Compare Last Oasis prices across trusted key stores and find the best deal. Developed by Donkey Crew. Published by Donkey Crew. Released on 3/26/2020. Available on PC. Genres: Action, Adventure, Indie, Massively Multiplayer, RPG, Early Access.

A nomadic survival MMO where you build walking machines and fight for scarce resources on a dying, tidally locked Earth. Rough around the edges, but nothing else plays quite like it.

Last Oasis drops you onto a tidally locked Earth where the habitable strip between frozen dark and scorching light is perpetually shrinking. You build Walkers, which are wooden walking or rolling machines that double as your mobile base, your vehicle, and your lifeline. The core loop is straightforward: gather resources, build a better Walker, move to a new region before the current one gets picked clean, repeat. What makes it distinct from the crowded survival MMO genre is that mobility is not optional. Standing still is a death sentence, and that creates a kinetic tension most similar games never bother with. Combat is melee-heavy and directional, requiring you to aim your swings and blocks manually rather than relying on auto-targeting. Weapons range from bone clubs and axes through to spears and crossbows, and skill matters more than raw gear score at lower tiers. PvP encounters on contested resource nodes can be genuinely tense because losing your Walker means losing your storage, your crafting stations, and often your progress. Clan play amplifies this significantly. Coordinated groups build convoy formations, assign roles, and run organized raids. Solo players will find the game significantly harder and lonelier, which is worth knowing before you commit. Where Last Oasis struggles is in the RPG depth its Steam genre tags imply. Character progression exists but is thin. There are no branching skill trees with meaningful build identity, no dialogue, no faction reputation systems with narrative weight. The "RPG" tag is generous. What you get instead is a crafting and survival progression that rewards persistence rather than clever decision-making. Early game can feel brutally punishing, and the learning curve is poorly communicated, with the tutorial doing the bare minimum to explain Walker construction or the oasis cycle. If you bounce off the first two hours, the game probably is not for you, and that is not a failure of patience on your part. The 62% positive Steam rating reflects a game that has gone through rough launch patches and population dips that hit survival MMOs hard. Server populations matter enormously here because the economy and PvP depend on other players being present. Empty servers make the experience hollow fast. Developer communication has been inconsistent enough that the playerbase trust is clearly strained, and that context should factor into your decision. For survival and MMO players who want something genuinely weird and mechanically distinct, Last Oasis has a real identity. The Walker designs are creative, the world aesthetic is bleak and committed, and a well-coordinated clan run can deliver emergent stories that scripted RPGs cannot replicate. As an RPG in any traditional sense, though, it is a mislabel. Go in as a survival MMO fan and you might find something worth the friction. Go in expecting character builds and narrative payoff and you will be disappointed quickly. Monika, Scout Team

Last Oasis

Last Oasis

Mar 26, 2020Donkey Crew
GamerScout Says

A nomadic survival MMO where you build walking machines and fight for scarce resources on a dying, tidally locked Earth. Rough around the edges, but nothing else plays quite like it.

PC
Steam Deck UnsupportedProtonDB Bronze
Best Price Available
€0.00
at N/A
Historical low: €4.69

GamerScout Verdict

Best for survival MMO fans who want something mechanically weird and clan-driven, not for solo players or anyone expecting RPG depth.

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Price History

Historical low
€4.6918 Jul 2026
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€4.17€5.95€7.73€9.515 Jun16 Jun27 Jun7 Jul18 Jul
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About Last Oasis

Last Oasis drops you onto a tidally locked Earth where the habitable strip between frozen dark and scorching light is perpetually shrinking. You build Walkers, which are wooden walking or rolling machines that double as your mobile base, your vehicle, and your lifeline. The core loop is straightforward: gather resources, build a better Walker, move to a new region before the current one gets picked clean, repeat. What makes it distinct from the crowded survival MMO genre is that mobility is not optional. Standing still is a death sentence, and that creates a kinetic tension most similar games never bother with. Combat is melee-heavy and directional, requiring you to aim your swings and blocks manually rather than relying on auto-targeting. Weapons range from bone clubs and axes through to spears and crossbows, and skill matters more than raw gear score at lower tiers. PvP encounters on contested resource nodes can be genuinely tense because losing your Walker means losing your storage, your crafting stations, and often your progress. Clan play amplifies this significantly. Coordinated groups build convoy formations, assign roles, and run organized raids. Solo players will find the game significantly harder and lonelier, which is worth knowing before you commit. Where Last Oasis struggles is in the RPG depth its Steam genre tags imply. Character progression exists but is thin. There are no branching skill trees with meaningful build identity, no dialogue, no faction reputation systems with narrative weight. The "RPG" tag is generous. What you get instead is a crafting and survival progression that rewards persistence rather than clever decision-making. Early game can feel brutally punishing, and the learning curve is poorly communicated, with the tutorial doing the bare minimum to explain Walker construction or the oasis cycle. If you bounce off the first two hours, the game probably is not for you, and that is not a failure of patience on your part. The 62% positive Steam rating reflects a game that has gone through rough launch patches and population dips that hit survival MMOs hard. Server populations matter enormously here because the economy and PvP depend on other players being present. Empty servers make the experience hollow fast. Developer communication has been inconsistent enough that the playerbase trust is clearly strained, and that context should factor into your decision. For survival and MMO players who want something genuinely weird and mechanically distinct, Last Oasis has a real identity. The Walker designs are creative, the world aesthetic is bleak and committed, and a well-coordinated clan run can deliver emergent stories that scripted RPGs cannot replicate. As an RPG in any traditional sense, though, it is a mislabel. Go in as a survival MMO fan and you might find something worth the friction. Go in expecting character builds and narrative payoff and you will be disappointed quickly.

Monika
Monika · Scout Team

RPGs

Tags

steamNomadic SurvivalWalker ConstructionClan PvPDirectional CombatResource ScarcityMobile Base BuildingOpen World PvPPost-Apocalyptic

System Requirements

Minimum

Processor
Intel Core i5-2400
Memory
8 GB RAM
Graphics
NVIDIA GTX 770, AMD Radeon HD 7870
DirectX
Version 11
Network
Broadband Internet connection
Storage
40…

Recommended

Processor
Intel Core i7-3770
Memory
16 GB RAM
Graphics
NVIDIA GTX 1070, AMD Radeon RX V…

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Reviews & Ratings

Steam
62%(24,223)

Game Info

Developer
Donkey Crew
Publisher
Donkey Crew
Release Date
Mar 26, 2020

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How much does Last Oasis cost?

Last Oasis pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Last Oasis available on?

Last Oasis is available on PC.

When was Last Oasis released?

Last Oasis was released on 26 March 2020.

Who developed Last Oasis?

Last Oasis was developed by Donkey Crew.