Warner Bros. Games. Released on 10/9/2017. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: Action, Adventure, RPG.

A desert-set story expansion for Shadow of War that sends you east into Lithlad with new human mercenaries, were-wyrms, and a side campaign starring Torvin the dwarf hunter.

The Desolation of Mordor is the second story expansion for Middle-earth: Shadow of War, and it takes the Nemesis-powered open-world formula somewhere genuinely different: away from the green-and-black volcanic hellscape you spent the main game in, and out into the Desert of Lithlad, a bleached, dune-swept corner of Mordor that at least looks fresh. If you burned through the base game and still wanted more orc-brand political drama with a side of monster-slaying, this is structurally built for you. The starring addition is Baranor, one of Shadow of War's human supporting cast, operating entirely without wraith powers. That means no Domination, no mid-air ghost acrobatics, and no Nemesis-flavored mind control. What you get instead is gadget-based combat: grappling hook traversal, a glider, deployable shield tech, and a set of human mercenaries you hire and deploy rather than mentally enslave. It is a deliberately grounded companion to the power fantasy of the main game. Whether that feels like a meaningful design pivot or a budget concession depends heavily on how much you liked Shadow of War's wraith mechanics in the first place. If those were the reason you played, Baranor will feel stripped down. If you always thought Domination was overpowered, this might actually be more fun. Torvin the dwarf gets his own side mission thread, which is probably the expansion's most charming content. He is a monster hunter in the Witcher-adjacent sense: field-craft, creature lore, tracking behavior. The were-wyrms introduced here are visually impressive, massive burrowing things that erupt out of desert sand, and fighting them has genuine spectacle even if the actual encounter loop is not especially complex. The side missions around Torvin have more personality than most of the base game's filler quests, and that matters when you are asking someone to spend additional hours in a world they have already seen a lot of. The human mercenary system is the expansion's structural backbone, and it lands somewhere between interesting and underdeveloped. You recruit, level, and deploy human soldiers rather than orcs, but the system lacks the emergent storytelling that makes the Nemesis engine compelling. A human captain dying and coming back with a grudge hits differently than Prak the Undying showing up for the fourth time with a new scar. The mercenaries feel more like a XCOM-lite squad roster than anything that generates memorable moments. Functional, occasionally tactically interesting, but missing the chaos that makes Shadow of War's best emergent content stick in your memory. Steam review data is not available for this expansion, and Metacritic has not rated it, so the only honest framing here is: this is content for people who already know they want more Shadow of War. If the base game's loop wore thin by act three, nothing in Lithlad will rehabilitate it. If you still liked the world and wanted a reason to return, the new region, the monster hunts, and the Baranor gadget kit give you a few solid evenings of content without demanding the same time investment as a full sequel. Monika, Scout Team

Middle-earth: Shadow of War - The Desolation of Mordor Story Expansion

Middle-earth: Shadow of War - The Desolation of Mordor Story Expansion

Oct 9, 2017Monolith ProductionsWarner Bros. Games
GamerScout Says

A desert-set story expansion for Shadow of War that sends you east into Lithlad with new human mercenaries, were-wyrms, and a side campaign starring Torvin the dwarf hunter.

Xbox Series XXbox OnePCXbox
Steam Deck VerifiedProtonDB Gold
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Historical low: €2.54

GamerScout Verdict

Worth it if you loved Shadow of War's world and want a grounded, gadget-focused side story; skippable if the wraith mechanics were your whole reason for playing.

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About Middle-earth: Shadow of War - The Desolation of Mordor Story Expansion

The Desolation of Mordor is the second story expansion for Middle-earth: Shadow of War, and it takes the Nemesis-powered open-world formula somewhere genuinely different: away from the green-and-black volcanic hellscape you spent the main game in, and out into the Desert of Lithlad, a bleached, dune-swept corner of Mordor that at least looks fresh. If you burned through the base game and still wanted more orc-brand political drama with a side of monster-slaying, this is structurally built for you. The starring addition is Baranor, one of Shadow of War's human supporting cast, operating entirely without wraith powers. That means no Domination, no mid-air ghost acrobatics, and no Nemesis-flavored mind control. What you get instead is gadget-based combat: grappling hook traversal, a glider, deployable shield tech, and a set of human mercenaries you hire and deploy rather than mentally enslave. It is a deliberately grounded companion to the power fantasy of the main game. Whether that feels like a meaningful design pivot or a budget concession depends heavily on how much you liked Shadow of War's wraith mechanics in the first place. If those were the reason you played, Baranor will feel stripped down. If you always thought Domination was overpowered, this might actually be more fun. Torvin the dwarf gets his own side mission thread, which is probably the expansion's most charming content. He is a monster hunter in the Witcher-adjacent sense: field-craft, creature lore, tracking behavior. The were-wyrms introduced here are visually impressive, massive burrowing things that erupt out of desert sand, and fighting them has genuine spectacle even if the actual encounter loop is not especially complex. The side missions around Torvin have more personality than most of the base game's filler quests, and that matters when you are asking someone to spend additional hours in a world they have already seen a lot of. The human mercenary system is the expansion's structural backbone, and it lands somewhere between interesting and underdeveloped. You recruit, level, and deploy human soldiers rather than orcs, but the system lacks the emergent storytelling that makes the Nemesis engine compelling. A human captain dying and coming back with a grudge hits differently than Prak the Undying showing up for the fourth time with a new scar. The mercenaries feel more like a XCOM-lite squad roster than anything that generates memorable moments. Functional, occasionally tactically interesting, but missing the chaos that makes Shadow of War's best emergent content stick in your memory. Steam review data is not available for this expansion, and Metacritic has not rated it, so the only honest framing here is: this is content for people who already know they want more Shadow of War. If the base game's loop wore thin by act three, nothing in Lithlad will rehabilitate it. If you still liked the world and wanted a reason to return, the new region, the monster hunts, and the Baranor gadget kit give you a few solid evenings of content without demanding the same time investment as a full sequel.

Monika
Monika · Scout Team

RPGs

Tags

xboxStory ExpansionGadget CombatMonster HuntingHuman MercenariesDesert SettingNemesis-adjacentDLC Campaign

System Requirements

Minimum

Processor
AMD FX-4350, 4.2 GHz / Intel Core i5-2300, 2.80 GHz
Memory
6 GB RAM
Graphics
AMD HD 7870, 2 GB / NVIDIA…

Recommended

OS
Windows 10 Creators Update
Processor
AMD FX-8350, 4.0 GHz / Intel Core i7-3770, 3.4 GHz
Memory
12 GB RAM
Graphics
AMD RX 480, 4 GB or RX580, 4GB /…

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Game Info

Developer
Monolith Productions
Publisher
Warner Bros. Games
Release Date
Oct 9, 2017

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsIn App PurchasesSteam CloudFamily Sharing

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What platforms is Middle-earth: Shadow of War - The Desolation of Mordor Story Expansion available on?

Middle-earth: Shadow of War - The Desolation of Mordor Story Expansion is available on Xbox Series X, Xbox One, PC, Xbox.

When was Middle-earth: Shadow of War - The Desolation of Mordor Story Expansion released?

Middle-earth: Shadow of War - The Desolation of Mordor Story Expansion was released on 9 October 2017.

Who developed Middle-earth: Shadow of War - The Desolation of Mordor Story Expansion?

Middle-earth: Shadow of War - The Desolation of Mordor Story Expansion was developed by Monolith Productions and published by Warner Bros. Games.