
Krampus is Home
Holiday horror meets asymmetric multiplayer in a budget indie package that keeps getting updated. Worth knowing what you are signing up for before you click add to cart.
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About Krampus is Home
I went in expecting a janky throwaway horror game, and what I got was something more interesting and messier than that. Krampus is Home is a first-person survival horror title built around two distinct pillars: a story mode where you play as a teenager navigating a surreal Christmas nightmare, and a multiplayer mode that pits a team of human survivors against a team of monsters in up to 7-player matches. Those two halves do not always feel like they belong in the same box, but if you can tolerate rough edges, both have a genuine pulse. The single-player story mode is where most people start. You explore a house and surrounding environments, juggling a lightweight inventory system, stealth mechanics, and occasional bursts of direct combat. The enemy roster goes beyond Krampus himself: elves, a deer, and other creatures round out the threat list, and each has its own movement pattern and weakness. The water gun, for instance, works on specific enemies, which forces you to actually think about loadout rather than just sprint past everything. Jump scares are present and flagged clearly in the listing, so no surprises there. The story runs short, maybe an hour or two if you do not get lost, and the level design in earlier builds drew criticism for being too dark and disorienting. Version 2.0, released in early 2025, addressed a lot of that, with redesigned locations, improved lighting tools including a more durable flashlight, and snappier inventory management. The multiplayer mode is the more interesting pitch for anyone who plays with friends regularly. Humans versus monsters, up to 4v3, with game modes like Survive the Night and Bell Collector where humans hunt for objectives while the monster team tries to eliminate or scare them off. Each monster character carries unique mechanics and abilities, which means there is actually some role coordination expected on the monster side. Bots fill empty slots, which is a real lifeline for a game with a small player base. Be realistic: this is not going to have lobby queues popping at all hours. Finding a full human lobby requires Discord coordination or showing up at peak times. On the technical side, the game has a documented history of bug fixes across a long update log. Earlier versions had crashes, character rendering issues, and jumpy controls. The 2.0 patch brought platforming tuning, controller deadzone fixes, and proper subtitle support. It still runs on modest hardware, a Dual Core at 2.3GHz and a GeForce 610M equivalent will get you in the door, which is either a sign of optimization or a ceiling on visual ambition depending on your perspective. No performance data on netcode specifically, but the lobby text chat and bot fill system suggest the developer is at least aware that keeping matches functional matters. This is a budget-tier indie horror game that has been genuinely maintained for over five years. If you treat it like a AAA product you will be disappointed. If you treat it like a Christmas horror toy to play through with one friend on a quiet night, occasionally switching to monster roles and coordinating a jump scare, it lands the brief it is aiming for. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, 8, 10.
- Memory
- 4 GB RAM
- Storage
- 3 GB available space
- Graphics
- Nvidia GeForce 610M or equivalent.
- Processor
- 2.3 GHz Dual Core.
- Additional Notes
- Requires a 64-bit processor and operating system
Reviews & Ratings
No ratings available
Game Info
- Developer
- Regl Studios
- Publisher
- Regl Studios
- Release Date
- Mar 22, 2019