Compare Longvinter prices across trusted key stores and find the best deal. Developed by Uuvana Studios. Published by Uuvana Studios. Released on 2/21/2025. Available on PC. Genres: Action, Adventure, Massively Multiplayer, RPG, Simulation.

Cute art style, guns, full loot PvP, and an economy you'll actually think about. Longvinter rewards squads but punishes solos who wander into the wrong server.

I came to Longvinter expecting a cozy distraction and left respawning at a dock with an empty inventory after a stranger shot me over a pile of coffee beans. That's the game in one sentence, and whether that sounds fun or awful will tell you everything you need to know about whether to keep reading. Longvinter is a top-down open-world survival sandbox built around public or private servers, with full PvP toggled at the server level. Think Rust's core anxiety loop squeezed into a pastel, Animal Crossing-inspired skin. The art contrast is intentional and it mostly works, though it also creates a genuine identity tension that the game never fully resolves. On the mechanics side, there's more going on than the cute exterior suggests. The crafting system pulls from over 500 items combinable at a workbench, covering weapons with attachments, furniture, seeds, and power sources. Your research base can be upgraded along eight different specialization paths, so you're not just building a tent, you're committing to a playstyle. The economy loop is genuinely clever: different outpost vendors pay different rates for the same goods, so checking prices at multiple camps before selling your rare fish or farmed crops actually matters. Players can also set up their own vending machine shops with variable pricing, which is a detail that punches well above the game's indie price point. On the PvE side, hostile mercenary camps, bunkers, cave bases, and oil rigs give you objectives that aren't just player-driven. A more recent update added a dedicated Swamp island, new firearms including a Combat Rifle and Heavy Machine Gun, and craftable arrows with poison, paralyze, and high-velocity variants. The devs are clearly still building. Here's where I get impatient, though. The energy system drains while you chop, fish, walk, or get hit by weather, and running out means dropping your entire inventory on death. That mechanic is brutal on paper and tedious in execution during early-game when consumables are scarce. The PvP balance, specifically TTK and the gap between a geared veteran and a fresh spawn, has drawn criticism from multiple reviewers and the player community alike. On public servers, cheating and hostile griefing have been reported with enough frequency to make private or friends-only sessions the recommended experience for most players. The English-language player population is notably smaller than the Korean and Japanese player bases, which can make public server communication sporadic. Steam reviews sit at a mixed 62 percent across roughly 1,800 English-language ratings, which is an honest read on a game that delivers for the right group but frustrates people playing alone or expecting a structured progression arc. The netcode and overall server performance haven't been widely called out as dealbreakers, which for a sandbox MMO with this many moving parts is actually a quiet win. The game runs on Unreal Engine 4 and is noted as playable on Steam Deck if that matters to you. For a shooter specialist like me, the gunplay itself is functional but not the draw here. There are no ranked ladders, no movement tech to master, no TTK spreadsheet worth obsessing over. The combat is a consequence of the economy and territory systems, not the point. If you're buying this expecting tight gun-feel, adjust expectations. If you're buying this to mess around with three friends on a private server, build a fortified berry-farming empire, and occasionally raid your neighbors, the loop is genuinely compelling. Fred, Scout Team

Longvinter

Longvinter

Feb 21, 2025Uuvana Studios
GamerScout Says

Cute art style, guns, full loot PvP, and an economy you'll actually think about. Longvinter rewards squads but punishes solos who wander into the wrong server.

PC
Steam Deck PlayableProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €10.49

GamerScout Verdict

Best for small squads on private servers who want a cozy Rust alternative, not for solo players expecting fair open-world PvP.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€10.4913 Jul 2026
Keyshops
€10.31€10.93€11.55€12.175 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About Longvinter

I came to Longvinter expecting a cozy distraction and left respawning at a dock with an empty inventory after a stranger shot me over a pile of coffee beans. That's the game in one sentence, and whether that sounds fun or awful will tell you everything you need to know about whether to keep reading. Longvinter is a top-down open-world survival sandbox built around public or private servers, with full PvP toggled at the server level. Think Rust's core anxiety loop squeezed into a pastel, Animal Crossing-inspired skin. The art contrast is intentional and it mostly works, though it also creates a genuine identity tension that the game never fully resolves. On the mechanics side, there's more going on than the cute exterior suggests. The crafting system pulls from over 500 items combinable at a workbench, covering weapons with attachments, furniture, seeds, and power sources. Your research base can be upgraded along eight different specialization paths, so you're not just building a tent, you're committing to a playstyle. The economy loop is genuinely clever: different outpost vendors pay different rates for the same goods, so checking prices at multiple camps before selling your rare fish or farmed crops actually matters. Players can also set up their own vending machine shops with variable pricing, which is a detail that punches well above the game's indie price point. On the PvE side, hostile mercenary camps, bunkers, cave bases, and oil rigs give you objectives that aren't just player-driven. A more recent update added a dedicated Swamp island, new firearms including a Combat Rifle and Heavy Machine Gun, and craftable arrows with poison, paralyze, and high-velocity variants. The devs are clearly still building. Here's where I get impatient, though. The energy system drains while you chop, fish, walk, or get hit by weather, and running out means dropping your entire inventory on death. That mechanic is brutal on paper and tedious in execution during early-game when consumables are scarce. The PvP balance, specifically TTK and the gap between a geared veteran and a fresh spawn, has drawn criticism from multiple reviewers and the player community alike. On public servers, cheating and hostile griefing have been reported with enough frequency to make private or friends-only sessions the recommended experience for most players. The English-language player population is notably smaller than the Korean and Japanese player bases, which can make public server communication sporadic. Steam reviews sit at a mixed 62 percent across roughly 1,800 English-language ratings, which is an honest read on a game that delivers for the right group but frustrates people playing alone or expecting a structured progression arc. The netcode and overall server performance haven't been widely called out as dealbreakers, which for a sandbox MMO with this many moving parts is actually a quiet win. The game runs on Unreal Engine 4 and is noted as playable on Steam Deck if that matters to you. For a shooter specialist like me, the gunplay itself is functional but not the draw here. There are no ranked ladders, no movement tech to master, no TTK spreadsheet worth obsessing over. The combat is a consequence of the economy and territory systems, not the point. If you're buying this expecting tight gun-feel, adjust expectations. If you're buying this to mess around with three friends on a private server, build a fortified berry-farming empire, and occasionally raid your neighbors, the loop is genuinely compelling.

Fred
Fred · Scout Team

Shooters

Tags

multiplayermmopvponline-pvpcooponline-coopachievementstier:indieFull-Loot PvPBase SpecializationPlayer EconomyPrivate Server FriendlySurvival SandboxWorkbench CraftingOpen World Co-opEnergy Management

System Requirements

Minimum

OS
Windows 7 or later
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
GeForce GTX 950 or Radeon HD 7970
Processor
2.6 GHz Quad Core or similar

Recommended

OS
Windows 7 or later
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
GeForce GTX 1060 or Radeon RX 580
Processor
i5 3GHz or Ryzen 5 3GHz

Keep exploring

Community Discussion

Be the first to comment on Longvinter.

Reviews & Ratings

No ratings available

Game Info

Developer
Uuvana Studios
Publisher
Uuvana Studios
Release Date
Feb 21, 2025

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Longvinter →

Frequently asked questions about Longvinter

How much does Longvinter cost?

Longvinter pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Longvinter cheapest?

Compare Longvinter prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Longvinter available on?

Longvinter is available on PC.

When was Longvinter released?

Longvinter was released on 21 February 2025.

Who developed Longvinter?

Longvinter was developed by Uuvana Studios.