Compare Little Racers STREET prices across trusted key stores and find the best deal. Developed by Milkstone Studios. Published by Milkstone Studios. Released on 2/6/2014. Available on PC. Genres: Casual, Indie, Racing. Metacritic score: 62/100.

Micro Machines nostalgia with a modern coat of paint, but the couch co-op crowd will hit a wall fast: there's no split-screen, and the online lobbies are a ghost town in 2024.

My first thought loading this up was 'finally, someone made a grown-up Micro Machines for PC' and for the first couple of hours that instinct holds up. Little Racers STREET is a top-down arcade racer built around a career mode where you claw your way up through six performance tiers, starting in a slow-poke E-class banger and grinding credits to buy and upgrade your way toward the faster A-class machines. The cars handle with that satisfying snap you remember from retro isometric racers, and jumping from tier to tier genuinely changes how the driving feels, so the class progression isn't just cosmetic. The track count is the headline stat Milkstone loves to quote, and fair enough: two city environments carve out well over 200 race events across dozens of layouts. Weather and time-of-day cycles are a genuine mechanical wrinkle rather than window dressing. Rain slicks the roads, snow makes braking genuinely sketchy, and night races add the extra headache of bright headlights washing out your car from the rest of the pack. The isometric camera is the default but it has a real flaw: city buildings regularly block your line of sight. Switching to the chase cam behind your car fixes most of that, and honestly the game feels sharper played that way anyway. Controls work fine on a gamepad or keyboard, there's a nitro boost to manage, and a handbrake for tight corners. Nothing exotic, nothing wheel-and-pedal required. Here's where the honeymoon ends. Solo career progression leans hard on repetition: same two city maps, same race format, race-earn-upgrade on a loop. There are no weapons, no power-ups, and no shortcuts through the grind for people who aren't naturally achievement-hunters. The online multiplayer supports up to 12 players and integrates with your career cars, which is a clever idea, but finding a live lobby in this game's current state is roughly as likely as finding a parking spot at a free concert. The bigger gut-punch for anyone who wanted to run this at a Saturday gaming session with friends: there is no split-screen. A game this small, this arcadey, this obviously built for casual fun, and no local multiplayer. That single omission is baffling and it significantly shrinks the audience who will get real mileage out of it. For solo players who have a soft spot for old-school top-down racers and don't mind methodical progression, there's a decent chunk of game here. The lighting and weather effects are genuinely impressive for a budget indie title, and the driving core is responsive enough that mastering the tighter hairpin sequences in higher-class races provides a real skill ceiling. If you're after a drop-in racer to share with the crew on the couch though, this one will disappoint you specifically where it hurts most. Look elsewhere for your group racing fix and come back to this one as a solo wind-down game. Riley, Scout Team

Little Racers STREET

Little Racers STREET

Feb 6, 2014Milkstone Studios
GamerScout Says

Micro Machines nostalgia with a modern coat of paint, but the couch co-op crowd will hit a wall fast: there's no split-screen, and the online lobbies are a ghost town in 2024.

PC
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.71

GamerScout Verdict

Best for solo nostalgia trips through top-down arcade racing; skip it if local multiplayer is your primary reason to buy.

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Screenshots & Media

About Little Racers STREET

My first thought loading this up was 'finally, someone made a grown-up Micro Machines for PC' and for the first couple of hours that instinct holds up. Little Racers STREET is a top-down arcade racer built around a career mode where you claw your way up through six performance tiers, starting in a slow-poke E-class banger and grinding credits to buy and upgrade your way toward the faster A-class machines. The cars handle with that satisfying snap you remember from retro isometric racers, and jumping from tier to tier genuinely changes how the driving feels, so the class progression isn't just cosmetic. The track count is the headline stat Milkstone loves to quote, and fair enough: two city environments carve out well over 200 race events across dozens of layouts. Weather and time-of-day cycles are a genuine mechanical wrinkle rather than window dressing. Rain slicks the roads, snow makes braking genuinely sketchy, and night races add the extra headache of bright headlights washing out your car from the rest of the pack. The isometric camera is the default but it has a real flaw: city buildings regularly block your line of sight. Switching to the chase cam behind your car fixes most of that, and honestly the game feels sharper played that way anyway. Controls work fine on a gamepad or keyboard, there's a nitro boost to manage, and a handbrake for tight corners. Nothing exotic, nothing wheel-and-pedal required. Here's where the honeymoon ends. Solo career progression leans hard on repetition: same two city maps, same race format, race-earn-upgrade on a loop. There are no weapons, no power-ups, and no shortcuts through the grind for people who aren't naturally achievement-hunters. The online multiplayer supports up to 12 players and integrates with your career cars, which is a clever idea, but finding a live lobby in this game's current state is roughly as likely as finding a parking spot at a free concert. The bigger gut-punch for anyone who wanted to run this at a Saturday gaming session with friends: there is no split-screen. A game this small, this arcadey, this obviously built for casual fun, and no local multiplayer. That single omission is baffling and it significantly shrinks the audience who will get real mileage out of it. For solo players who have a soft spot for old-school top-down racers and don't mind methodical progression, there's a decent chunk of game here. The lighting and weather effects are genuinely impressive for a budget indie title, and the driving core is responsive enough that mastering the tighter hairpin sequences in higher-class races provides a real skill ceiling. If you're after a drop-in racer to share with the crew on the couch though, this one will disappoint you specifically where it hurts most. Look elsewhere for your group racing fix and come back to this one as a solo wind-down game.

Riley
Riley · Scout Team

Sports & racing

Tags

steamTop-Down RacerCareer ProgressionCar UpgradingWeather EffectsNitro BoostArcade HandlingOnline MultiplayerAchievement HuntingKeyboard Friendly

System Requirements

Minimum

Processor
Dual Core processor
Memory
2 GB RAM
Graphics
DirectX 10 capable hardware
DirectX
Version 9.0c
Storage
200 MB available space

Recommended

Processor
Quad core processor
Memory
4 GB RAM
Graphics
GeForce 460 or better
Network
Broadband Internet connection
Storage
250 MB available space

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Reviews & Ratings

Metacritic
62
Steam
82%(1,110)

Game Info

Developer
Milkstone Studios
Publisher
Milkstone Studios
Release Date
Feb 6, 2014

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Frequently asked questions about Little Racers STREET

How much does Little Racers STREET cost?

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What platforms is Little Racers STREET available on?

Little Racers STREET is available on PC.

When was Little Racers STREET released?

Little Racers STREET was released on 6 February 2014.

Who developed Little Racers STREET?

Little Racers STREET was developed by Milkstone Studios.

Is Little Racers STREET worth buying?

Little Racers STREET holds a Metacritic score of 62/100, making it one of the standout Casual titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.