Compare Little Witch Academia: Chamber of Time prices across 50+ stores and find the best deal. Developed by APLUS Co., Ltd. Published by BANDAI NAMCO Entertainment. Released on 5/15/2018. Available on PC. Genres: Action, Adventure, RPG.

Fan-service first, game second. If you love the Studio Trigger anime, there is just enough here to scratch the itch. If you don't, there is almost nothing.

I put this one in expecting a halfway-decent side-scrolling brawler with anime dressing. What I got was a split personality: a genuinely affectionate recreation of Luna Nova Magical Academy on one side, and some of the most frustratingly hollow beat-em-up combat I've sat through in years on the other. Chamber of Time runs about 15 to 20 hours depending on how much optional content you chase, and it earns maybe half of those hours. The structure is split into two modes. You spend roughly half your time exploring a 3D version of Luna Nova, walking between classrooms, dormitories, and the library to trigger story events and side quests on a repeating-day schedule. The other half drops you into 2.5D brawler dungeons where you pick a party of three witches from the main cast, each with different stat builds. Akko skews balanced, Diana leans hard into MP and spell output, and Jasminka is a straight HP tank. They animate differently and carry unique leader bonuses, which sounds like the foundation of a real system. It isn't. Spells pull from a shared pool, combos barely exist, and the combat quickly reduces to mashing your attack button at enemies that telegraph nothing and die slowly. Hit detection is loose enough that you will regularly swing through opponents and connect with air. Framerates drop when more than a handful of characters are on screen, which is a problem on a game this technically undemanding. The dungeon side has 7 main levels with actual trap and puzzle mechanics, and 49 optional sub-levels that are mostly straight corridors with recycled rooms. Boss design is poor. AI partners crowd your screen without contributing much. The school exploration half is better in concept than execution: the Groundhog Day time loop means nothing is permanently missable, but the game frequently forgets to tell you when or where story events are scheduled, which leads to aimless wandering rather than clever time management. Fetch quests dominate the side content. Here is what they got right: the production. Every single line of dialogue is voiced, including regular NPCs. Studio Trigger contributed original animated cutscenes. The character models capture the exaggerated energy of the show, and the school itself is reproduced with obvious care and detail. If you watched the anime and wanted to spend more time with Akko, Sucy, Lotte, Diana, and the rest, Chamber of Time does deliver that. The story, a time-loop mystery built around the Seven Wonders of Luna Nova, feels like a credible lost episode. For fans, there is genuine warmth here. For anyone else, and honestly for a shooter-brained player like me who wandered in looking for something with satisfying moment-to-moment feedback, the combat loop has no depth worth investing in. There is online and local co-op alongside a PvP mode, but the brawler foundation is too thin to make multiplayer compelling past a session or two. Steam players have landed at a Mostly Positive aggregate, which is about right: fans tolerate the flaws, everyone else bounces off them. Grab it on a significant discount if the anime means something to you. Full price is a tough ask for what the gameplay actually delivers. Fred, Scout Team

Little Witch Academia: Chamber of Time
ActionAdventureRPG

Little Witch Academia: Chamber of Time

May 15, 2018APLUS Co., LtdBANDAI NAMCO Entertainment
GamerScout Says

Fan-service first, game second. If you love the Studio Trigger anime, there is just enough here to scratch the itch. If you don't, there is almost nothing.

PC
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About Little Witch Academia: Chamber of Time

I put this one in expecting a halfway-decent side-scrolling brawler with anime dressing. What I got was a split personality: a genuinely affectionate recreation of Luna Nova Magical Academy on one side, and some of the most frustratingly hollow beat-em-up combat I've sat through in years on the other. Chamber of Time runs about 15 to 20 hours depending on how much optional content you chase, and it earns maybe half of those hours. The structure is split into two modes. You spend roughly half your time exploring a 3D version of Luna Nova, walking between classrooms, dormitories, and the library to trigger story events and side quests on a repeating-day schedule. The other half drops you into 2.5D brawler dungeons where you pick a party of three witches from the main cast, each with different stat builds. Akko skews balanced, Diana leans hard into MP and spell output, and Jasminka is a straight HP tank. They animate differently and carry unique leader bonuses, which sounds like the foundation of a real system. It isn't. Spells pull from a shared pool, combos barely exist, and the combat quickly reduces to mashing your attack button at enemies that telegraph nothing and die slowly. Hit detection is loose enough that you will regularly swing through opponents and connect with air. Framerates drop when more than a handful of characters are on screen, which is a problem on a game this technically undemanding. The dungeon side has 7 main levels with actual trap and puzzle mechanics, and 49 optional sub-levels that are mostly straight corridors with recycled rooms. Boss design is poor. AI partners crowd your screen without contributing much. The school exploration half is better in concept than execution: the Groundhog Day time loop means nothing is permanently missable, but the game frequently forgets to tell you when or where story events are scheduled, which leads to aimless wandering rather than clever time management. Fetch quests dominate the side content. Here is what they got right: the production. Every single line of dialogue is voiced, including regular NPCs. Studio Trigger contributed original animated cutscenes. The character models capture the exaggerated energy of the show, and the school itself is reproduced with obvious care and detail. If you watched the anime and wanted to spend more time with Akko, Sucy, Lotte, Diana, and the rest, Chamber of Time does deliver that. The story, a time-loop mystery built around the Seven Wonders of Luna Nova, feels like a credible lost episode. For fans, there is genuine warmth here. For anyone else, and honestly for a shooter-brained player like me who wandered in looking for something with satisfying moment-to-moment feedback, the combat loop has no depth worth investing in. There is online and local co-op alongside a PvP mode, but the brawler foundation is too thin to make multiplayer compelling past a session or two. Steam players have landed at a Mostly Positive aggregate, which is about right: fans tolerate the flaws, everyone else bounces off them. Grab it on a significant discount if the anime means something to you. Full price is a tough ask for what the gameplay actually delivers. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supportcloud-savestier:aaaAnime Tie-InBeat-em-upTime LoopParty-Based CombatLocal Co-op BrawlerLoot GearSchool ExplorationVoiced Dialogue

System Requirements

Minimum

OS
Windows 7/8/10 (64-bit OS required)
Memory
6 GB RAM
DirectX
Version 11
Storage
12 GB available space
Graphics
NVIDIA GeForce GTX 750Ti 2GB, or equivalent
Processor
Intel Core i3-4160 @ 3.60GHz or equivalent
Sound Card
DirectX compatible soundcard or onboard chipset

Recommended

OS
Windows 7/8/10 (64-bit OS required)
Memory
8 GB RAM
DirectX
Version 11
Storage
12 GB available space
Graphics
NVIDIA GeForce GTX 1060 equivalent or higher
Processor
Intel Core i5-4690 3.5 GHz or equivalent
Sound Card
DirectX compatible soundcard or onboard chipset

Reviews & Ratings

No ratings available

Game Info

Developer
APLUS Co., Ltd
Publisher
BANDAI NAMCO Entertainment
Release Date
May 15, 2018

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