Compare Lynked: Banner of the Spark prices across 50+ stores and find the best deal. Developed by FuzzyBot. Published by Dreamhaven. Released on 5/22/2025. Available on PC. Genres: Action, Adventure, Casual.

Grab two friends and you have one of the more surprisingly engaging co-op loops of 2025 - solo, the cracks in the online infrastructure show fast and the shallow life-sim half starts to drag.

I came into this one skeptical. Roguelite plus cozy town-builder sounds like a pitch deck mashup, and FuzzyBot is not exactly a household name. Twenty-ish hours later I have a complicated relationship with it. The combat fundamentals are tighter than they look from screenshots: you anchor everything around the Wyre, a grapple that lets you yank enemies, snag throwables, and reposition in a panic. Layered on top are melee weapons - swords, hammers, claws, and yes, one electric guitar - each with a distinct moveset and a special ability that changes how aggressively you want to play. Dodging has no cooldown, which sounds like a freebie until enemies start swarming fast enough that spamming it still leaves you getting clipped. The skill ceiling is not Hades-level, but it is real. Timing attacks, reading Combot patterns, and managing your companion bot's combo window actually matters, especially as area difficulty scales through the campaign chapters. The mission structure is the part that divides people. This is not a pure roguelite where a good run unlocks the next biome - progression is tied to completing a set number of defined missions, which makes the combat more approachable but caps the skill-expression upside compared to something like Enter the Gungeon. You are not punished hard for dying. Whether that frustrates you or hooks you depends entirely on why you play roguelites. If it is for the run-to-run tension and build optimization, you will find the ceiling low. If it is for steady forward momentum with friends, the loop holds up well. Procedurally generated levels feel organic enough that re-running areas does not immediately trigger the "I know this room" fatigue that kills weaker roguelites. The town-building side is the game's genuine surprise and, honestly, its strongest element. Crafting blueprints drop in dungeons, so there is a real pull between pushing further into a run and banking resources to unlock the smithy upgrade or lay down a new shop district. Buildings feed back into combat stats and ability options, which means the life-sim half is not just decorative filler - it has mechanical stakes. That said, the cozy-game comparisons in early marketing oversell it. There are no time-based rhythms, no tension between competing activities. Everything happens on your schedule, which strips out the pleasant stress that makes games like Stardew Valley actually addictive. The lifestyle layer is wide but shallow, and solo players will feel that emptiness faster than co-op groups will. The multiplayer situation is the thing I want PC buyers to watch. Online co-op supports up to three players for dungeon missions and up to five friends in your town, which sounds great. The PC player pool appears healthier than on consoles, where reviewers across multiple platforms reported difficulty finding anyone online at all. There is no local co-op option, which is a real miss given how well the game would suit couch play. The UI leans hard controller-first - some base-building menus flat-out require keyboard navigation rather than mouse input on PC, which is an irritant if you are mouse-and-keyboard purist. Grab a controller and most of that friction disappears. OpenCritic aggregates at roughly a 76 average across critics, which tracks with my experience: a good game with structural rough edges, not a genre-definer. If you have a regular co-op group who wants something lighter than a full looter-shooter, this delivers. Solo players get a competent but thinner ride. Fred, Scout Team

Lynked: Banner of the Spark
ActionAdventureCasual

Lynked: Banner of the Spark

May 22, 2025FuzzyBotDreamhaven
GamerScout Says

Grab two friends and you have one of the more surprisingly engaging co-op loops of 2025 - solo, the cracks in the online infrastructure show fast and the shallow life-sim half starts to drag.

PC
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Screenshots & Media

Screenshot

About Lynked: Banner of the Spark

I came into this one skeptical. Roguelite plus cozy town-builder sounds like a pitch deck mashup, and FuzzyBot is not exactly a household name. Twenty-ish hours later I have a complicated relationship with it. The combat fundamentals are tighter than they look from screenshots: you anchor everything around the Wyre, a grapple that lets you yank enemies, snag throwables, and reposition in a panic. Layered on top are melee weapons - swords, hammers, claws, and yes, one electric guitar - each with a distinct moveset and a special ability that changes how aggressively you want to play. Dodging has no cooldown, which sounds like a freebie until enemies start swarming fast enough that spamming it still leaves you getting clipped. The skill ceiling is not Hades-level, but it is real. Timing attacks, reading Combot patterns, and managing your companion bot's combo window actually matters, especially as area difficulty scales through the campaign chapters. The mission structure is the part that divides people. This is not a pure roguelite where a good run unlocks the next biome - progression is tied to completing a set number of defined missions, which makes the combat more approachable but caps the skill-expression upside compared to something like Enter the Gungeon. You are not punished hard for dying. Whether that frustrates you or hooks you depends entirely on why you play roguelites. If it is for the run-to-run tension and build optimization, you will find the ceiling low. If it is for steady forward momentum with friends, the loop holds up well. Procedurally generated levels feel organic enough that re-running areas does not immediately trigger the "I know this room" fatigue that kills weaker roguelites. The town-building side is the game's genuine surprise and, honestly, its strongest element. Crafting blueprints drop in dungeons, so there is a real pull between pushing further into a run and banking resources to unlock the smithy upgrade or lay down a new shop district. Buildings feed back into combat stats and ability options, which means the life-sim half is not just decorative filler - it has mechanical stakes. That said, the cozy-game comparisons in early marketing oversell it. There are no time-based rhythms, no tension between competing activities. Everything happens on your schedule, which strips out the pleasant stress that makes games like Stardew Valley actually addictive. The lifestyle layer is wide but shallow, and solo players will feel that emptiness faster than co-op groups will. The multiplayer situation is the thing I want PC buyers to watch. Online co-op supports up to three players for dungeon missions and up to five friends in your town, which sounds great. The PC player pool appears healthier than on consoles, where reviewers across multiple platforms reported difficulty finding anyone online at all. There is no local co-op option, which is a real miss given how well the game would suit couch play. The UI leans hard controller-first - some base-building menus flat-out require keyboard navigation rather than mouse input on PC, which is an irritant if you are mouse-and-keyboard purist. Grab a controller and most of that friction disappears. OpenCritic aggregates at roughly a 76 average across critics, which tracks with my experience: a good game with structural rough edges, not a genre-definer. If you have a regular co-op group who wants something lighter than a full looter-shooter, this delivers. Solo players get a competent but thinner ride. Fred, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supporttier:indieRogueliteHack and SlashTown BuilderGrapple MechanicOnline Co-op Up to 3Companion SystemController-First UINo Local Co-opProcedural LevelsCozy-Lite

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
11 GB available space
Graphics
NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX570 4GB
Processor
Intel Core i5-9 Gen / AMD Ryzen 3 4100 4 cores 3.8 GHz

Recommended

OS
Windows 10 or higher
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
11 GB available space
Graphics
NVIDIA GeForce RTX 2080 / AMD Radeon RX 6700 XT
Processor
Intel Core i7-8 Gen / AMD Ryzen 5 5600X 6 cores 3.7 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
FuzzyBot
Publisher
Dreamhaven
Release Date
May 22, 2025

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