
Laser Tanks
A retro pixel shooter that asks almost nothing of your wallet and delivers exactly that level of ambition - fine for a slow afternoon, thin everywhere that counts for competitive play.
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About Laser Tanks
My first hour with Laser Tanks told me most of what I needed to know: this is a budget-tier, top-down pixel shooter aimed squarely at the casual end of the spectrum, ported up from a mobile base and wearing its origins pretty openly. The core loop is you piloting one of eight-plus laser tanks through environments ranging from dark forests to sci-fi bunkers, blasting waves of alien enemies while mixing in light objective work - deactivating security systems, punching in pin codes, that kind of thing. It is functional. It is not sophisticated. On the mechanical side, the weapon roster runs from machine guns to rocket launchers and atomic launchers, which sounds more interesting than it plays. The auto-aim system does a lot of the heavy lifting, and that is both a feature and a problem depending on your expectations. If you want tight twin-stick discipline where your aim matters, this is not scratching that itch. The dash mechanic added post-launch gives you a dodge option, and the slow-motion feature is a nice touch for the occasional chaotic moment, but neither adds the depth that would make a competitive player sit up. Time-to-kill feels tuned for mobile sessions, not for the kind of read-react loop that makes a top-down shooter genuinely gripping at higher skill levels. Dungeon Survivor Mode is the most replayable part of the package. It is an endless wave format with survivor cards - think electric shocks, meteor drops, shields, and heal options - that nudges the game toward a loose roguelite structure. It is not Vampire Survivors depth, but it keeps the moment-to-moment moving. The PvP hook is listed as a feature, though there is no meaningful ranked ladder or matchmaking infrastructure visible, so treat the multiplayer angle as a bonus rather than a selling point. Netcode quality is impossible to assess given the minimal player base. The pixel art is clean and the CRT visual effect option is a nice retro nod. Steam reviews are thin - 13 at the time of writing, sitting at 84% positive - which tells you the audience is small but not unhappy. Post-launch patches have addressed terrain clipping and turret-freeze bugs, which is a decent sign for a solo indie developer staying active. Still, the honest read here is that this is a phone game on PC, priced accordingly, and the production ceiling is right where you would expect it to be. If you want a light, low-pressure shooter to kill 20 minutes, it delivers. If you are chasing movement tech, weapon balance depth, or a ranked ladder worth climbing, look elsewhere. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Storage
- 512 MB available space
- Graphics
- 512 MB Video Memory
- Processor
- 1.2 GHz Dual Core Processor
Recommended
- OS
- Windows 10 or 11
- Memory
- 8 GB RAM
- DirectX
- Version 10
- Storage
- 512 MB available space
- Graphics
- 2 GB Video Memory
- Processor
- 3.0 GHz Quad Core Processor
Reviews & Ratings
No ratings available
Game Info
- Developer
- AbhiTechGames
- Publisher
- AbhiTechGames
- Release Date
- Aug 14, 2024