Compare Mafia 2 key prices across 50+ stores and find the best deal. Developed by 2K Czech / Illusion Softworks. Published by 2K Games. Released on 8/24/2013. Available on PC. Genres: Action, Single Player, Third Person, FPS / TPS, Adventure.

Vito Scaletta claws his way up Empire Bay's mob ladder in a tight, linear story-driven shooter. No open-world fluff, just crime, cover, and consequences.

Mafia 2 is a linear, third-person cover shooter built almost entirely around its story. You play as Vito Scaletta, a Sicilian-American WWII vet who returns to the fictional Empire Bay and gets pulled back into organized crime through a mix of debt, loyalty, and genuine lack of better options. The game runs roughly ten to thirteen hours depending on how much time you spend behind the wheel, and it knows exactly what it wants to be: a playable mob movie, not a sandbox. From a shooter's perspective, the combat holds up better than people give it credit for. Weapons feel weighty and lethal - time-to-kill is real, enemies hit hard, and the cover system keeps encounters tense rather than spammy. Fist fights are mapped to light and heavy punches with dodges and counters thrown in, and they work fine for a few chapters before the game leans on them a bit too hard, particularly in the prison section. The wanted system is genuinely clever: ditch your car or get it resprayed after a police chase, swap clothes if a cop clocked your face. It creates some desperate, scrappy escapes that feel earned rather than scripted. You're not going to find ranked modes or netcode discussions here because this game is entirely single-player - there is no multiplayer, full stop. The open world is where Mafia 2 takes the honest hit. Empire Bay is a well-dressed 1940s-to-1950s period piece, with architecture, cars, fashion, and a period soundtrack that all hold up. But the world is essentially set dressing. You can rob shops and steal cars, but there's almost nothing worthwhile to spend money on - guns and suits come easily through story progression. No fast travel means a significant chunk of your playtime is just driving to the next mission marker. If you're grinding through that at 60fps on a decent rig, it's fine. If the framerate tanks on you during those drives, it gets tedious fast. Performance on PC has historically been patchy, so check your specs and, if you're picking up the Classic version rather than the Definitive Edition, be aware the older build tends to run more cleanly. The story is the whole point and it genuinely delivers. Vito isn't the most likeable protagonist - he's a nasty operator and the game doesn't apologize for that - but the narrative moves with real momentum. The dialogue is well-written and well-acted, and while the supporting cast skews toward mob-movie cliches, the central arc between Vito and his childhood friend Joe Barbaro gives the game its emotional core. If you've watched Goodfellas or The Godfather and wished you could play through something with that same energy, this is the closest a game has come without embarrassing itself. Bottom line: Mafia 2 is not a shooter you play for mechanical depth or replayability. It's a linear, story-first experience that asks you to follow Vito's rise and fall without deviation. The combat is solid enough to serve the narrative, the period atmosphere is exceptional, and the writing punches above the genre average. Just go in knowing the open world is a facade, the driving padding is real, and there's zero multiplayer to extend the runtime once the credits roll. Fred, Scout Team

Mafia 2 key
ActionSingle PlayerThird PersonFPS / TPSAdventure

Mafia 2 key

Aug 24, 20132K Czech / Illusion Softworks2K Games
GamerScout Says

Vito Scaletta claws his way up Empire Bay's mob ladder in a tight, linear story-driven shooter. No open-world fluff, just crime, cover, and consequences.

PC
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About Mafia 2 key

Mafia 2 is a linear, third-person cover shooter built almost entirely around its story. You play as Vito Scaletta, a Sicilian-American WWII vet who returns to the fictional Empire Bay and gets pulled back into organized crime through a mix of debt, loyalty, and genuine lack of better options. The game runs roughly ten to thirteen hours depending on how much time you spend behind the wheel, and it knows exactly what it wants to be: a playable mob movie, not a sandbox. From a shooter's perspective, the combat holds up better than people give it credit for. Weapons feel weighty and lethal - time-to-kill is real, enemies hit hard, and the cover system keeps encounters tense rather than spammy. Fist fights are mapped to light and heavy punches with dodges and counters thrown in, and they work fine for a few chapters before the game leans on them a bit too hard, particularly in the prison section. The wanted system is genuinely clever: ditch your car or get it resprayed after a police chase, swap clothes if a cop clocked your face. It creates some desperate, scrappy escapes that feel earned rather than scripted. You're not going to find ranked modes or netcode discussions here because this game is entirely single-player - there is no multiplayer, full stop. The open world is where Mafia 2 takes the honest hit. Empire Bay is a well-dressed 1940s-to-1950s period piece, with architecture, cars, fashion, and a period soundtrack that all hold up. But the world is essentially set dressing. You can rob shops and steal cars, but there's almost nothing worthwhile to spend money on - guns and suits come easily through story progression. No fast travel means a significant chunk of your playtime is just driving to the next mission marker. If you're grinding through that at 60fps on a decent rig, it's fine. If the framerate tanks on you during those drives, it gets tedious fast. Performance on PC has historically been patchy, so check your specs and, if you're picking up the Classic version rather than the Definitive Edition, be aware the older build tends to run more cleanly. The story is the whole point and it genuinely delivers. Vito isn't the most likeable protagonist - he's a nasty operator and the game doesn't apologize for that - but the narrative moves with real momentum. The dialogue is well-written and well-acted, and while the supporting cast skews toward mob-movie cliches, the central arc between Vito and his childhood friend Joe Barbaro gives the game its emotional core. If you've watched Goodfellas or The Godfather and wished you could play through something with that same energy, this is the closest a game has come without embarrassing itself. Bottom line: Mafia 2 is not a shooter you play for mechanical depth or replayability. It's a linear, story-first experience that asks you to follow Vito's rise and fall without deviation. The combat is solid enough to serve the narrative, the period atmosphere is exceptional, and the writing punches above the genre average. Just go in knowing the open world is a facade, the driving padding is real, and there's zero multiplayer to extend the runtime once the credits roll. Fred, Scout Team

Tags

steamLinear NarrativeCover ShooterPeriod SettingCrime DramaStory-DrivenSingle PlaythroughHand-to-Hand CombatCinematic

System Requirements

Minimum

Memory
1.5 GB
Storage
8GB
Graphics
nVidia GeForce 8600 / ATI HD2600 Pro
Processor
Pentium D 3Ghz or AMD Athlon 64 X2 3600+ (Dual core)
System requirements
Microst Windows XP (SP2) / Windows Vista / Windows 7

Recommended

Memory
2GB
Storage
10GB
Graphics
nVidia GeForce 9800 GTX / ATI Radeon HD 3870
Processor
2.4 GHz Quad Core
System requirements
Microst Windows XP (SP2) / Windows Vista / Windows 7

Reviews & Ratings

No ratings available

Game Info

Developer
2K Czech / Illusion Softworks
Publisher
2K Games
Release Date
Aug 24, 2013

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