Compare Last Word prices across trusted key stores and find the best deal. Developed by Twelve Tiles. Published by Degica. Released on 5/8/2015. Available on PC. Genres: Adventure, Casual, Indie, RPG. Metacritic score: 67/100.

A witty word-dueling RPG set in a society where social dominance is literal power. Short, strange, and sharper than it looks.

Last Word is a turn-based RPG built around a single, genuinely clever premise: in this world, whoever speaks last in any exchange holds social authority over everyone who spoke before them. That is not a metaphor. It is the combat system. You play through a party disrupted by a mysterious gentleman who commandeers the proceedings via one-way intercom, issuing polite directives that nobody seems able to refuse, and the tension that follows is less dungeon-crawl and more drawing-room thriller. The battle system replaces swords and fireballs with conversational moves - interruptions, deflections, concessions, and pointed remarks. You are trying to outlast your opponent in an exchange, forcing them to either fall silent or surrender the last word to you. It sounds abstract but it clicks faster than you might expect. Each character type handles conversations differently, and reading your opponent's patterns before committing to a response gives fights a rhythm closer to poker than to most JRPGs. It rewards patience and punishes button-mashing in the most literal sense possible. What earns Last Word its "Very Positive" Steam rating is the writing. Twelve Tiles kept the scope tight and used that constraint well. The cast is small enough that every character gets room to breathe, the setting has a genuine sense of internal logic, and the dialogue has wit without trying too hard. If you have ever enjoyed a Victorian-inflected social comedy - think parlor politics with actual stakes - this is that, rendered in pixel art and wrapped in a few hours of surprisingly tense mechanical play. The Metacritic score of 67 undersells it, mostly because critics docked it for brevity, which is fair but also a little like complaining a short story is not a novel. Where it falls short: the game is short. Very short. Depending on your reading speed and how much you explore, you are looking at two to four hours total. There is limited build variety in the traditional RPG sense - do not come expecting class trees or loot loops. The replayability is thin outside of appreciating the writing a second time. If you need forty hours of content or a sprawling world map, Last Word is going to feel like an appetizer you paid entree prices for. The filler-quest problem does not apply here because there are essentially no quests to fill. That said, for what it is - a compact, idea-driven indie RPG with a mechanical hook that actually works and prose that does not condescend to the player - it is a satisfying use of an afternoon. It is the kind of game that stays in your head longer than its runtime suggests, which is harder to pull off than it sounds. Monika, Scout Team

Last Word

Last Word

May 8, 2015Twelve TilesDegica
GamerScout Says

A witty word-dueling RPG set in a society where social dominance is literal power. Short, strange, and sharper than it looks.

PC
Steam Deck Playable
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€0.00
at N/A
Historical low: €0.29

GamerScout Verdict

Best for RPG fans who want a clever two-to-four hour palette cleanser with sharp writing and a genuinely original combat hook.

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About Last Word

Last Word is a turn-based RPG built around a single, genuinely clever premise: in this world, whoever speaks last in any exchange holds social authority over everyone who spoke before them. That is not a metaphor. It is the combat system. You play through a party disrupted by a mysterious gentleman who commandeers the proceedings via one-way intercom, issuing polite directives that nobody seems able to refuse, and the tension that follows is less dungeon-crawl and more drawing-room thriller. The battle system replaces swords and fireballs with conversational moves - interruptions, deflections, concessions, and pointed remarks. You are trying to outlast your opponent in an exchange, forcing them to either fall silent or surrender the last word to you. It sounds abstract but it clicks faster than you might expect. Each character type handles conversations differently, and reading your opponent's patterns before committing to a response gives fights a rhythm closer to poker than to most JRPGs. It rewards patience and punishes button-mashing in the most literal sense possible. What earns Last Word its "Very Positive" Steam rating is the writing. Twelve Tiles kept the scope tight and used that constraint well. The cast is small enough that every character gets room to breathe, the setting has a genuine sense of internal logic, and the dialogue has wit without trying too hard. If you have ever enjoyed a Victorian-inflected social comedy - think parlor politics with actual stakes - this is that, rendered in pixel art and wrapped in a few hours of surprisingly tense mechanical play. The Metacritic score of 67 undersells it, mostly because critics docked it for brevity, which is fair but also a little like complaining a short story is not a novel. Where it falls short: the game is short. Very short. Depending on your reading speed and how much you explore, you are looking at two to four hours total. There is limited build variety in the traditional RPG sense - do not come expecting class trees or loot loops. The replayability is thin outside of appreciating the writing a second time. If you need forty hours of content or a sprawling world map, Last Word is going to feel like an appetizer you paid entree prices for. The filler-quest problem does not apply here because there are essentially no quests to fill. That said, for what it is - a compact, idea-driven indie RPG with a mechanical hook that actually works and prose that does not condescend to the player - it is a satisfying use of an afternoon. It is the kind of game that stays in your head longer than its runtime suggests, which is harder to pull off than it sounds.

Monika
Monika · Scout Team

RPGs

Tags

steamWord-Based CombatSocial MechanicsVictorian SettingShort PlaythroughDialogue-DrivenPuzzle RPGPixel ArtSingle Playthrough

System Requirements

Minimum

Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor
Memory
256 MB RAM
Graphics
1024x768 or better video resolution in High Color mode
Storage
100 MB ava…

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Reviews & Ratings

Metacritic
67
Steam
82%(410)

Game Info

Developer
Twelve Tiles
Publisher
Degica
Release Date
May 8, 2015

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How much does Last Word cost?

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What platforms is Last Word available on?

Last Word is available on PC.

When was Last Word released?

Last Word was released on 8 May 2015.

Who developed Last Word?

Last Word was developed by Twelve Tiles and published by Degica.

Is Last Word worth buying?

Last Word holds a Metacritic score of 67/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.