Compare Longvinter prices across 50+ stores and find the best deal. Developed by Uuvana Studios. Published by Uuvana Studios. Released on 2/21/2025. Available on PC. Genres: Action, Adventure, Massively Multiplayer, RPG, Simulation.

Cute art style, guns, full loot PvP, and an economy you'll actually think about. Longvinter rewards squads but punishes solos who wander into the wrong server.

I came to Longvinter expecting a cozy distraction and left respawning at a dock with an empty inventory after a stranger shot me over a pile of coffee beans. That's the game in one sentence, and whether that sounds fun or awful will tell you everything you need to know about whether to keep reading. Longvinter is a top-down open-world survival sandbox built around public or private servers, with full PvP toggled at the server level. Think Rust's core anxiety loop squeezed into a pastel, Animal Crossing-inspired skin. The art contrast is intentional and it mostly works, though it also creates a genuine identity tension that the game never fully resolves. On the mechanics side, there's more going on than the cute exterior suggests. The crafting system pulls from over 500 items combinable at a workbench, covering weapons with attachments, furniture, seeds, and power sources. Your research base can be upgraded along eight different specialization paths, so you're not just building a tent, you're committing to a playstyle. The economy loop is genuinely clever: different outpost vendors pay different rates for the same goods, so checking prices at multiple camps before selling your rare fish or farmed crops actually matters. Players can also set up their own vending machine shops with variable pricing, which is a detail that punches well above the game's indie price point. On the PvE side, hostile mercenary camps, bunkers, cave bases, and oil rigs give you objectives that aren't just player-driven. A more recent update added a dedicated Swamp island, new firearms including a Combat Rifle and Heavy Machine Gun, and craftable arrows with poison, paralyze, and high-velocity variants. The devs are clearly still building. Here's where I get impatient, though. The energy system drains while you chop, fish, walk, or get hit by weather, and running out means dropping your entire inventory on death. That mechanic is brutal on paper and tedious in execution during early-game when consumables are scarce. The PvP balance, specifically TTK and the gap between a geared veteran and a fresh spawn, has drawn criticism from multiple reviewers and the player community alike. On public servers, cheating and hostile griefing have been reported with enough frequency to make private or friends-only sessions the recommended experience for most players. The English-language player population is notably smaller than the Korean and Japanese player bases, which can make public server communication sporadic. Steam reviews sit at a mixed 62 percent across roughly 1,800 English-language ratings, which is an honest read on a game that delivers for the right group but frustrates people playing alone or expecting a structured progression arc. The netcode and overall server performance haven't been widely called out as dealbreakers, which for a sandbox MMO with this many moving parts is actually a quiet win. The game runs on Unreal Engine 4 and is noted as playable on Steam Deck if that matters to you. For a shooter specialist like me, the gunplay itself is functional but not the draw here. There are no ranked ladders, no movement tech to master, no TTK spreadsheet worth obsessing over. The combat is a consequence of the economy and territory systems, not the point. If you're buying this expecting tight gun-feel, adjust expectations. If you're buying this to mess around with three friends on a private server, build a fortified berry-farming empire, and occasionally raid your neighbors, the loop is genuinely compelling. Fred, Scout Team

Longvinter
ActionAdventureMassively MultiplayerRPGSimulation

Longvinter

Feb 21, 2025Uuvana Studios
GamerScout Says

Cute art style, guns, full loot PvP, and an economy you'll actually think about. Longvinter rewards squads but punishes solos who wander into the wrong server.

PC
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Screenshots & Media

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About Longvinter

I came to Longvinter expecting a cozy distraction and left respawning at a dock with an empty inventory after a stranger shot me over a pile of coffee beans. That's the game in one sentence, and whether that sounds fun or awful will tell you everything you need to know about whether to keep reading. Longvinter is a top-down open-world survival sandbox built around public or private servers, with full PvP toggled at the server level. Think Rust's core anxiety loop squeezed into a pastel, Animal Crossing-inspired skin. The art contrast is intentional and it mostly works, though it also creates a genuine identity tension that the game never fully resolves. On the mechanics side, there's more going on than the cute exterior suggests. The crafting system pulls from over 500 items combinable at a workbench, covering weapons with attachments, furniture, seeds, and power sources. Your research base can be upgraded along eight different specialization paths, so you're not just building a tent, you're committing to a playstyle. The economy loop is genuinely clever: different outpost vendors pay different rates for the same goods, so checking prices at multiple camps before selling your rare fish or farmed crops actually matters. Players can also set up their own vending machine shops with variable pricing, which is a detail that punches well above the game's indie price point. On the PvE side, hostile mercenary camps, bunkers, cave bases, and oil rigs give you objectives that aren't just player-driven. A more recent update added a dedicated Swamp island, new firearms including a Combat Rifle and Heavy Machine Gun, and craftable arrows with poison, paralyze, and high-velocity variants. The devs are clearly still building. Here's where I get impatient, though. The energy system drains while you chop, fish, walk, or get hit by weather, and running out means dropping your entire inventory on death. That mechanic is brutal on paper and tedious in execution during early-game when consumables are scarce. The PvP balance, specifically TTK and the gap between a geared veteran and a fresh spawn, has drawn criticism from multiple reviewers and the player community alike. On public servers, cheating and hostile griefing have been reported with enough frequency to make private or friends-only sessions the recommended experience for most players. The English-language player population is notably smaller than the Korean and Japanese player bases, which can make public server communication sporadic. Steam reviews sit at a mixed 62 percent across roughly 1,800 English-language ratings, which is an honest read on a game that delivers for the right group but frustrates people playing alone or expecting a structured progression arc. The netcode and overall server performance haven't been widely called out as dealbreakers, which for a sandbox MMO with this many moving parts is actually a quiet win. The game runs on Unreal Engine 4 and is noted as playable on Steam Deck if that matters to you. For a shooter specialist like me, the gunplay itself is functional but not the draw here. There are no ranked ladders, no movement tech to master, no TTK spreadsheet worth obsessing over. The combat is a consequence of the economy and territory systems, not the point. If you're buying this expecting tight gun-feel, adjust expectations. If you're buying this to mess around with three friends on a private server, build a fortified berry-farming empire, and occasionally raid your neighbors, the loop is genuinely compelling. Fred, Scout Team

Tags

multiplayermmopvponline-pvpcooponline-coopachievementstier:indieFull-Loot PvPBase SpecializationPlayer EconomyPrivate Server FriendlySurvival SandboxWorkbench CraftingOpen World Co-opEnergy Management

System Requirements

Minimum

OS
Windows 7 or later
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
GeForce GTX 950 or Radeon HD 7970
Processor
2.6 GHz Quad Core or similar

Recommended

OS
Windows 7 or later
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
GeForce GTX 1060 or Radeon RX 580
Processor
i5 3GHz or Ryzen 5 3GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Uuvana Studios
Publisher
Uuvana Studios
Release Date
Feb 21, 2025

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