Compare LASER STRIKERS prices across 50+ stores and find the best deal. Developed by Koth Studo. Published by Koth Studio. Released on 4/17/2017. Available on PC. Genres: Casual, Indie, Sports, Strategy.

A couch-coop sports brawler built for four people on one keyboard or a pile of controllers - worth exactly as much as the friends you can drag to the screen right now.

I'll be honest: I went into Laser Strikers expecting another forgettable Steam shovelware entry, and what I found is something closer to a stripped-down Rocket League cousin that never had the marketing budget to get noticed. The core loop is a 2v2 goal-scoring game where each team splits into two hard-locked roles: the Striker pushes forward and hunts the goal, and the Defender holds the line and walls off incoming attacks. That role split is the most interesting design decision here. You are not a free agent; you are half of a two-person machine, and the game punishes you for playing outside your lane. The mechanic that makes the roles actually interact is the shared PowerUp system. The Striker picks up power-ups on the field, but it is the Defender who decides when to activate them. That timing dependency means you either communicate out loud or you waste the best tools the game hands you. On a couch with a friend who actually talks, that loop produces genuine moments of coordination. Against the AI, which the game calls "IA" in what appears to be a direct Spanish-to-English carry-over, the urgency collapses because the AI never punishes you for sitting on a power-up too long. The difficulty curve across the varied fields is real and the arenas do escalate meaningfully, but the AI opponent is a poor substitute for a human who wants to win. The technical situation in 2025 is stark. The Steam community forum for this game has four threads total, one of which is a launch-week control problem report that was never resolved in public. Active player count tracked by third-party tools shows zero concurrent players. The game shipped with controller support, which is the right call for a local-multiplayer title, and DualShock compatibility is documented, but early forum posts flagged input recognition issues on launch that saw no public patch response from Koth Studio. Keyboard-only four-player is a cramped nightmare on anything smaller than a full-size board. Bring four controllers or do not bother. Who is this for in 2025? Honestly, a very specific person: someone with three friends physically in the room, four controllers charged, and an appetite for something chaotic and cheap rather than polished and deep. The role-based structure gives it a small tactical ceiling that party games usually skip entirely, and the power-up timing mechanic adds a layer that keeps rounds from feeling completely random. But the absent online component means your potential player pool is whoever is sitting on your sofa, and the zero-review-volume community means you are on your own if something breaks. As a game to fire up for twenty minutes between other things at a LAN party, there is something here. As anything else, the ceiling is low and the floor has some cracks in it. Fred, Scout Team

LASER STRIKERS
CasualIndieSportsStrategy

LASER STRIKERS

Apr 17, 2017Koth StudoKoth Studio
GamerScout Says

A couch-coop sports brawler built for four people on one keyboard or a pile of controllers - worth exactly as much as the friends you can drag to the screen right now.

PC
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Screenshots & Media

Screenshot

About LASER STRIKERS

I'll be honest: I went into Laser Strikers expecting another forgettable Steam shovelware entry, and what I found is something closer to a stripped-down Rocket League cousin that never had the marketing budget to get noticed. The core loop is a 2v2 goal-scoring game where each team splits into two hard-locked roles: the Striker pushes forward and hunts the goal, and the Defender holds the line and walls off incoming attacks. That role split is the most interesting design decision here. You are not a free agent; you are half of a two-person machine, and the game punishes you for playing outside your lane. The mechanic that makes the roles actually interact is the shared PowerUp system. The Striker picks up power-ups on the field, but it is the Defender who decides when to activate them. That timing dependency means you either communicate out loud or you waste the best tools the game hands you. On a couch with a friend who actually talks, that loop produces genuine moments of coordination. Against the AI, which the game calls "IA" in what appears to be a direct Spanish-to-English carry-over, the urgency collapses because the AI never punishes you for sitting on a power-up too long. The difficulty curve across the varied fields is real and the arenas do escalate meaningfully, but the AI opponent is a poor substitute for a human who wants to win. The technical situation in 2025 is stark. The Steam community forum for this game has four threads total, one of which is a launch-week control problem report that was never resolved in public. Active player count tracked by third-party tools shows zero concurrent players. The game shipped with controller support, which is the right call for a local-multiplayer title, and DualShock compatibility is documented, but early forum posts flagged input recognition issues on launch that saw no public patch response from Koth Studio. Keyboard-only four-player is a cramped nightmare on anything smaller than a full-size board. Bring four controllers or do not bother. Who is this for in 2025? Honestly, a very specific person: someone with three friends physically in the room, four controllers charged, and an appetite for something chaotic and cheap rather than polished and deep. The role-based structure gives it a small tactical ceiling that party games usually skip entirely, and the power-up timing mechanic adds a layer that keeps rounds from feeling completely random. But the absent online component means your potential player pool is whoever is sitting on your sofa, and the zero-review-volume community means you are on your own if something breaks. As a game to fire up for twenty minutes between other things at a LAN party, there is something here. As anything else, the ceiling is low and the floor has some cracks in it. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayercooplocal-coopcontroller-supporttier:aaaLocal Party GameRole-Based GameplayShared PowerUp SystemCouch Co-opGoal Scoring2v2Reflex-BasedController RequiredNo Online Multiplayer

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
250 MB available space
Graphics
NVIDIA GeForce G 105M
Processor
Intel Core 2 Duo T6500 de 2,10 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Koth Studo
Publisher
Koth Studio
Release Date
Apr 17, 2017

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