Compare Lost Soul Aside Pre-order Bonus (DLC) prices across trusted key stores and find the best deal. Developed by Ultizero Games. Published by PlayStation Publishing LLC. Released on 8/29/2025. Available on PC. Genres: Action, Adventure, RPG.

A dragon-powered action RPG from a solo-dev-turned-studio that took nearly a decade to ship. Combat flashiness fights a losing battle against thin story and a painfully slow opening act.

Lost Soul Aside is a character action RPG from Ultizero Games, originally conceived as a solo passion project back in 2016 before Sony's China Hero Project helped grow it into a full studio release. You play as Kaser, a fighter bonded to a diminished dragon entity called Arena, which doubles as your entire armory. The premise hits familiar beats: rescue your sister Louisa from soul-stealing dimensional invaders called the Voidrax, topple a tyrannical empire, stop a sealed ancient evil from returning. If you can recite that plot from memory already, the story won't surprise you. The writing leans on tropes hard, character motivations frequently feel unearned, and the localization does the cliched dialogue no favors in English. The best narrative thread is actually the quietest one: Kaser and Arena's relationship, which develops through in-combat banter rather than cutscenes, and gives the whole thing a modest emotional pulse. Combat is where Lost Soul Aside actually justifies your time. Arena transforms into four distinct weapons, a sword, greatsword, poleblade, and scythe, and the game lets you hot-swap between any of them mid-combo with zero lag. There is no stamina bar draining your momentum; the design is all about maintaining chains, reading enemy telegraphs, and landing perfect blocks when the blue indicator appears to stun or launch foes. Arena's special powers, Crystal Blast, Frost Blast, Mountain Break, Purgatory Dance, and more, can be slotted three at a time and woven directly into weapon combos. A Fusion meter builds up through combat and unlocks a short burst state where Kaser's hair turns white and damage output spikes sharply. The bones of this system are genuinely good, the kind of thing that would draw instant comparisons to Devil May Cry and, honestly, those comparisons are fair. The problem is that the game spends its first several hours feeding you the system one drip at a time, keeping you in a cramped hub town or squeezing Kaser through crawlspaces, when it should be trusting players to explore the full kit from the start. Post-launch patches have addressed some of the rougher edges: greatsword responsiveness, boss difficulty tuning across Normal, Hard, and Nightmare modes, invincibility frames on Kaser's roll, and the ability to skip cutscenes at any point. The Dispersed Dimension mode adds a separate challenge layer and better gold drop rates for those who want to push builds further. These are meaningful fixes, but the audio mix remains unpolished, scene transitions still cut jarringly, and the enemy roster gets repetitive faster than it should. Boss encounters are mostly a highlight but a handful have annoying late-game invincibility windows that interrupt combos in the most unsatisfying way. As an RPG person, I kept waiting for the story to earn the spectacle, and it never quite got there. The worldbuilding has texture in its factions and its lore around Arena's origins, but the main plot resolves too cleanly, too quickly, with sacrifices that land flat because the setup wasn't there. If you come in treating this as a combat-first, story-second experience, roughly eighteen to twenty hours of increasingly expressive character action, you will find real satisfaction in pushing the weapon-swap and Arena-power systems. If you need a narrative that rewards re-reads, this is not the game. Souls veterans looking for punishing depth will also want to look elsewhere; the difficulty ceiling is real but the build variety does not run as deep past hour ten as the four-weapon spread implies. Monika, Scout Team

Lost Soul Aside Pre-order Bonus (DLC)

Lost Soul Aside Pre-order Bonus (DLC)

Add-on / DLC for Lost Soul Aside™ — view full game
Aug 29, 2025Ultizero GamesPlayStation Publishing LLC
GamerScout Says

A dragon-powered action RPG from a solo-dev-turned-studio that took nearly a decade to ship. Combat flashiness fights a losing battle against thin story and a painfully slow opening act.

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Lowest tracked: €7.97
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GamerScout Verdict

Best for character-action fans who can push past a slow opening and treat the story as background noise to a stylish combat system.

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Price History

Lowest tracked
€7.975 Jun 2026
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€7.98
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€7.34€7.76€8.19€8.615 Jun29 Jun22 Jul15 Aug7 Sept
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About Lost Soul Aside Pre-order Bonus (DLC)

Lost Soul Aside is a character action RPG from Ultizero Games, originally conceived as a solo passion project back in 2016 before Sony's China Hero Project helped grow it into a full studio release. You play as Kaser, a fighter bonded to a diminished dragon entity called Arena, which doubles as your entire armory. The premise hits familiar beats: rescue your sister Louisa from soul-stealing dimensional invaders called the Voidrax, topple a tyrannical empire, stop a sealed ancient evil from returning. If you can recite that plot from memory already, the story won't surprise you. The writing leans on tropes hard, character motivations frequently feel unearned, and the localization does the cliched dialogue no favors in English. The best narrative thread is actually the quietest one: Kaser and Arena's relationship, which develops through in-combat banter rather than cutscenes, and gives the whole thing a modest emotional pulse. Combat is where Lost Soul Aside actually justifies your time. Arena transforms into four distinct weapons, a sword, greatsword, poleblade, and scythe, and the game lets you hot-swap between any of them mid-combo with zero lag. There is no stamina bar draining your momentum; the design is all about maintaining chains, reading enemy telegraphs, and landing perfect blocks when the blue indicator appears to stun or launch foes. Arena's special powers, Crystal Blast, Frost Blast, Mountain Break, Purgatory Dance, and more, can be slotted three at a time and woven directly into weapon combos. A Fusion meter builds up through combat and unlocks a short burst state where Kaser's hair turns white and damage output spikes sharply. The bones of this system are genuinely good, the kind of thing that would draw instant comparisons to Devil May Cry and, honestly, those comparisons are fair. The problem is that the game spends its first several hours feeding you the system one drip at a time, keeping you in a cramped hub town or squeezing Kaser through crawlspaces, when it should be trusting players to explore the full kit from the start. Post-launch patches have addressed some of the rougher edges: greatsword responsiveness, boss difficulty tuning across Normal, Hard, and Nightmare modes, invincibility frames on Kaser's roll, and the ability to skip cutscenes at any point. The Dispersed Dimension mode adds a separate challenge layer and better gold drop rates for those who want to push builds further. These are meaningful fixes, but the audio mix remains unpolished, scene transitions still cut jarringly, and the enemy roster gets repetitive faster than it should. Boss encounters are mostly a highlight but a handful have annoying late-game invincibility windows that interrupt combos in the most unsatisfying way. As an RPG person, I kept waiting for the story to earn the spectacle, and it never quite got there. The worldbuilding has texture in its factions and its lore around Arena's origins, but the main plot resolves too cleanly, too quickly, with sacrifices that land flat because the setup wasn't there. If you come in treating this as a combat-first, story-second experience, roughly eighteen to twenty hours of increasingly expressive character action, you will find real satisfaction in pushing the weapon-swap and Arena-power systems. If you need a narrative that rewards re-reads, this is not the game. Souls veterans looking for punishing depth will also want to look elsewhere; the difficulty ceiling is real but the build variety does not run as deep past hour ten as the four-weapon spread implies.

Tags

Character ActionWeapon-Swap CombatDragon CompanionNo Stamina BarBurst ModePerfect BlockPost-Launch PatchedLinear ProgressionFusion Meter

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Game Info

Developer
Ultizero Games
Publisher
PlayStation Publishing LLC
Release Date
Aug 29, 2025

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Frequently asked questions about Lost Soul Aside Pre-order Bonus (DLC)

How much does Lost Soul Aside Pre-order Bonus (DLC) cost?

As of 7 September 2026, the cheapest in-stock offer for Lost Soul Aside Pre-order Bonus (DLC) is €7.98 at Eneba, out of 1 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Lost Soul Aside Pre-order Bonus (DLC) cheapest?

The lowest in-stock price we track for Lost Soul Aside Pre-order Bonus (DLC) is €7.98 at Eneba (7 September 2026). We compare 1 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Lost Soul Aside Pre-order Bonus (DLC) available on?

Lost Soul Aside Pre-order Bonus (DLC) is available on PC.

When was Lost Soul Aside Pre-order Bonus (DLC) released?

Lost Soul Aside Pre-order Bonus (DLC) was released on 29 August 2025.

Who developed Lost Soul Aside Pre-order Bonus (DLC)?

Lost Soul Aside Pre-order Bonus (DLC) was developed by Ultizero Games and published by PlayStation Publishing LLC.