Compare Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2) prices across trusted key stores and find the best deal. Developed by CAPCOM Co., Ltd.. Published by CAPCOM Co., Ltd.. Released on 4/13/2023. Available on PC. Genres: Action, RPG. Metacritic score: 80/100.

Ten GBA-era action-RPGs in one package: MegaMan.EXE jacks into the net, builds chip decks, and brawls in real-time grid combat. Nostalgia trip with genuine strategic depth.

Mega Man Battle Network Legacy Collection drops all ten mainline Battle Network titles onto PC in a single bundle, covering the full arc from the original game through Battle Network 6. If you never touched these on Game Boy Advance, here is the short version: you play as Lan Hikari, a fifth-grader whose best friend is a combat AI named MegaMan.EXE living inside his personal terminal. Together they jack into the local network, fight viruses, and dismantle a rotating cast of cyber-terrorist organizations. The setting is an alternate 2000s where the internet is a physical place you walk through, every home appliance has a personality chip, and somehow none of this feels as silly as it sounds once the writing gets going. The combat is the hook, and it holds up surprisingly well. Battles play out on a six-by-three grid split between your side and the enemy side. You move MegaMan in real time, dodge attacks, and spend Battle Chips drawn randomly from a custom deck you build before each fight. Picking which 30 chips to pack, which Program Advances to set up (specific chip combos that trigger super moves), and how to style your folder around a particular strategy is the real game underneath the game. The early entries keep it approachable, but by Battle Network 3 the system has enough variables to reward genuine theorycrafting. Chip trading and PvP were the original social layer on GBA; the collection preserves online PvP so that scene can breathe again on PC. Quality is not uniform across all ten titles. Battle Network 4 is the collection's weakest link by a wide margin: it replaces the tight dungeon structure of earlier entries with a repetitive tournament format that recycles bosses and pads runtime with mandatory rematches. The writing in 4 also takes a step backward in terms of stakes and character work. Battle Network 1 shows its age in different ways, with a slower start and less polish on the chip system. The high points are 3 (either Blue or White, both included), which many longtime fans consider the series peak for story density and folder depth, and 6, which closes Lan and MegaMan's arc with more emotional weight than the GBA format had any right to deliver. For RPG players specifically, the narrative structure is closer to a JRPG with action combat than a pure action game. Each entry has an overworld to explore, NPC conversations that occasionally have real flavor, and a main story that escalates in scope across the six numbered titles. Do not expect Disco Elysium levels of branching consequence - choices here are minimal and the story is largely linear - but the worldbuilding around cyber society, the relationship between operators and their NetNavis, and the recurring cast of rivals and allies build into something genuinely charming over the course of the collection. Replaying earlier games after finishing later ones gives earlier throwaway NPCs new context, which is a small but real reward for completionists. The PC port itself includes quality-of-life additions that the originals lacked: a high-speed mode to cut down on slower traversal segments, a sound player, an in-game chip library, and the full set of trading card bonuses that were region-locked or event-exclusive on the original hardware. Controller support is solid. The presentation respects the pixel art without trying to smooth it into something it is not. If you have even a passing interest in the era of GBA RPGs or in deckbuilding systems with real-time execution, this collection earns its place on the shelf. Monika, Scout Team

Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2)

Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2)

Apr 13, 2023CAPCOM Co., Ltd.
GamerScout Says

Ten GBA-era action-RPGs in one package: MegaMan.EXE jacks into the net, builds chip decks, and brawls in real-time grid combat. Nostalgia trip with genuine strategic depth.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €9.34

GamerScout Verdict

Best for GBA-era RPG fans and deckbuilding enthusiasts ready to overlook BN4's padding to reach the highs of BN3 and BN6.

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Price History

Historical low
€9.3426 Jun 2026
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€8.88€10.48€12.07€13.675 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2)

Mega Man Battle Network Legacy Collection drops all ten mainline Battle Network titles onto PC in a single bundle, covering the full arc from the original game through Battle Network 6. If you never touched these on Game Boy Advance, here is the short version: you play as Lan Hikari, a fifth-grader whose best friend is a combat AI named MegaMan.EXE living inside his personal terminal. Together they jack into the local network, fight viruses, and dismantle a rotating cast of cyber-terrorist organizations. The setting is an alternate 2000s where the internet is a physical place you walk through, every home appliance has a personality chip, and somehow none of this feels as silly as it sounds once the writing gets going. The combat is the hook, and it holds up surprisingly well. Battles play out on a six-by-three grid split between your side and the enemy side. You move MegaMan in real time, dodge attacks, and spend Battle Chips drawn randomly from a custom deck you build before each fight. Picking which 30 chips to pack, which Program Advances to set up (specific chip combos that trigger super moves), and how to style your folder around a particular strategy is the real game underneath the game. The early entries keep it approachable, but by Battle Network 3 the system has enough variables to reward genuine theorycrafting. Chip trading and PvP were the original social layer on GBA; the collection preserves online PvP so that scene can breathe again on PC. Quality is not uniform across all ten titles. Battle Network 4 is the collection's weakest link by a wide margin: it replaces the tight dungeon structure of earlier entries with a repetitive tournament format that recycles bosses and pads runtime with mandatory rematches. The writing in 4 also takes a step backward in terms of stakes and character work. Battle Network 1 shows its age in different ways, with a slower start and less polish on the chip system. The high points are 3 (either Blue or White, both included), which many longtime fans consider the series peak for story density and folder depth, and 6, which closes Lan and MegaMan's arc with more emotional weight than the GBA format had any right to deliver. For RPG players specifically, the narrative structure is closer to a JRPG with action combat than a pure action game. Each entry has an overworld to explore, NPC conversations that occasionally have real flavor, and a main story that escalates in scope across the six numbered titles. Do not expect Disco Elysium levels of branching consequence - choices here are minimal and the story is largely linear - but the worldbuilding around cyber society, the relationship between operators and their NetNavis, and the recurring cast of rivals and allies build into something genuinely charming over the course of the collection. Replaying earlier games after finishing later ones gives earlier throwaway NPCs new context, which is a small but real reward for completionists. The PC port itself includes quality-of-life additions that the originals lacked: a high-speed mode to cut down on slower traversal segments, a sound player, an in-game chip library, and the full set of trading card bonuses that were region-locked or event-exclusive on the original hardware. Controller support is solid. The presentation respects the pixel art without trying to smooth it into something it is not. If you have even a passing interest in the era of GBA RPGs or in deckbuilding systems with real-time execution, this collection earns its place on the shelf.

Monika
Monika · Scout Team

RPGs

Tags

steamDeckbuildingGrid CombatGBA CollectionNetNaviReal-Time CombatChip CustomizationRetro RPGOnline PvPCompletionist

System Requirements

Minimum

OS
Windows 10 (64 bit)
Processor
Intel Core i5-4460 3.4GHz or AMD FX-8300
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 950 2GB or AMD Radeon RX 460 2GB
DirectX
Versio…

Recommended

OS
Windows 10 (64 bit)
Processor
Intel Core i5-4460 3.4GHz or AMD FX-8300
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 950 2GB or AMD Radeon RX 460 2G…

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Community Discussion

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Reviews & Ratings

Metacritic
80

Game Info

Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release Date
Apr 13, 2023

Features

Single-playerMultiplayerPvPOnline PvPSteam AchievementsFull controller supportSteam Trading CardsSteam Cloud+1 more

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Frequently asked questions about Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2)

How much does Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2) cost?

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What platforms is Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2) available on?

Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2) is available on PC.

When was Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2) released?

Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2) was released on 13 April 2023.

Who developed Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2)?

Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2) was developed by CAPCOM Co., Ltd..

Is Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2) worth buying?

Mega Man Battle Network Legacy Collection (Vol.1 + Vol.2) holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.