Compare Krush Kill 'N Destroy Xtreme prices across 50+ stores and find the best deal. Developed by Beam Software Pty., Ltd.. Published by Ziggurat. Released on 7/23/2020. Available on PC. Genres: Strategy.

If you grew up clicking through C&C campaigns and never got around to KKND, this dirt-cheap re-release is the overdue correction. Just don't expect the multiplayer to actually work.

I went into KKND Xtreme expecting a curio, and came out having lost a full afternoon to it, which tells you most of what you need to know. This is a late-90s post-apocalyptic RTS from Australian developer Beam Software, and it sits squarely in that Command and Conquer shadow - oil derricks replace tiberium, the two-faction structure mirrors C&C almost beat for beat, and the base-building loop will feel immediately legible to anyone who put time into Red Alert. That familiarity is not a weakness here. The bones are solid, and KKND layers enough of its own personality on top to make it worth your time. The two factions - the Survivors, who crawled out of underground bunkers with intact military hardware, and the Evolved, radiation-mutated surface dwellers who ride weaponised crabs, scorpions, and mammoths into battle - are asymmetric in flavour even if they are not wildly different in raw unit stats. The Survivors field conventional armour and rifles; the Evolved answer with beast units that have cannons bolted to their backs. Neither faction feels broken, though the balance tips noticeably toward resource-flood strategies in later missions - the side that captures oil derricks fastest tends to dictate the pace of the fight. Unit experience is the standout mechanic: infantry and vehicles level up from green to veteran to elite, gaining accuracy, damage, and in some cases self-repair. Keeping veteran units alive actually matters, which gives individual engagements more weight than you would expect from a title this old. Xtreme, as a package, includes the full original campaign for both factions plus 50 additional Xtreme missions and the Kaos mode, which functions as a skirmish option against AI on custom maps. The FMV mission briefings use real actors and lean hard into dark humour - the writing is legitimately funny in places, and the digitized speech on units holds up better than you might expect. The soundtrack is the other genuine highlight: hard rock that fits the wasteland setting without being grating on loop. On the downside, the controls carry the full weight of 1997. Pathfinding is clunky, unit selection can be frustrating on larger maps, and some missions require you to scout first and then restart once you understand the resource layout - trial and error as a design philosophy. That will bounce some players immediately. The multiplayer disclaimer buried in the store page is critical: multiplayer modes are included but not supported for this release. If PvP is your reason for looking at this, stop here. This is a solo nostalgia trip or a first-time discovery, nothing more. Single-player replayability is also limited once you have run both faction campaigns - Kaos mode adds skirmish hours but the map variety is thin. Steam player reception sits at Very Positive with 83 percent of reviews positive, which is a fair read. The people rating it are largely people who played it in 1997 and are happy it runs on modern hardware, and a smaller group of retro-RTS newcomers who found it genuinely holds up as a campaign experience. Fred, Scout Team

Krush Kill 'N Destroy Xtreme
Strategy

Krush Kill 'N Destroy Xtreme

Jul 23, 2020Beam Software Pty., Ltd.Ziggurat
GamerScout Says

If you grew up clicking through C&C campaigns and never got around to KKND, this dirt-cheap re-release is the overdue correction. Just don't expect the multiplayer to actually work.

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About Krush Kill 'N Destroy Xtreme

I went into KKND Xtreme expecting a curio, and came out having lost a full afternoon to it, which tells you most of what you need to know. This is a late-90s post-apocalyptic RTS from Australian developer Beam Software, and it sits squarely in that Command and Conquer shadow - oil derricks replace tiberium, the two-faction structure mirrors C&C almost beat for beat, and the base-building loop will feel immediately legible to anyone who put time into Red Alert. That familiarity is not a weakness here. The bones are solid, and KKND layers enough of its own personality on top to make it worth your time. The two factions - the Survivors, who crawled out of underground bunkers with intact military hardware, and the Evolved, radiation-mutated surface dwellers who ride weaponised crabs, scorpions, and mammoths into battle - are asymmetric in flavour even if they are not wildly different in raw unit stats. The Survivors field conventional armour and rifles; the Evolved answer with beast units that have cannons bolted to their backs. Neither faction feels broken, though the balance tips noticeably toward resource-flood strategies in later missions - the side that captures oil derricks fastest tends to dictate the pace of the fight. Unit experience is the standout mechanic: infantry and vehicles level up from green to veteran to elite, gaining accuracy, damage, and in some cases self-repair. Keeping veteran units alive actually matters, which gives individual engagements more weight than you would expect from a title this old. Xtreme, as a package, includes the full original campaign for both factions plus 50 additional Xtreme missions and the Kaos mode, which functions as a skirmish option against AI on custom maps. The FMV mission briefings use real actors and lean hard into dark humour - the writing is legitimately funny in places, and the digitized speech on units holds up better than you might expect. The soundtrack is the other genuine highlight: hard rock that fits the wasteland setting without being grating on loop. On the downside, the controls carry the full weight of 1997. Pathfinding is clunky, unit selection can be frustrating on larger maps, and some missions require you to scout first and then restart once you understand the resource layout - trial and error as a design philosophy. That will bounce some players immediately. The multiplayer disclaimer buried in the store page is critical: multiplayer modes are included but not supported for this release. If PvP is your reason for looking at this, stop here. This is a solo nostalgia trip or a first-time discovery, nothing more. Single-player replayability is also limited once you have run both faction campaigns - Kaos mode adds skirmish hours but the map variety is thin. Steam player reception sits at Very Positive with 83 percent of reviews positive, which is a fair read. The people rating it are largely people who played it in 1997 and are happy it runs on modern hardware, and a smaller group of retro-RTS newcomers who found it genuinely holds up as a campaign experience. Fred, Scout Team

Tags

singleplayermultiplayerpvptier:sub-5Post-Apocalyptic RTSUnit Experience SystemFMV BriefingsKaos Skirmish ModeRetro StrategyAsymmetric FactionsOil Resource ManagementNo Multiplayer Support

System Requirements

Minimum

OS
Windows XP / Vista / 7
Memory
512 MB RAM
Storage
2 GB available space
Graphics
3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)
Processor
1.8 GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Beam Software Pty., Ltd.
Publisher
Ziggurat
Release Date
Jul 23, 2020

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