Compare Last Knight prices across 50+ stores and find the best deal. Developed by Enoops. Published by Enoops. Released on 8/15/2019. Available on PC. Genres: Action, Adventure, Casual, Indie, RPG.

A low-budget action RPG where you fight through hostile lands and giant bosses to reclaim a kingdom. Rough edges and thin reviews make it a hard sell.

Last Knight is a small indie action RPG from developer Enoops, putting you in the role of a lone fighter cutting through hostile territory to topple giant bosses and, presumably, restore some measure of order to a beleaguered kingdom. The premise is classic fantasy shorthand - outnumbered hero, oppressive enemies, world in need of saving. Whether the execution lives up to that setup is, unfortunately, where things get complicated. On paper, the loop here is familiar ground for anyone who has spent time with budget action RPGs: move through unfriendly areas, fight escalating threats, hit the boss, repeat. There is something to be said for games that commit to a simple structure without overcomplicating it. The problem is that simple and thin are not the same thing, and with only ten Steam reviews sitting at a 50% positive split, community response is telling a cautious story. That is not a sample size that inspires confidence, and mixed signals from even a small player base usually mean the core experience has real friction points. What the game does not offer, based on available information, is the kind of build variety or narrative depth that makes an RPG worth returning to past the first playthrough. There are no documented class systems, branching dialogue, or character customization hooks that would signal meaningful player expression. If the boss fights carry genuine weight and the combat has some mechanical texture to it, there could be a short, unpretentious experience here for players who like old-school action RPGs and do not need a rich world to explore. But that is a conditional recommendation resting on a lot of unknowns. The honest assessment is this: Last Knight looks and feels like an early solo dev project rather than a polished RPG release. Games like this sometimes carry a rough charm that rewards patient players willing to meet them halfway. More often, the lack of polish, content depth, and community engagement means the experience fizzles before it finds its footing. Without a Metacritic score and with only a handful of reviews to go on, there is genuine uncertainty about what you are actually getting. If you are an RPG player who expects meaningful choices, layered worldbuilding, or combat systems that evolve, this is almost certainly not going to scratch that itch. Monika, Scout Team

Last Knight
ActionAdventureCasualIndieRPG

Last Knight

Aug 15, 2019Enoops
GamerScout Says

A low-budget action RPG where you fight through hostile lands and giant bosses to reclaim a kingdom. Rough edges and thin reviews make it a hard sell.

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About Last Knight

Last Knight is a small indie action RPG from developer Enoops, putting you in the role of a lone fighter cutting through hostile territory to topple giant bosses and, presumably, restore some measure of order to a beleaguered kingdom. The premise is classic fantasy shorthand - outnumbered hero, oppressive enemies, world in need of saving. Whether the execution lives up to that setup is, unfortunately, where things get complicated. On paper, the loop here is familiar ground for anyone who has spent time with budget action RPGs: move through unfriendly areas, fight escalating threats, hit the boss, repeat. There is something to be said for games that commit to a simple structure without overcomplicating it. The problem is that simple and thin are not the same thing, and with only ten Steam reviews sitting at a 50% positive split, community response is telling a cautious story. That is not a sample size that inspires confidence, and mixed signals from even a small player base usually mean the core experience has real friction points. What the game does not offer, based on available information, is the kind of build variety or narrative depth that makes an RPG worth returning to past the first playthrough. There are no documented class systems, branching dialogue, or character customization hooks that would signal meaningful player expression. If the boss fights carry genuine weight and the combat has some mechanical texture to it, there could be a short, unpretentious experience here for players who like old-school action RPGs and do not need a rich world to explore. But that is a conditional recommendation resting on a lot of unknowns. The honest assessment is this: Last Knight looks and feels like an early solo dev project rather than a polished RPG release. Games like this sometimes carry a rough charm that rewards patient players willing to meet them halfway. More often, the lack of polish, content depth, and community engagement means the experience fizzles before it finds its footing. Without a Metacritic score and with only a handful of reviews to go on, there is genuine uncertainty about what you are actually getting. If you are an RPG player who expects meaningful choices, layered worldbuilding, or combat systems that evolve, this is almost certainly not going to scratch that itch. Monika, Scout Team

Tags

steamBoss FightsSingle-PlayerBudget RPGShort ExperienceFantasy Setting

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Reviews & Ratings

Steam
50%(10)

Game Info

Developer
Enoops
Publisher
Enoops
Release Date
Aug 15, 2019

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