Compare Labyrinth Flowers prices across 50+ stores and find the best deal. Developed by Dry Parsley. Published by Shiravune. Released on 8/18/2025. Available on PC. Genres: Action, Adventure, RPG.

Fifteen-plus character classes, a party-bond system, and 20+ dungeon floors that want to kill you: cozy is a stretch, but the turn-based core is quietly satisfying for the right crowd.

My first impression of Labyrinth Flowers was that someone had looked at the Etrian Odyssey blueprint, softened its sharp edges, and repainted the walls in anime pastels. That is not quite the insult it sounds like. Dry Parsley has built a first-person, turn-based dungeon crawler around a cast of female adventurers whose class identities do most of the strategic heavy lifting, and for players who enjoy assembling a party like a puzzle, there is genuine pleasure in that loop. The Paladin soaks hits and throws up Magic Guard to reduce incoming spell damage across two turns. The Enchantress opens combat with a high-speed Sleeping Snow to lock down entire enemy groups with ice damage and sleep. A debuffer-type strips enemy defenses with stackable Armor Curses while a companion softens elemental resistances. The pieces interact in readable, satisfying ways, and the 15-plus classes give you enough options that a second run with a different party composition would feel meaningfully different. That is a genuine strength for a small indie release. The bond system is the other pillar. Characters grow closer as you push deeper into the dungeon, and that bond growth feeds back into their combat power. It is a light relationship-mechanic, not the branching-dialogue depth of something like Persona, but it does create a low-key incentive to keep your preferred roster in rotation rather than swapping endlessly for optimal stats. The narrative framing is thin: a riddle, a guild, a labyrinth rumored to lead to paradise. Do not come expecting choices that matter past the mid-game or a story that rewards a second read. The game's own promotional copy admits it has a single ending despite multiple dialogue choices, which is honest at least. If you are here for the world-building and the writing, you will finish feeling a little empty. If you are here to tune a party and clear 20-plus floors of escalating encounters, you will get your money's worth. The runtime is the thing I keep coming back to. The base game gets you to credits in roughly four-plus hours, with further floors available beyond that point. For an RPG, that is a lean package. It sits comfortably in the territory of a weekend session rather than a commitment, which is either a feature or a flaw depending on whether you wanted something that fills the next three weeks. The pixel-art presentation runs clean, and the game is verified playable on Steam Deck, which is a genuine fit for the format: short floor runs, pick-up-and-put-down pacing. The adult content is handled through a separate unrated version on GOG; the Steam release is the censored build, so factor that into your storefront decision if it matters to you. The honest criticism is that Labyrinth Flowers does not push hard enough on any of its systems to become memorable. The dungeon crawling is competent, not inspired. The class roster is wide but the skill sets per class are tight enough that you feel the limits by the midpoint. The story is a placeholder for the dungeon itself. None of that is a dealbreaker at this price point and runtime, but players who came up on Wizardry, dungeon-blobbers, or even Dungeon Travelers will recognize that this is a gentler, shorter, more accessible version of a genre with a lot of demanding entries. That accessibility is the point, and the early user reception has been warm enough to confirm the game is doing what it set out to do. It just is not doing anything beyond that. Monika, Scout Team

Labyrinth Flowers
ActionAdventureRPG

Labyrinth Flowers

Aug 18, 2025Dry ParsleyShiravune
GamerScout Says

Fifteen-plus character classes, a party-bond system, and 20+ dungeon floors that want to kill you: cozy is a stretch, but the turn-based core is quietly satisfying for the right crowd.

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Screenshots & Media

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About Labyrinth Flowers

My first impression of Labyrinth Flowers was that someone had looked at the Etrian Odyssey blueprint, softened its sharp edges, and repainted the walls in anime pastels. That is not quite the insult it sounds like. Dry Parsley has built a first-person, turn-based dungeon crawler around a cast of female adventurers whose class identities do most of the strategic heavy lifting, and for players who enjoy assembling a party like a puzzle, there is genuine pleasure in that loop. The Paladin soaks hits and throws up Magic Guard to reduce incoming spell damage across two turns. The Enchantress opens combat with a high-speed Sleeping Snow to lock down entire enemy groups with ice damage and sleep. A debuffer-type strips enemy defenses with stackable Armor Curses while a companion softens elemental resistances. The pieces interact in readable, satisfying ways, and the 15-plus classes give you enough options that a second run with a different party composition would feel meaningfully different. That is a genuine strength for a small indie release. The bond system is the other pillar. Characters grow closer as you push deeper into the dungeon, and that bond growth feeds back into their combat power. It is a light relationship-mechanic, not the branching-dialogue depth of something like Persona, but it does create a low-key incentive to keep your preferred roster in rotation rather than swapping endlessly for optimal stats. The narrative framing is thin: a riddle, a guild, a labyrinth rumored to lead to paradise. Do not come expecting choices that matter past the mid-game or a story that rewards a second read. The game's own promotional copy admits it has a single ending despite multiple dialogue choices, which is honest at least. If you are here for the world-building and the writing, you will finish feeling a little empty. If you are here to tune a party and clear 20-plus floors of escalating encounters, you will get your money's worth. The runtime is the thing I keep coming back to. The base game gets you to credits in roughly four-plus hours, with further floors available beyond that point. For an RPG, that is a lean package. It sits comfortably in the territory of a weekend session rather than a commitment, which is either a feature or a flaw depending on whether you wanted something that fills the next three weeks. The pixel-art presentation runs clean, and the game is verified playable on Steam Deck, which is a genuine fit for the format: short floor runs, pick-up-and-put-down pacing. The adult content is handled through a separate unrated version on GOG; the Steam release is the censored build, so factor that into your storefront decision if it matters to you. The honest criticism is that Labyrinth Flowers does not push hard enough on any of its systems to become memorable. The dungeon crawling is competent, not inspired. The class roster is wide but the skill sets per class are tight enough that you feel the limits by the midpoint. The story is a placeholder for the dungeon itself. None of that is a dealbreaker at this price point and runtime, but players who came up on Wizardry, dungeon-blobbers, or even Dungeon Travelers will recognize that this is a gentler, shorter, more accessible version of a genre with a lot of demanding entries. That accessibility is the point, and the early user reception has been warm enough to confirm the game is doing what it set out to do. It just is not doing anything beyond that. Monika, Scout Team

Tags

singleplayercloud-savestier:indieFirst-Person Dungeon CrawlerBond SystemClass VarietySingle EndingShort PlaytimeStatus EffectsSteam Deck VerifiedAnime Art Style

System Requirements

Minimum

OS
Windows 10/11
Memory
8 GB RAM
Storage
1 GB available space
Graphics
Compatible with OpenGL VRAM 1 GB or more
Processor
Intel Core i3-4340 or later

Recommended

OS
Windows 10/11
Memory
8 GB RAM
Storage
3 GB available space
Graphics
Compatible with OpenGL VRAM 1 GB or more
Processor
Intel Core i3-4340 or later

Reviews & Ratings

No ratings available

Game Info

Developer
Dry Parsley
Publisher
Shiravune
Release Date
Aug 18, 2025

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