Compare Mad Streets prices across 50+ stores and find the best deal. Developed by Craftshop Arts Inc.. Published by Craftshop Arts Inc.. Released on 3/14/2022. Available on PC. Genres: Action, Casual, Indie.

Closer to Gang Beasts than Street Fighter, and that's the whole pitch: bring three friends, lower your expectations for netcode, and prepare to laugh once or twice before the joke wears thin.

I'll be straight with you: Mad Streets is not a shooter, so you already know I'm slightly out of my comfort zone here. But party brawlers live or die on the same thing ranked shooters do, which is whether the moment-to-moment feel justifies the session time. After digging into this one, the answer is a qualified yes, with a fairly loud asterisk attached. The combat system sits somewhere between Gang Beasts chaos and a stripped-down arena fighter. You can target an opponent's head or body, throw high or low blocks, dodge in four directions, and land a counter window after a clean dodge that sends enemies flying. There is also a character-specific Mad Attack meter that fills as you deal damage, pop it at the right moment and you get a flashy finisher. Environmental stuff, bins, trays, food items, even other players, can be grabbed and used as weapons or just hurled across the arena. On paper that sounds like reasonable mechanical depth, and in a 1v1 it occasionally is. The dodge-counter timing gives you something to actually read and react to, which puts it a step above pure ragdoll nonsense. Characters are split broadly into boxer types heavy on punches, kickers, and mixed styles, with size and reach varying noticeably between them. Fighters in the smaller builds hit with surprising knockout power; bigger meatheads have range but telegraph harder. That roster variety is real, even if the differences feel thinner than the game wants you to believe. Where things fall apart is in any scenario where you do not have friends in the room. Solo with AI companions is a miserable experience. The three bots assigned to your team actively obstruct minigames, ignore fight targets, and make 4v4 brawls feel like trying to win a tug-of-war with three toddlers on your end. The online infrastructure is also a problem worth naming plainly: online mode runs on the host's connection rather than dedicated servers, and the active player base at this point is sparse enough that random matchmaking is largely empty. The developers themselves point players toward Steam Remote Play or Parsec as the preferred workaround for cross-session co-op, which is an honest admission but also a flag. If you do not have friends already committed to a session, Mad Streets has very little to offer you. With a full couch, though, the five modes, Mad Rush story brawls, Random Matches with objective twists, Rumble tournament mode, One Punch instant-death rounds, and the Stadium stage collection, generate enough variety to fill a decent evening. The maps are legitimately diverse, spanning an airplane cabin, a backyard BBQ, a construction site with breakable bricks and sledgehammers, and a cruise ship deck, among many others. The physics means no two exchanges play out the same way, which keeps things from going completely stale. The art style reads as a dated arcade throwback, visuals are not going to impress anyone, but the audio punches up the energy with cartoonish hit sounds and an over-the-top announcer. Post-launch support has been light from what is a small indie team, so do not expect a content roadmap. Bottom line: this is a couch party game first, a solo game almost never, and an online competitive experience only if you bring your own lobby. It has real charm in short bursts and just enough mechanical texture to reward players who bother learning a character. It also runs out of ideas faster than a full weekend session can handle, and the online dead zone is a genuine problem for anyone without reliable local play options. Go in with the right group and the right expectations, and Mad Streets delivers exactly what it looks like on the tin. Fred, Scout Team

Mad Streets
ActionCasualIndie

Mad Streets

Mar 14, 2022Craftshop Arts Inc.
GamerScout Says

Closer to Gang Beasts than Street Fighter, and that's the whole pitch: bring three friends, lower your expectations for netcode, and prepare to laugh once or twice before the joke wears thin.

PC
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Screenshots & Media

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About Mad Streets

I'll be straight with you: Mad Streets is not a shooter, so you already know I'm slightly out of my comfort zone here. But party brawlers live or die on the same thing ranked shooters do, which is whether the moment-to-moment feel justifies the session time. After digging into this one, the answer is a qualified yes, with a fairly loud asterisk attached. The combat system sits somewhere between Gang Beasts chaos and a stripped-down arena fighter. You can target an opponent's head or body, throw high or low blocks, dodge in four directions, and land a counter window after a clean dodge that sends enemies flying. There is also a character-specific Mad Attack meter that fills as you deal damage, pop it at the right moment and you get a flashy finisher. Environmental stuff, bins, trays, food items, even other players, can be grabbed and used as weapons or just hurled across the arena. On paper that sounds like reasonable mechanical depth, and in a 1v1 it occasionally is. The dodge-counter timing gives you something to actually read and react to, which puts it a step above pure ragdoll nonsense. Characters are split broadly into boxer types heavy on punches, kickers, and mixed styles, with size and reach varying noticeably between them. Fighters in the smaller builds hit with surprising knockout power; bigger meatheads have range but telegraph harder. That roster variety is real, even if the differences feel thinner than the game wants you to believe. Where things fall apart is in any scenario where you do not have friends in the room. Solo with AI companions is a miserable experience. The three bots assigned to your team actively obstruct minigames, ignore fight targets, and make 4v4 brawls feel like trying to win a tug-of-war with three toddlers on your end. The online infrastructure is also a problem worth naming plainly: online mode runs on the host's connection rather than dedicated servers, and the active player base at this point is sparse enough that random matchmaking is largely empty. The developers themselves point players toward Steam Remote Play or Parsec as the preferred workaround for cross-session co-op, which is an honest admission but also a flag. If you do not have friends already committed to a session, Mad Streets has very little to offer you. With a full couch, though, the five modes, Mad Rush story brawls, Random Matches with objective twists, Rumble tournament mode, One Punch instant-death rounds, and the Stadium stage collection, generate enough variety to fill a decent evening. The maps are legitimately diverse, spanning an airplane cabin, a backyard BBQ, a construction site with breakable bricks and sledgehammers, and a cruise ship deck, among many others. The physics means no two exchanges play out the same way, which keeps things from going completely stale. The art style reads as a dated arcade throwback, visuals are not going to impress anyone, but the audio punches up the energy with cartoonish hit sounds and an over-the-top announcer. Post-launch support has been light from what is a small indie team, so do not expect a content roadmap. Bottom line: this is a couch party game first, a solo game almost never, and an online competitive experience only if you bring your own lobby. It has real charm in short bursts and just enough mechanical texture to reward players who bother learning a character. It also runs out of ideas faster than a full weekend session can handle, and the online dead zone is a genuine problem for anyone without reliable local play options. Go in with the right group and the right expectations, and Mad Streets delivers exactly what it looks like on the tin. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooplocal-coopcontroller-supporttier:indiePhysics BrawlerCouch Co-opParty GameArena FighterRagdoll CombatEnvironmental WeaponsMad Attack MeterFaction Story ModeDead Online Community

System Requirements

Minimum

OS
Windows 7/8.1/10 64-bit
Memory
8 GB RAM
Storage
1 GB available space
Graphics
Nvidia GTX 1050 or equivalent
Processor
Intel CPU Core i5-2500K 3.3GHz/ AMD CPU Phenom II X4 940

Reviews & Ratings

No ratings available

Game Info

Developer
Craftshop Arts Inc.
Publisher
Craftshop Arts Inc.
Release Date
Mar 14, 2022

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