Compare Little Triangle prices across 50+ stores and find the best deal. Developed by Cotton Game. Published by Cotton Game. Released on 1/20/2017. Available on PC, Mac. Genres: Action, Adventure, Indie.

Deceptively cute hand-drawn platformer that will punish you on Hardcore and then flip the table with a four-player local battle mode - worth keeping on the couch gaming shortlist.

My instinct when I see a hand-drawn cartoon platformer priced at the sub-five-dollar tier is to move on fast - the genre is absolutely buried in shovelware. Little Triangle held my attention longer than I expected, and not because it reinvented anything. It knows exactly what it is: a tight two-button 2D platformer built around jump and double-jump, spread across three worlds - Factory, Temple, and Jungle - each ratcheting up the difficulty in ways that feel deliberate rather than lazy. The level design is where the cleverness lives, because mechanically the controls stay minimal the whole way through. There are two difficulty settings, Casual and Hardcore. Casual gives you a three-life buffer before rolling you back to the last checkpoint, which is fair. Hardcore is one-hit elimination for the full level run - and reviewers consistently flagged that the movement has a slight float to it mid-air, which on harder sections becomes genuinely annoying rather than a skill expression problem. That is a real caveat. If pixel-precise platformers are your thing and you run a decent polling rate controller, you will notice the imprecision on tighter jumps. It does not kill the experience, but it clips the ceiling of how satisfying a clean Hardcore run feels. Each level is scored on a three-star system based on diamond collection, time, and death count, so completionists do have something to chase past the basic clear. Where the game punches above its price is in the local multiplayer stack. The co-op mode rewires the platformer levels to require actual coordination - players have to piggyback and chain jumps to reach switches and upper platforms, which is a smarter design choice than just dropping a second hitbox into the same solo layout. The local Battle mode, which functions as a mini battle royale for up to four players, brings in weapons and map-specific mechanics that are completely absent from the solo campaign. That mode is chaotic in the right way - four people bouncing on heads, grabbing weapon pickups, and using environmental hazards to troll each other. It is genuinely funny for a couch session, and the over-60 unlockable triangle skins give people something to squabble over between rounds. The art direction is hand-drawn doodle aesthetic done well. The Factory world layers in graffiti-covered walls and piles of fallen triangle corpses that land darker than the cutesy visual language suggests, and the idle animations on the main character have more personality than the thin alien-invasion story deserves. Audio is competent, loops without annoying, and elevates boss fights adequately. There is also a boss challenge mode that strings boss encounters together to unlock new skins, which adds a bit of replay loop for players who want to clear everything. The honest verdict: solo, it is a solid but unremarkable precision platformer with a slight control ceiling that stops it from being elite in the genre. The Hardcore difficulty spike in the later Temple and Jungle worlds will frustrate players who expect pixel-perfect response on every frame. With three or four people on one screen and controllers in hand, the value-to-cost ratio improves significantly. If you have a regular couch crew and need something in the party game rotation that is not Mario Kart, this fills a gap. If you are buying it purely for solo play, manage expectations - it is a good genre scratch, not a landmark. Fred, Scout Team

Little Triangle
ActionAdventureIndie

Little Triangle

Jan 20, 2017Cotton Game
GamerScout Says

Deceptively cute hand-drawn platformer that will punish you on Hardcore and then flip the table with a four-player local battle mode - worth keeping on the couch gaming shortlist.

PCMac
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Screenshots & Media

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About Little Triangle

My instinct when I see a hand-drawn cartoon platformer priced at the sub-five-dollar tier is to move on fast - the genre is absolutely buried in shovelware. Little Triangle held my attention longer than I expected, and not because it reinvented anything. It knows exactly what it is: a tight two-button 2D platformer built around jump and double-jump, spread across three worlds - Factory, Temple, and Jungle - each ratcheting up the difficulty in ways that feel deliberate rather than lazy. The level design is where the cleverness lives, because mechanically the controls stay minimal the whole way through. There are two difficulty settings, Casual and Hardcore. Casual gives you a three-life buffer before rolling you back to the last checkpoint, which is fair. Hardcore is one-hit elimination for the full level run - and reviewers consistently flagged that the movement has a slight float to it mid-air, which on harder sections becomes genuinely annoying rather than a skill expression problem. That is a real caveat. If pixel-precise platformers are your thing and you run a decent polling rate controller, you will notice the imprecision on tighter jumps. It does not kill the experience, but it clips the ceiling of how satisfying a clean Hardcore run feels. Each level is scored on a three-star system based on diamond collection, time, and death count, so completionists do have something to chase past the basic clear. Where the game punches above its price is in the local multiplayer stack. The co-op mode rewires the platformer levels to require actual coordination - players have to piggyback and chain jumps to reach switches and upper platforms, which is a smarter design choice than just dropping a second hitbox into the same solo layout. The local Battle mode, which functions as a mini battle royale for up to four players, brings in weapons and map-specific mechanics that are completely absent from the solo campaign. That mode is chaotic in the right way - four people bouncing on heads, grabbing weapon pickups, and using environmental hazards to troll each other. It is genuinely funny for a couch session, and the over-60 unlockable triangle skins give people something to squabble over between rounds. The art direction is hand-drawn doodle aesthetic done well. The Factory world layers in graffiti-covered walls and piles of fallen triangle corpses that land darker than the cutesy visual language suggests, and the idle animations on the main character have more personality than the thin alien-invasion story deserves. Audio is competent, loops without annoying, and elevates boss fights adequately. There is also a boss challenge mode that strings boss encounters together to unlock new skins, which adds a bit of replay loop for players who want to clear everything. The honest verdict: solo, it is a solid but unremarkable precision platformer with a slight control ceiling that stops it from being elite in the genre. The Hardcore difficulty spike in the later Temple and Jungle worlds will frustrate players who expect pixel-perfect response on every frame. With three or four people on one screen and controllers in hand, the value-to-cost ratio improves significantly. If you have a regular couch crew and need something in the party game rotation that is not Mario Kart, this fills a gap. If you are buying it purely for solo play, manage expectations - it is a good genre scratch, not a landmark. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercoopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Casual-Hardcore Dual DifficultyBoss Rush ModeCouch Party4-Player Local BattleStomp CombatDiamond Collectibles3-Star Level ScoringSkin Unlock GrindHidden AreasHand-Drawn Art

System Requirements

Minimum

OS
WinXp
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
Intel GMA 950
Processor
Intel Pentium 4

Reviews & Ratings

No ratings available

Game Info

Developer
Cotton Game
Publisher
Cotton Game
Release Date
Jan 20, 2017

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