Compare Krater - Collector's Edition prices across 50+ stores and find the best deal. Developed by Fatshark. Published by Fatshark. Released on 6/12/2012. Available on PC. Genres: Action, Adventure, Indie, RPG, Strategy. Metacritic score: 52/100.

A post-apocalyptic Swedish RPG where you manage a squad of disposable scavengers in a crumbling underground world. Rough edges included, no refunds on permanent injuries.

Krater is a top-down action RPG from Fatshark, set in a post-apocalyptic Sweden where humanity has retreated underground into a giant crater after some unspecified civilizational collapse. You control a squad of up to three characters simultaneously, scavenging through procedurally influenced dungeons, managing injuries, crafting gear, and trying to keep your team alive long enough to actually matter. The Collector's Edition bundles in the base game, the soundtrack, and the Dr. Cerebro Pack DLC, which adds extra content to the already modest core experience. The core hook is squad-based attrition. Characters level up, get hurt, and accumulate permanent injuries if you play carelessly. That pressure is genuinely interesting in theory. In practice, the execution is messy. Combat is real-time with a loose active-pause mechanic that feels somewhere between Diablo and a budget CRPG, and it never quite commits to either direction. The skill system offers some build variety across the available archetypes, but the depth you would want past hour twenty simply is not there. The crafting loop is functional but shallow, and the story, despite the distinctive setting, does not reward attention the way the worldbuilding premise almost promises it will. The atmosphere deserves credit. Fatshark built something genuinely peculiar here: a Scandinavian post-collapse mythology filtered through pulpy RPG aesthetics. The soundtrack, included in this edition, is a highlight and helps the world feel more lived-in than the actual quest writing does. Unfortunately, the quest writing is largely the problem. Side content skews toward repetitive dungeon runs that pad runtime without adding meaning, and the main narrative does not develop the lore to a satisfying conclusion. If you came here wanting a choice-driven story with consequences that ripple forward, Krater will leave you hungry. The permanent injury and death system is the one mechanic that keeps things honest. Losing a leveled character to careless positioning actually stings, which is more than most action RPGs of this era managed. But the pool of recruitable units feels interchangeable enough that the emotional investment rarely builds to the level the system seems designed to produce. The Metacritic score and Steam review ratio tell a consistent story: this was a mid-tier release that launched with notable bugs and never fully recovered its reputation despite post-launch patches. Krater is worth a look if you have a specific appetite for oddball post-apocalyptic settings and do not mind a game that feels permanently unfinished around the edges. Fans of early Fatshark before Vermintide will find archaeological interest here. Everyone else should approach with calibrated expectations and maybe wait for a sale. The collector's edition framing is generous for what is ultimately a flawed, forgettable campaign with a good soundtrack attached. Monika, Scout Team

Krater - Collector's Edition
ActionAdventureIndieRPGStrategy

Krater - Collector's Edition

Jun 12, 2012Fatshark
GamerScout Says

A post-apocalyptic Swedish RPG where you manage a squad of disposable scavengers in a crumbling underground world. Rough edges included, no refunds on permanent injuries.

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About Krater - Collector's Edition

Krater is a top-down action RPG from Fatshark, set in a post-apocalyptic Sweden where humanity has retreated underground into a giant crater after some unspecified civilizational collapse. You control a squad of up to three characters simultaneously, scavenging through procedurally influenced dungeons, managing injuries, crafting gear, and trying to keep your team alive long enough to actually matter. The Collector's Edition bundles in the base game, the soundtrack, and the Dr. Cerebro Pack DLC, which adds extra content to the already modest core experience. The core hook is squad-based attrition. Characters level up, get hurt, and accumulate permanent injuries if you play carelessly. That pressure is genuinely interesting in theory. In practice, the execution is messy. Combat is real-time with a loose active-pause mechanic that feels somewhere between Diablo and a budget CRPG, and it never quite commits to either direction. The skill system offers some build variety across the available archetypes, but the depth you would want past hour twenty simply is not there. The crafting loop is functional but shallow, and the story, despite the distinctive setting, does not reward attention the way the worldbuilding premise almost promises it will. The atmosphere deserves credit. Fatshark built something genuinely peculiar here: a Scandinavian post-collapse mythology filtered through pulpy RPG aesthetics. The soundtrack, included in this edition, is a highlight and helps the world feel more lived-in than the actual quest writing does. Unfortunately, the quest writing is largely the problem. Side content skews toward repetitive dungeon runs that pad runtime without adding meaning, and the main narrative does not develop the lore to a satisfying conclusion. If you came here wanting a choice-driven story with consequences that ripple forward, Krater will leave you hungry. The permanent injury and death system is the one mechanic that keeps things honest. Losing a leveled character to careless positioning actually stings, which is more than most action RPGs of this era managed. But the pool of recruitable units feels interchangeable enough that the emotional investment rarely builds to the level the system seems designed to produce. The Metacritic score and Steam review ratio tell a consistent story: this was a mid-tier release that launched with notable bugs and never fully recovered its reputation despite post-launch patches. Krater is worth a look if you have a specific appetite for oddball post-apocalyptic settings and do not mind a game that feels permanently unfinished around the edges. Fans of early Fatshark before Vermintide will find archaeological interest here. Everyone else should approach with calibrated expectations and maybe wait for a sale. The collector's edition framing is generous for what is ultimately a flawed, forgettable campaign with a good soundtrack attached. Monika, Scout Team

Tags

steamSquad ManagementPermanent DeathPost-ApocalypticTop-Down CombatCraftingProcedural DungeonsAttrition MechanicsCollector's Edition

System Requirements

System requirements for Krater - Collector's Edition aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
52
Steam
56%(931)

Game Info

Developer
Fatshark
Publisher
Fatshark
Release Date
Jun 12, 2012

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