Compare Last Oasis prices across 50+ stores and find the best deal. Developed by Donkey Crew. Published by Donkey Crew. Released on 3/26/2020. Available on PC. Genres: Action, Adventure, Indie, Massively Multiplayer, RPG, Early Access.

A nomadic survival MMO where you build walking machines and fight for scarce resources on a dying, tidally locked Earth. Rough around the edges, but nothing else plays quite like it.

Last Oasis drops you onto a tidally locked Earth where the habitable strip between frozen dark and scorching light is perpetually shrinking. You build Walkers, which are wooden walking or rolling machines that double as your mobile base, your vehicle, and your lifeline. The core loop is straightforward: gather resources, build a better Walker, move to a new region before the current one gets picked clean, repeat. What makes it distinct from the crowded survival MMO genre is that mobility is not optional. Standing still is a death sentence, and that creates a kinetic tension most similar games never bother with. Combat is melee-heavy and directional, requiring you to aim your swings and blocks manually rather than relying on auto-targeting. Weapons range from bone clubs and axes through to spears and crossbows, and skill matters more than raw gear score at lower tiers. PvP encounters on contested resource nodes can be genuinely tense because losing your Walker means losing your storage, your crafting stations, and often your progress. Clan play amplifies this significantly. Coordinated groups build convoy formations, assign roles, and run organized raids. Solo players will find the game significantly harder and lonelier, which is worth knowing before you commit. Where Last Oasis struggles is in the RPG depth its Steam genre tags imply. Character progression exists but is thin. There are no branching skill trees with meaningful build identity, no dialogue, no faction reputation systems with narrative weight. The "RPG" tag is generous. What you get instead is a crafting and survival progression that rewards persistence rather than clever decision-making. Early game can feel brutally punishing, and the learning curve is poorly communicated, with the tutorial doing the bare minimum to explain Walker construction or the oasis cycle. If you bounce off the first two hours, the game probably is not for you, and that is not a failure of patience on your part. The 62% positive Steam rating reflects a game that has gone through rough launch patches and population dips that hit survival MMOs hard. Server populations matter enormously here because the economy and PvP depend on other players being present. Empty servers make the experience hollow fast. Developer communication has been inconsistent enough that the playerbase trust is clearly strained, and that context should factor into your decision. For survival and MMO players who want something genuinely weird and mechanically distinct, Last Oasis has a real identity. The Walker designs are creative, the world aesthetic is bleak and committed, and a well-coordinated clan run can deliver emergent stories that scripted RPGs cannot replicate. As an RPG in any traditional sense, though, it is a mislabel. Go in as a survival MMO fan and you might find something worth the friction. Go in expecting character builds and narrative payoff and you will be disappointed quickly. Monika, Scout Team

Last Oasis
ActionAdventureIndieMassively MultiplayerRPGEarly Access

Last Oasis

Mar 26, 2020Donkey Crew
GamerScout Says

A nomadic survival MMO where you build walking machines and fight for scarce resources on a dying, tidally locked Earth. Rough around the edges, but nothing else plays quite like it.

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About Last Oasis

Last Oasis drops you onto a tidally locked Earth where the habitable strip between frozen dark and scorching light is perpetually shrinking. You build Walkers, which are wooden walking or rolling machines that double as your mobile base, your vehicle, and your lifeline. The core loop is straightforward: gather resources, build a better Walker, move to a new region before the current one gets picked clean, repeat. What makes it distinct from the crowded survival MMO genre is that mobility is not optional. Standing still is a death sentence, and that creates a kinetic tension most similar games never bother with. Combat is melee-heavy and directional, requiring you to aim your swings and blocks manually rather than relying on auto-targeting. Weapons range from bone clubs and axes through to spears and crossbows, and skill matters more than raw gear score at lower tiers. PvP encounters on contested resource nodes can be genuinely tense because losing your Walker means losing your storage, your crafting stations, and often your progress. Clan play amplifies this significantly. Coordinated groups build convoy formations, assign roles, and run organized raids. Solo players will find the game significantly harder and lonelier, which is worth knowing before you commit. Where Last Oasis struggles is in the RPG depth its Steam genre tags imply. Character progression exists but is thin. There are no branching skill trees with meaningful build identity, no dialogue, no faction reputation systems with narrative weight. The "RPG" tag is generous. What you get instead is a crafting and survival progression that rewards persistence rather than clever decision-making. Early game can feel brutally punishing, and the learning curve is poorly communicated, with the tutorial doing the bare minimum to explain Walker construction or the oasis cycle. If you bounce off the first two hours, the game probably is not for you, and that is not a failure of patience on your part. The 62% positive Steam rating reflects a game that has gone through rough launch patches and population dips that hit survival MMOs hard. Server populations matter enormously here because the economy and PvP depend on other players being present. Empty servers make the experience hollow fast. Developer communication has been inconsistent enough that the playerbase trust is clearly strained, and that context should factor into your decision. For survival and MMO players who want something genuinely weird and mechanically distinct, Last Oasis has a real identity. The Walker designs are creative, the world aesthetic is bleak and committed, and a well-coordinated clan run can deliver emergent stories that scripted RPGs cannot replicate. As an RPG in any traditional sense, though, it is a mislabel. Go in as a survival MMO fan and you might find something worth the friction. Go in expecting character builds and narrative payoff and you will be disappointed quickly. Monika, Scout Team

Tags

steamNomadic SurvivalWalker ConstructionClan PvPDirectional CombatResource ScarcityMobile Base BuildingOpen World PvPPost-Apocalyptic

System Requirements

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Reviews & Ratings

Steam
62%(24,223)

Game Info

Developer
Donkey Crew
Publisher
Donkey Crew
Release Date
Mar 26, 2020

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