
Magical Drop VI
The series finally unfroze itself from a decade of neglect, and the versus matches actually deliver. Solo grinders will feel the padding hard, but get a second player in the room and this thing sparks.
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About Magical Drop VI
I came at Magical Drop VI sideways. I don't usually cover puzzle games, but fast competitive action with online PvP and a busted unlock system is very much my problem to poke at. The short version: the one-on-one match loop is legitimately snappy and satisfying; everything built around it is messier than it should be. The core mechanic is simpler than it sounds and harder to master than you'd expect. Your jester character runs left and right at the base of a playfield, grabbing colored drops from descending columns and firing them back up to match three or more vertically. Chain reactions happen when cleared drops cascade into adjacent same-color groups, and that's where the skill gap opens up. Raw speed matters more than setup here. Reviewers noted that slower chain-building strategies that worked in earlier entries often lose to straight aggressive speed play against the CPU, which is a real balance question the developers haven't fully answered. Special drops - bubbles, ice blocks, clear blocks - add wrinkles but don't fundamentally fix the issue that the difficulty scaling can feel arbitrary rather than earned. The mode list looks dense on paper. Story Mode runs you through a node-based gauntlet with branching paths, Survival ramps up complexity with each cleared level, Puzzle Mode asks you to solve boards in minimum moves, Match Mode is the standard arcade ladder, Caravan Mode gives you a fixed two- or five-minute window to post a score, and Path of Destiny is a board-game mode with Mario Party energy that most reviewers found more frustrating than fun. Six solo modes sounds generous until you realise that Survival and Caravan do not save your high scores - they exist purely to unlock characters, and once the unlocks are done the incentive evaporates. That decision genuinely hurts a series with a long history of rewarding speed-focused score attack play. The character unlock system was also a launch problem. Conditions per character were opaque, at least one character was bugged and couldn't be unlocked at all on some versions, and a post-launch patch had to manually unlock several fighters that should have been available by default. The lobby system on PC also shipped missing and was added shortly after release. These aren't dealbreakers but they're the kind of roughness that erodes trust in the package. Here's what actually holds up: two players, local or online, going head-to-head in Match Mode. The versus back-and-forth is fast, readable, and genuinely frantic at higher speeds. The online was reported as running cleanly without notable lag issues at launch. The 15-base character roster, with additional characters planned through free seasonal DLC, gives you enough variation in play style to keep competitive sessions interesting. The tarot-card character art is expressive and the presentation in actual matches looks sharp, even if the menus outside of gameplay feel bare. Steam sits at a 73% positive rating across 133 reviews - "mostly positive" is accurate, not enthusiastic. Bottom line for anyone considering this: the competitive puzzle core is real and the online works. If you have a local scene or a regular online opponent this is worth the attention. If you're buying it as a solo time-sink expecting deep replay value or a leaderboard to climb, the current build will leave you cold faster than you'd like. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 1 GB available space
- Graphics
- Nvidia GeForce 6800, ATI/AMD Radeon HD2600
- Processor
- Intel Core i5-4440 / AMD FX-8350
Recommended
- OS
- Windows 7
- Memory
- 8 GB RAM
- DirectX
- Version 9.0c
- Storage
- 1 GB available space
- Graphics
- GTX 750 Ti / GT 1030 / Radeon RX 550
- Processor
- Intel Core i5-7400 / Ryzen 3 1200
Reviews & Ratings
No ratings available
Game Info
- Developer
- Highball Games
- Publisher
- Forever Entertainment S. A.
- Release Date
- Apr 25, 2023