
Metal Drift
Soccer meets hover-tank combat in a first-person arena shooter from 2009 - genuinely inventive when it works, but the ghost-town online situation means you need to go in with realistic expectations.
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About Metal Drift
I'll be straight with you: Metal Drift is the kind of game that should have found a bigger crowd. The core concept is legitimately wild - two teams of hover tanks, a ball, a goal at each end of a futuristic arena, and enough weapons to turn a standard pickup match into absolute chaos. It sits in this weird, wonderful gap between vehicular combat and sports game, and when everything clicks, it clicks hard. The moment-to-moment gameplay runs on a goal-scoring loop layered over team-based tank combat, all from a first-person cockpit. You pick one weapon and one upgrade before each life, and the combination matters. Pair the Stealth upgrade with the Shock Cannon for a close-range ambush build, or run the Sensor upgrade alongside the Temporal Cannon to track enemies through walls from range. There are 56 total loadout combinations, and the game rewards players who switch things up based on what the opposing team is running. Kill assists and setup passes earn points too, so there is actually a reason to play as a support rather than just hunting for kills. The tanks also have a rechargeable energy system that feeds into speed boosts or powers up weapons for extra damage, and each arena has acceleration tunnels and repair stations that add positional strategy to every match. The leveling system runs to level 40, with new weapons, upgrades, and tank skins unlocking as you progress - though early critics fairly flagged that starting at level zero against higher-ranked opponents is a genuine disadvantage rather than a gentle learning curve. Here is the part that matters most for a purchase decision in 2026: the online community is essentially gone. Development stopped years ago, and public servers are quiet. The game does include a single-player mode against bots that mirrors the full multiplayer ruleset, which gives you something to actually play against, but bot matches lack the unpredictability that made the original experience special. LAN support for up to 12 players is still intact, which is genuinely the most interesting angle right now - if you have a group of friends willing to set up a private server, this could still be a surprisingly fun night. The controls take some getting used to since the hover tank physics feel floaty by design, and mouse-and-keyboard is the only supported input, so wheel or gamepad users should adjust their expectations. For the solo buyer browsing solo, this is a hard sell at full price. The single-player bot mode holds novelty for a session or two, but there is no campaign, no story mode, and no matchmaking that will reliably put you in a live game. If you spot it at a deep discount and have even two or three friends willing to jump on a LAN session, the underlying design is tight enough to earn a few genuinely fun hours. Think of it as a fascinating 2009 indie experiment with a great concept that ran out of runway before it could find its audience. Riley, Scout Team
Tags
Steam Deck & Linux
Playable on Linux with some workarounds. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows
- Sound
- DirectX 9 Compatible
- Memory
- 1 GB
- Graphics
- DirectX 9 128MB Video Ram
- DirectX®
- 9.0c
- Processor
- 1.8 GHz
- Hard Drive
- 250 MB
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Reviews & Ratings
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Game Info
- Developer
- Black Jacket Studios
- Publisher
- Black Jacket Studios
- Release Date
- Oct 22, 2009