Compare Kyn prices across 50+ stores and find the best deal. Developed by Tangrin Entertainment. Published by Versus Evil. Released on 7/28/2015. Available on PC. Genres: Action, Adventure, Indie, RPG. Metacritic score: 58/100.

A Viking-mythology RPG that blends party-based tactics with action combat, scrappy and ambitious, but rough around the edges.

Kyn sits in an interesting middle ground: part real-time tactics, part action RPG, wrapped in a Norse-mythology skin that is genuinely more interesting than the box art suggests. You control a party of warriors in a world where Viking lore rubs shoulders with elemental magic, and the core loop asks you to pause, position, and combo your way through encounters rather than just mashing abilities. If you have spent time with games like Dungeon Siege or early Baldur's Gate and want something lighter but still mechanically layered, Kyn's pitch is legible. The party system is the clearest reason to give this game a shot. You build characters across a rune-based progression tree, mixing weapon specializations with magical attunements, and there is genuine build variety in how you set up your squad. A front-line berserker paired with a staff-wielding support character who buffs attack speed feels meaningfully different from a balanced four-person spread. The combat has real-time momentum but rewards pausing to issue orders, especially on harder fights where enemy groups will happily punish a disorganized rush. Ability synergies between party members are present and satisfying when they click. Where Kyn starts to lose me is in its writing and world structure. The narrative is thin, leaning on generic quest framing and dialogue that rarely gives characters room to breathe. For a game rooted in Norse mythology, a setting with enormous storytelling potential, it plays things remarkably safe. You will visit interesting-looking environments and fight creatures pulled from the Prose Edda, but the story connecting those encounters is functional at best. Filler quests exist. XP pacing has soft dead zones where you are grinding encounters because the next story beat requires more levels. These are real friction points that add playtime without adding value. The technical side reflects the indie budget plainly. The camera can be awkward in tighter spaces, pathfinding occasionally decides your carefully positioned warrior belongs somewhere inconvenient, and the UI is utilitarian without being elegant. The Metacritic and Steam review scores land in mixed territory for good reason: the bones are solid, the execution is inconsistent. If you compare it to contemporaries with larger teams, the gaps show. For players who specifically enjoy the tactical choreography of party management and are forgiving of thin narrative, Kyn offers a complete experience that does not overstay its welcome too aggressively. It is not the Viking RPG that fulfills the premise's potential, but it is a workable tactics-lite game that clearly cared about its combat design even when other departments got less attention. Monika, Scout Team

Kyn
ActionAdventureIndieRPG

Kyn

Jul 28, 2015Tangrin EntertainmentVersus Evil
GamerScout Says

A Viking-mythology RPG that blends party-based tactics with action combat, scrappy and ambitious, but rough around the edges.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Kyn

Kyn sits in an interesting middle ground: part real-time tactics, part action RPG, wrapped in a Norse-mythology skin that is genuinely more interesting than the box art suggests. You control a party of warriors in a world where Viking lore rubs shoulders with elemental magic, and the core loop asks you to pause, position, and combo your way through encounters rather than just mashing abilities. If you have spent time with games like Dungeon Siege or early Baldur's Gate and want something lighter but still mechanically layered, Kyn's pitch is legible. The party system is the clearest reason to give this game a shot. You build characters across a rune-based progression tree, mixing weapon specializations with magical attunements, and there is genuine build variety in how you set up your squad. A front-line berserker paired with a staff-wielding support character who buffs attack speed feels meaningfully different from a balanced four-person spread. The combat has real-time momentum but rewards pausing to issue orders, especially on harder fights where enemy groups will happily punish a disorganized rush. Ability synergies between party members are present and satisfying when they click. Where Kyn starts to lose me is in its writing and world structure. The narrative is thin, leaning on generic quest framing and dialogue that rarely gives characters room to breathe. For a game rooted in Norse mythology, a setting with enormous storytelling potential, it plays things remarkably safe. You will visit interesting-looking environments and fight creatures pulled from the Prose Edda, but the story connecting those encounters is functional at best. Filler quests exist. XP pacing has soft dead zones where you are grinding encounters because the next story beat requires more levels. These are real friction points that add playtime without adding value. The technical side reflects the indie budget plainly. The camera can be awkward in tighter spaces, pathfinding occasionally decides your carefully positioned warrior belongs somewhere inconvenient, and the UI is utilitarian without being elegant. The Metacritic and Steam review scores land in mixed territory for good reason: the bones are solid, the execution is inconsistent. If you compare it to contemporaries with larger teams, the gaps show. For players who specifically enjoy the tactical choreography of party management and are forgiving of thin narrative, Kyn offers a complete experience that does not overstay its welcome too aggressively. It is not the Viking RPG that fulfills the premise's potential, but it is a workable tactics-lite game that clearly cared about its combat design even when other departments got less attention. Monika, Scout Team

Tags

steamParty-Based CombatNorse MythologyReal-Time TacticsRune ProgressionSquad ManagementFantasy StrategyIndie Tactics

System Requirements

System requirements for Kyn aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
58
Steam
58%(158)

Game Info

Developer
Tangrin Entertainment
Publisher
Versus Evil
Release Date
Jul 28, 2015

Price Alert

Get notified when the price drops below your target!

Create Alert