Compare Legend of Hand prices across 50+ stores and find the best deal. Developed by Cloak and Dagger Games. Published by Cloak and Dagger Games. Released on 9/27/2017. Available on PC. Genres: Adventure, RPG.

A hand-drawn point-and-click RPG with a martial arts soul and a genuinely witty script, built for adventure fans who want something weirder than usual from the genre.

I went into this one expecting a lightweight indie curiosity and came out quoting NPC dialogue to no one in particular. Legend of Hand is a point-and-click adventure with a turn-based RPG combat layer grafted on, set across five islands steeped in Far East mythology and a quietly absurdist sense of humor. It is a small game made with a lot of conviction, and that combination is surprisingly hard to resist. The structure follows a clear and satisfying loop: arrive on an island, help the locals with a string of side tasks, earn enough trust and information to track down the Finger of Hand ruling that territory, then fight your way through a boss encounter to move on. The side quests range from catching chickens and tickling fish to running charity scams dressed as a monk, and most of them land somewhere between charming and genuinely funny. The writing punches above the game's budget, which for a small UK indie studio releasing their first commercial title after several freeware projects, is no small achievement. Characters are bizarre in the way that the best point-and-click games always managed, the dialogue actually rewards reading, and the journal tracking your objectives is clear enough that pixel-hunting frustration stays mostly at bay. Combat is where the game gets more interesting than it has any right to be. You choose a martial arts style before each fight, then cycle through Standard and Advanced Moves in turn-based encounters, weighing the damage each move deals against the self-damage it might inflict on you. Each opponent has exploitable weaknesses based on fighting style, and as you progress through the islands you accumulate up to eight special moves, including things like Drunken Master, Tornado Feet, and Iron Snake Jacket, many earned through sparring, training statues, scrolls hidden in fishing minigames, or merchant purchases. The HP recovery system is manual, meaning a failed boss attempt can leave you limping into a rematch, and the lack of autosave has burned at least one player who lost 45 minutes to an inventory bug. Save often. The combat is lighter than any dedicated RPG, but there is enough cost-benefit thinking involved that it stays engaging across the runtime. The hand-drawn art style is the clearest indicator of the game's indie origins. It is rough in places, the color palette stays minimal, and character animations are functional rather than fluid. The soundtrack shifts per location to match each island's atmosphere, though reviewers have noted it can grow repetitive in longer sessions. No voice acting is present, which fits the lo-fi aesthetic without bothering most players who are already comfortable with classic-era adventure games. If you go in expecting Broken Age polish, you will be disappointed. If you go in expecting something with the personality of a mid-tier LucasArts adventure and the fighting system of a quirky SNES RPG, you will find exactly that. At roughly ten or more hours of playtime spread across five islands, it is a complete, affectionate experience that does not overstay its welcome or pad for the sake of padding. The choices here are not the branching CRPG kind I usually fixate on, but the writing and world are strange enough to carry the journey without them. Fans of classic point-and-click adventures who want a genre hybrid that commits to its weirdness should find a lot to enjoy here. Monika, Scout Team

Legend of Hand
AdventureRPG

Legend of Hand

Sep 27, 2017Cloak and Dagger Games
GamerScout Says

A hand-drawn point-and-click RPG with a martial arts soul and a genuinely witty script, built for adventure fans who want something weirder than usual from the genre.

PC
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About Legend of Hand

I went into this one expecting a lightweight indie curiosity and came out quoting NPC dialogue to no one in particular. Legend of Hand is a point-and-click adventure with a turn-based RPG combat layer grafted on, set across five islands steeped in Far East mythology and a quietly absurdist sense of humor. It is a small game made with a lot of conviction, and that combination is surprisingly hard to resist. The structure follows a clear and satisfying loop: arrive on an island, help the locals with a string of side tasks, earn enough trust and information to track down the Finger of Hand ruling that territory, then fight your way through a boss encounter to move on. The side quests range from catching chickens and tickling fish to running charity scams dressed as a monk, and most of them land somewhere between charming and genuinely funny. The writing punches above the game's budget, which for a small UK indie studio releasing their first commercial title after several freeware projects, is no small achievement. Characters are bizarre in the way that the best point-and-click games always managed, the dialogue actually rewards reading, and the journal tracking your objectives is clear enough that pixel-hunting frustration stays mostly at bay. Combat is where the game gets more interesting than it has any right to be. You choose a martial arts style before each fight, then cycle through Standard and Advanced Moves in turn-based encounters, weighing the damage each move deals against the self-damage it might inflict on you. Each opponent has exploitable weaknesses based on fighting style, and as you progress through the islands you accumulate up to eight special moves, including things like Drunken Master, Tornado Feet, and Iron Snake Jacket, many earned through sparring, training statues, scrolls hidden in fishing minigames, or merchant purchases. The HP recovery system is manual, meaning a failed boss attempt can leave you limping into a rematch, and the lack of autosave has burned at least one player who lost 45 minutes to an inventory bug. Save often. The combat is lighter than any dedicated RPG, but there is enough cost-benefit thinking involved that it stays engaging across the runtime. The hand-drawn art style is the clearest indicator of the game's indie origins. It is rough in places, the color palette stays minimal, and character animations are functional rather than fluid. The soundtrack shifts per location to match each island's atmosphere, though reviewers have noted it can grow repetitive in longer sessions. No voice acting is present, which fits the lo-fi aesthetic without bothering most players who are already comfortable with classic-era adventure games. If you go in expecting Broken Age polish, you will be disappointed. If you go in expecting something with the personality of a mid-tier LucasArts adventure and the fighting system of a quirky SNES RPG, you will find exactly that. At roughly ten or more hours of playtime spread across five islands, it is a complete, affectionate experience that does not overstay its welcome or pad for the sake of padding. The choices here are not the branching CRPG kind I usually fixate on, but the writing and world are strange enough to carry the journey without them. Fans of classic point-and-click adventures who want a genre hybrid that commits to its weirdness should find a lot to enjoy here. Monika, Scout Team

Tags

singleplayerachievementstrading-cardstier:indieTurn-Based CombatMartial ArtsIsland ExplorationHand-Drawn ArtInventory PuzzlesBoss FightsCompanion CharactersMinigame VarietyClassic AdventureFar East Setting

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 9.0
Storage
900 MB available space
Graphics
DirectX compatible card
Processor
Intel or AMD CPU
Sound Card
DirectX compatible sound card

Recommended

OS
Windows 7 or higher
Memory
4 GB RAM
DirectX
Version 9.0
Storage
900 MB available space
Graphics
DirectX compatible card
Processor
Intel or AMD CPU
Sound Card
DirectX compatible sound card

Reviews & Ratings

No ratings available

Game Info

Developer
Cloak and Dagger Games
Publisher
Cloak and Dagger Games
Release Date
Sep 27, 2017

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