Compare Mad Tracks prices across 50+ stores and find the best deal. Developed by Loadinc Entertainment. Published by Plug In Digital. Released on 3/10/2020. Available on PC. Genres: Racing.

Tiny toy cars doing bowling, foosball, darts, and actual racing in household environments: Mad Tracks is the party game your Saturday night group didn't know it was missing, with a three-hour campaign and couch co-op that actually works.

I want to be straight with you: Mad Tracks is not a racing game that will scratch your sim itch or challenge your muscle memory. What it will do is get four people on a couch arguing over who just knocked whom off the roof of a building with a power-up, and that counts for a lot in my book. This is a toy-car arcade party game built around the fantasy of pull-back friction vehicles let loose in oversized everyday environments, and when it's clicking, it's genuinely one of the goofier good times available at this price point. The structure splits across two modes. Adventure mode is the single-player campaign where you chase gold trophies across 45-odd challenges to unlock cars and tracks. Arcade mode opens up the same content for local split-screen play up to four players, plus Remote Play Together via Steam if your crew is spread out. There is no native online multiplayer on the PC version, which is a real limitation if couch play isn't an option for you. The challenge list is what makes this interesting: only about half of the events are traditional races. The rest are minigames, things like foosball with cars instead of plastic men, bowling runs, darts, billiards, mini-golf, and a long-jump event. One track has you bombing down a ramp onto a polished museum floor and careening into clay amphorae. It's weird. It's fun. The variety is the main selling point, and the minigames consistently outshine the straight races, which can feel a bit thin on strategic depth. The spring-powered battery mechanic is the one genuinely clever design idea at the core of the racing. Hold the accelerator too long and your spring winds down, forcing you to ease off and let it recharge. Heavier cars drain faster; lighter cars hold charge longer but feel floatier. It gives every race a small layer of throttle management that separates Mad Tracks from pure button-mash kart racers. There are 15 power-ups in the mix too, including an EMP blast that drains opponents' batteries, which is exactly as chaotic as it sounds in a four-player split-screen session. The campaign itself runs short, closer to three hours to complete, so if you're coming in solo expecting longevity, manage expectations accordingly. On the technical side, the Steam version is light on system requirements (an Intel Core Duo and 512 MB of RAM will run it), it is Steam Deck verified, and it carries no frame-rate lock. The graphical style is dated by any modern standard, but it runs without fuss and the colorful environments are readable at a glance, which matters when four people are sharing one screen. The AI on higher difficulties gets cheap rather than clever, which is the one frustration returning players from the original release cite consistently. For newcomers, stick to medium difficulty until the track layouts are familiar. The honest pitch here is straightforward: Mad Tracks earns its Very Positive Steam rating almost entirely from the crowd for whom this is a nostalgia trip, and from groups who run it as a couch party game rather than a solo experience. If you want a meaty single-player racing campaign with progression depth, look elsewhere. If you want something you can hand to four people who have never touched it and have everyone laughing within ten minutes, Mad Tracks still delivers that without asking much from anyone. Riley, Scout Team

Mad Tracks
Racing

Mad Tracks

Mar 10, 2020Loadinc EntertainmentPlug In Digital
GamerScout Says

Tiny toy cars doing bowling, foosball, darts, and actual racing in household environments: Mad Tracks is the party game your Saturday night group didn't know it was missing, with a three-hour campaign and couch co-op that actually works.

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About Mad Tracks

I want to be straight with you: Mad Tracks is not a racing game that will scratch your sim itch or challenge your muscle memory. What it will do is get four people on a couch arguing over who just knocked whom off the roof of a building with a power-up, and that counts for a lot in my book. This is a toy-car arcade party game built around the fantasy of pull-back friction vehicles let loose in oversized everyday environments, and when it's clicking, it's genuinely one of the goofier good times available at this price point. The structure splits across two modes. Adventure mode is the single-player campaign where you chase gold trophies across 45-odd challenges to unlock cars and tracks. Arcade mode opens up the same content for local split-screen play up to four players, plus Remote Play Together via Steam if your crew is spread out. There is no native online multiplayer on the PC version, which is a real limitation if couch play isn't an option for you. The challenge list is what makes this interesting: only about half of the events are traditional races. The rest are minigames, things like foosball with cars instead of plastic men, bowling runs, darts, billiards, mini-golf, and a long-jump event. One track has you bombing down a ramp onto a polished museum floor and careening into clay amphorae. It's weird. It's fun. The variety is the main selling point, and the minigames consistently outshine the straight races, which can feel a bit thin on strategic depth. The spring-powered battery mechanic is the one genuinely clever design idea at the core of the racing. Hold the accelerator too long and your spring winds down, forcing you to ease off and let it recharge. Heavier cars drain faster; lighter cars hold charge longer but feel floatier. It gives every race a small layer of throttle management that separates Mad Tracks from pure button-mash kart racers. There are 15 power-ups in the mix too, including an EMP blast that drains opponents' batteries, which is exactly as chaotic as it sounds in a four-player split-screen session. The campaign itself runs short, closer to three hours to complete, so if you're coming in solo expecting longevity, manage expectations accordingly. On the technical side, the Steam version is light on system requirements (an Intel Core Duo and 512 MB of RAM will run it), it is Steam Deck verified, and it carries no frame-rate lock. The graphical style is dated by any modern standard, but it runs without fuss and the colorful environments are readable at a glance, which matters when four people are sharing one screen. The AI on higher difficulties gets cheap rather than clever, which is the one frustration returning players from the original release cite consistently. For newcomers, stick to medium difficulty until the track layouts are familiar. The honest pitch here is straightforward: Mad Tracks earns its Very Positive Steam rating almost entirely from the crowd for whom this is a nostalgia trip, and from groups who run it as a couch party game rather than a solo experience. If you want a meaty single-player racing campaign with progression depth, look elsewhere. If you want something you can hand to four people who have never touched it and have everyone laughing within ten minutes, Mad Tracks still delivers that without asking much from anyone. Riley, Scout Team

Tags

steamPull-Back MechanicsCouch PartyRemote Play TogetherMinigame VarietySpring Battery SystemArcade ChaosSteam Deck VerifiedShort Campaign

System Requirements

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Reviews & Ratings

Steam
88%(291)

Game Info

Developer
Loadinc Entertainment
Publisher
Plug In Digital
Release Date
Mar 10, 2020

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