Compare Legend of Kay Anniversary prices across 50+ stores and find the best deal. Developed by KAIKO. Published by THQ Nordic. Released on 7/27/2015. Available on PC, Mac. Genres: Action, Adventure, RPG. Metacritic score: 64/100.

A PS2 cult platformer in a fresh coat of HD paint: the martial arts combat still has real teeth, but the camera, the voice acting, and a story with zero narrative payoff will test your patience long before the credits roll.

I went into Legend of Kay Anniversary expecting a comfortable nostalgia trip through early-2000s action-platformer territory, and in some ways that is exactly what I got, for better and worse. This is a remaster of a 2005 PS2 game that was largely overlooked at launch, and KAIKO's 2015 refresh does the expected work: higher-resolution textures, updated character models, cleaner surround sound. What it does not do is fix the bones, and the bones have some serious cracks. The world is the island of Yenching, populated by anthropomorphic cats, frogs, rabbits, and pandas living under an oppressive alliance of gorillas and rats led by the scheming alchemist Tak and the brute-force gorilla minister Shun. Kay, a young cat martial artist, defects from his passive village and sets out to dismantle the occupation. On paper, there is a decent premise here: rival factions playing each other, an underdog resistance story with light thematic nods to occupation and cultural erasure. In practice, the writing barely scratches the surface of those ideas. Kay himself starts surly and stays surly, with no meaningful character growth across the runtime. The dialogue leans on insults and cheap banter, and the voice acting, which was unpolished in 2005, somehow still sounds like it was recorded in a broom closet. Cutscenes before major fights cannot be skipped, which means hearing the same rat or gorilla exchange the same lines every time you die. RPG fans who care about narrative payoff will find very little here worth rereading. Where the game earns its time is in the combat. Kay carries three primary weapons, a sword, claws, and a hammer, each tuned to a different enemy type. The sword strips armored opponents faster, the claws do more raw damage on unprotected enemies, and the hammer handles heavier foes. On top of weapon-switching there is a directional block, combo strings, aerial attacks, a grapple, a roll, and magic techniques triggered by holding the attack button. An auto-dash system pulls Kay toward nearby enemies mid-combo, which helps keep chains alive across larger arenas. None of this is as deep as a dedicated brawler, and the difficulty curve inverts awkwardly: the first few hours feel genuinely tense, but by mid-game you are sitting on more currency than the upgrade shop can absorb and enemies barely register. That said, when the combat is clicking, especially in tighter encounters against armored gorillas or shuriken-throwing crocodiles, there is a satisfying rock-paper-scissors rhythm to it. Boar racing and dragon-flying mini-games break up the pace with mixed results, the dragon segments are a highlight, the boar controls are infuriating on a keyboard. The structural problems, though, compound fast. The camera is the single biggest issue and has been since 2005. It locks inconsistently onto enemies, loses sight of Kay in enclosed spaces, and pans so slowly under manual control that it becomes a liability in combat. There is no target-lock system to compensate. Platforming sections are generally solid, but the camera's unreliability means you will die to geometry rather than skill more often than feels fair. The PC version also launched with minimal graphics configuration options, though patches added some settings via a config file. Mac players on Catalina or above should note the game is incompatible with those OS versions entirely. The remaster changed the visuals without touching any of the underlying design, and by 2015 standards that felt like a missed opportunity; in 2026 it feels even more apparent. If you have a genuine soft spot for the Jak and Daxter or Sly Cooper era of 3D action-platformers and can tolerate dated voice work, there are a few worthwhile hours buried here, particularly for younger players or anyone playing co-op with a kid. The combat system is the best argument for the game, and it is a real one. But as an RPG-adjacent experience with meaningful choices, character arcs, or world depth? It is not that game. The story is shallow, the writing is forgettable, and the remaster did not earn the upgrade it needed. Monika, Scout Team

Legend of Kay Anniversary
ActionAdventureRPG

Legend of Kay Anniversary

Jul 27, 2015KAIKOTHQ Nordic
GamerScout Says

A PS2 cult platformer in a fresh coat of HD paint: the martial arts combat still has real teeth, but the camera, the voice acting, and a story with zero narrative payoff will test your patience long before the credits roll.

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About Legend of Kay Anniversary

I went into Legend of Kay Anniversary expecting a comfortable nostalgia trip through early-2000s action-platformer territory, and in some ways that is exactly what I got, for better and worse. This is a remaster of a 2005 PS2 game that was largely overlooked at launch, and KAIKO's 2015 refresh does the expected work: higher-resolution textures, updated character models, cleaner surround sound. What it does not do is fix the bones, and the bones have some serious cracks. The world is the island of Yenching, populated by anthropomorphic cats, frogs, rabbits, and pandas living under an oppressive alliance of gorillas and rats led by the scheming alchemist Tak and the brute-force gorilla minister Shun. Kay, a young cat martial artist, defects from his passive village and sets out to dismantle the occupation. On paper, there is a decent premise here: rival factions playing each other, an underdog resistance story with light thematic nods to occupation and cultural erasure. In practice, the writing barely scratches the surface of those ideas. Kay himself starts surly and stays surly, with no meaningful character growth across the runtime. The dialogue leans on insults and cheap banter, and the voice acting, which was unpolished in 2005, somehow still sounds like it was recorded in a broom closet. Cutscenes before major fights cannot be skipped, which means hearing the same rat or gorilla exchange the same lines every time you die. RPG fans who care about narrative payoff will find very little here worth rereading. Where the game earns its time is in the combat. Kay carries three primary weapons, a sword, claws, and a hammer, each tuned to a different enemy type. The sword strips armored opponents faster, the claws do more raw damage on unprotected enemies, and the hammer handles heavier foes. On top of weapon-switching there is a directional block, combo strings, aerial attacks, a grapple, a roll, and magic techniques triggered by holding the attack button. An auto-dash system pulls Kay toward nearby enemies mid-combo, which helps keep chains alive across larger arenas. None of this is as deep as a dedicated brawler, and the difficulty curve inverts awkwardly: the first few hours feel genuinely tense, but by mid-game you are sitting on more currency than the upgrade shop can absorb and enemies barely register. That said, when the combat is clicking, especially in tighter encounters against armored gorillas or shuriken-throwing crocodiles, there is a satisfying rock-paper-scissors rhythm to it. Boar racing and dragon-flying mini-games break up the pace with mixed results, the dragon segments are a highlight, the boar controls are infuriating on a keyboard. The structural problems, though, compound fast. The camera is the single biggest issue and has been since 2005. It locks inconsistently onto enemies, loses sight of Kay in enclosed spaces, and pans so slowly under manual control that it becomes a liability in combat. There is no target-lock system to compensate. Platforming sections are generally solid, but the camera's unreliability means you will die to geometry rather than skill more often than feels fair. The PC version also launched with minimal graphics configuration options, though patches added some settings via a config file. Mac players on Catalina or above should note the game is incompatible with those OS versions entirely. The remaster changed the visuals without touching any of the underlying design, and by 2015 standards that felt like a missed opportunity; in 2026 it feels even more apparent. If you have a genuine soft spot for the Jak and Daxter or Sly Cooper era of 3D action-platformers and can tolerate dated voice work, there are a few worthwhile hours buried here, particularly for younger players or anyone playing co-op with a kid. The combat system is the best argument for the game, and it is a real one. But as an RPG-adjacent experience with meaningful choices, character arcs, or world depth? It is not that game. The story is shallow, the writing is forgettable, and the remaster did not earn the upgrade it needed. Monika, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-53D PlatformerMartial Arts CombatWeapon SwitchingCombo SystemAnimal ProtagonistOld-School Lives SystemMini-GamesDungeon ExplorationPS2 Nostalgia

System Requirements

Minimum

OS
Windows 7/Windows 8.1 32 or 64 bit
Memory
2 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
1024 MB NVidia or ATI graphics card
Processor
Dual Core Processor at 2.0+ GHz or better

Reviews & Ratings

Metacritic
64

Game Info

Developer
KAIKO
Publisher
THQ Nordic
Release Date
Jul 27, 2015

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