Middle-Earth: Shadow of War - Expansion Pass (DLC)
Two new Nemesis factions and two story campaigns bolted onto Shadow of War's orc-domination loop. More of what works, with some caveats.
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About Middle-Earth: Shadow of War - Expansion Pass (DLC)
Shadow of War's base game lives or dies by its Nemesis system, and the Expansion Pass is essentially a bet that you want more of exactly that. The two Nemesis Expansions, Slaughter Tribe and Outlaw Tribe, add new orc factions with distinct personalities, combat behaviors, and fort aesthetics. Slaughter Tribe orcs are bloodthirsty brawlers who telegraph chaos in every encounter, while the Outlaw Tribe leans into scrappy, cunning archetypes that make domination runs feel a little less predictable. If you spent sixty hours in the base game watching captains hold grudges and rise through the ranks, these factions slot in naturally and give the procedural drama fresh material to work with. If the Nemesis system never clicked for you, no amount of new orc flavors will change that. The two story expansions, Blade of Galadriel and Desolation of Mordor, are where the pass earns its more complicated reputation. Blade of Galadriel shifts the protagonist to Eltariel, an elf assassin sent by Galadriel to hunt the Nazgul. Her playstyle is lighter and more acrobatic than Talion's, and her relationship with the Light of Galadriel gives the combat a different tempo. The writing here is serviceable Tolkien-adjacent lore-building, not the kind of thing that rewards re-reads, but fans of the broader Shadow of War mythology will find threads worth pulling. Desolation of Mordor follows Baranor, a human captain with zero Wraith powers, which forces a more grounded, tactically defensive approach using gadgets and mercenary recruitment. It is the more mechanically experimental of the two and the shorter, which is either a relief or a disappointment depending on how invested you are in the character. Honestly, the story content here does not hit the narrative depth that Tolkien's world deserves. The dialogue is functional, the character arcs are thin, and neither expansion reaches a moment that genuinely recontextualizes what came before. If you came to Shadow of War hoping for writing that rewards close attention, the Expansion Pass is not going to rescue that gap. What it does well is extend the systems playground. More captains, more forts, more emergence from the Nemesis engine grinding away beneath everything. That is the game's actual strength, and the pass respects it. At 89 percent positive across a very large review base, the player consensus is clear enough: if you liked Shadow of War, this is more Shadow of War. The Nemesis Expansions are the stronger half of the package, Desolation of Mordor is interesting as an experiment, and Blade of Galadriel sits somewhere in the middle. Come for the orc politics, stay because a captain who killed you three times just showed up with a new scar and a personal grudge, and you have to respect that. Skip if you bounced off the base game or were hoping for something that takes the Tolkien license more seriously on a writing level. Monika, Scout Team
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Game Info
- Developer
- Monolith Productions
- Publisher
- Warner Bros. Interactive Entertainment
- Release Date
- Oct 9, 2017

